Home
Forum
Rules
Search
Login
Register
November 30, 2024, 10:41:08 pm
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join Soldat's community on Discord!
You can follow and get involved in the developing process at the development related channels, as well as play arranged competitive matches at the
#gather
channel.
Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Weapon combos
« previous
next »
Pages: [
1
]
Author
Topic: Weapon combos (Read 2270 times)
0 Members and 1 Guest are viewing this topic.
Stan Marsh
Major(1)
Posts: 32
Weapon combos
«
on:
October 07, 2006, 11:19:14 pm »
There should be a mode were you can combine primary and secondary weapons, such as tying your knife to your gun to make a bayonet or the law for a nade launcher attament. though to make it fair it would still occupy bolth weapon slots.
Logged
The Rogue
Major
Posts: 73
hi im rogue
Re: Weapon combos
«
Reply #1 on:
October 08, 2006, 06:11:01 am »
I would prefer a gun over a bayonet anyday.
and a LAW is already OHKO, why weaken it by making it shoot grenades?
However, what really would be cool is secondary fire or special moves that do extraordinarily damage..
Logged
Dascoo
Soldier
Posts: 200
banned from the forums
Re: Weapon combos
«
Reply #2 on:
October 08, 2006, 09:53:20 am »
Eeeeeee......why? I thought this was going to be about you press a button and you do a weapon combo, for example pressing p would make you guy shoot his m79, take his knife out immediately then knife a guy....combo
Logged
UnReQuitLo
ɹǝƃuɐɥɔɹǝƃıu
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Weapon combos
«
Reply #3 on:
October 08, 2006, 10:35:34 am »
That would be visually pretty cool... but it takes less than a second to switch weapons already
Not practical in terms of coding time, although this has been one of the better suggestions...
Logged
So you think you can waypoint?
Hootie hoo
Camper
Posts: 291
"Noone" isn't a word.
Re: Weapon combos
«
Reply #4 on:
October 08, 2006, 11:01:07 am »
No, I don't like it. It wouldn't be worth the coding time and effort (as usual). It raises Soldat's complexity in a way that shouldn't happen, I just don't like it.
What happened to the Q button, anyway?
Logged
Image removed please read the forum rules.
Dezonus
Major(1)
Posts: 18
Hey look it's me
Re: Weapon combos
«
Reply #5 on:
October 09, 2006, 07:00:46 am »
I don't think that would be possible to add....
Logged
I own the Megatrazainian Empire, what about you?
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Weapon combos