Author Topic: Enemy Indication Device  (Read 2678 times)

0 Members and 1 Guest are viewing this topic.

Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Enemy Indication Device
« on: June 14, 2006, 12:20:39 pm »
Y'ellow,
I was playing soldat the other day, when my cousin stumpled into my room. He's around 14, and he told me he had also played this game. We got to talk about it, and he told me what he liked about it. Among other stuff, he was very impressed by the big red dot in the right corner, in particular. "What's so cool about that", i though to myself and asked him.
He replied, "I really like how it let's you know when an enemy is near"
I was like, "Wha`? Get outta here you little punk".

But you know, I think he was onto something there. He'd mistaken the ping indicator for an enemy indicator. He thought it turned bigger the closer an enemy came. But hey, wouldn't it be really awesome if something like this was made for soldat? I think it'd be extremely cool with realistic mode.

Anyway, whaddouyathink?
echo_trail
I fucking miss all you cunts!

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Enemy Indication Device
« Reply #1 on: June 14, 2006, 01:30:44 pm »
No way.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Enemy Indication Device
« Reply #2 on: June 14, 2006, 02:02:36 pm »
i dont see this being implemented. Plus we already have a way kinda....just listen, the sound is setup, so if somone is shooting to your right outa the screen, you hear it like it is comeing from the right. I think thats as close as we will get
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Sethamundo

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 607
Re: Enemy Indication Device
« Reply #3 on: June 14, 2006, 02:05:06 pm »
Ehh, it's ok but it would ruin the whole idea of sneaking up on somone in realistic model.
Sorry.
Illumination is not reached by visualizing the light but by exploring the darkness.

Offline Fraggy

  • Soldier
  • **
  • Posts: 164
  • Mecha 0_o
Re: Enemy Indication Device
« Reply #4 on: June 14, 2006, 02:18:08 pm »
OMG i've had it with such topics, i'm gonna say it one more time for cookies sake!

BUY A BETTER CONNECTION!

People aren't complaining about lag. Keep on topic please. - Stalky
« Last Edit: June 16, 2006, 08:28:39 am by Stalky »


Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Enemy Indication Device
« Reply #5 on: June 14, 2006, 02:21:43 pm »
if you have dialup, the ping indicator IS an enemy indicator.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline RabidTreeFrog

  • Camper
  • ***
  • Posts: 291
Re: Enemy Indication Device
« Reply #6 on: June 14, 2006, 02:32:53 pm »
if you have dialup, the ping indicator IS an enemy indicator.

Lol, but still, no way. Ruins the whole "element of surprise" thing in r/s and CW's.
not around

Offline Fraggy

  • Soldier
  • **
  • Posts: 164
  • Mecha 0_o
Re: Enemy Indication Device
« Reply #7 on: June 14, 2006, 02:50:25 pm »
Quote
if you have dialup, the ping indicator IS an enemy indicator.

not a near-death indicator?


Offline y0da

  • Soldier
  • **
  • Posts: 156
  • :: Chaos Hunters ::
    • [cH] Soldat Clan
Re: Enemy Indication Device
« Reply #8 on: June 14, 2006, 03:09:30 pm »
This has been already implemented! ...Use taunts!

Offline edak

  • Flagrunner
  • ****
  • Posts: 505
  • AussiEdak
Re: Enemy Indication Device
« Reply #9 on: June 14, 2006, 04:39:05 pm »
perhaps the closest you will get is a radar for secondary that shows enemies names similarly to your temmates names around edges of the screen.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline CardBoardWarrior

  • Soldier
  • **
  • Posts: 128
  • "The best secondary is a primary"
Re: Enemy Indication Device
« Reply #10 on: June 14, 2006, 05:23:03 pm »
I use in-ear headphones when I really get into a game, they cancel out everything else and you can tell where the fights are and jets when people are coming.. not like you need 100 headphones like me but try turning up your speakers.

Offline CrazyKid980

  • Major(1)
  • Posts: 13
Re: Enemy Indication Device
« Reply #11 on: June 15, 2006, 12:30:08 pm »
No way, That would ruin Soldat all over...

Offline Mr. Jenkins

  • Soldier
  • **
  • Posts: 125
  • AKA "Oneburt"
Re: Enemy Indication Device
« Reply #12 on: June 15, 2006, 08:01:12 pm »
Yeah this idea sucks. ITS 2D!! You can already see behind yourself, so it would only be good in real, but then that would ruin real completely. Horrible, horrible idea.

Offline Fraggy

  • Soldier
  • **
  • Posts: 164
  • Mecha 0_o
Re: Enemy Indication Device
« Reply #13 on: June 16, 2006, 05:14:29 am »
whahah anyone else?

I've already given you a friendly warning in your earlier post. Official warning for spam. - Stalky
« Last Edit: June 17, 2006, 12:05:41 pm by Stalky »


Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Enemy Indication Device
« Reply #14 on: June 16, 2006, 06:56:26 pm »
Quote
if you have dialup, the ping indicator IS an enemy indicator.

not a near-death indicator?
that and an error indicator

edit: and a votekick indicator
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Stalky

  • Inactive Staff
  • Soldier
  • *****
  • Posts: 216
Re: Enemy Indication Device
« Reply #15 on: June 17, 2006, 12:09:11 pm »
Okay, that's enough spamming for me (In particular, Fraggy and a-4-year-old). Topic locked.