Author Topic: Weapon combos  (Read 859 times)

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Offline Stan Marsh

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Weapon combos
« on: October 07, 2006, 11:19:14 pm »
There should be a mode were you can combine primary and secondary weapons, such as tying your knife to your gun to make a bayonet or the law for a nade launcher attament.  though to make it fair it would still occupy bolth weapon slots.

Offline The Rogue

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Re: Weapon combos
« Reply #1 on: October 08, 2006, 06:11:01 am »
I would prefer a gun over a bayonet anyday.

and a LAW is already OHKO, why weaken it by making it shoot grenades?


However, what really would be cool is secondary fire or special moves that do extraordinarily damage.. :)
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Offline Dascoo

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Re: Weapon combos
« Reply #2 on: October 08, 2006, 09:53:20 am »
Eeeeeee......why? I thought this was going to be about you press a button and you do a weapon combo, for example pressing p would make you guy shoot his m79, take his knife out immediately then knife a guy....combo

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Offline Keron Cyst

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Re: Weapon combos
« Reply #3 on: October 08, 2006, 10:35:34 am »
That would be visually pretty cool... but it takes less than a second to switch weapons already :P Not practical in terms of coding time, although this has been one of the better suggestions...

Offline Hootie hoo

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Re: Weapon combos
« Reply #4 on: October 08, 2006, 11:01:07 am »
No, I don't like it. It wouldn't be worth the coding time and effort (as usual). It raises Soldat's complexity in a way that shouldn't happen, I just don't like it.
What happened to the Q button, anyway?
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Offline Dezonus

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Re: Weapon combos
« Reply #5 on: October 09, 2006, 07:00:46 am »
I don't think that would be possible to add....
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