Author Topic: dm/dtm Felsig _ map by Hudo  (Read 3012 times)

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Offline Hudo

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dm/dtm Felsig _ map by Hudo
« on: October 08, 2006, 02:22:05 pm »
dm_Felsig
by hudo

Description Rocky map with good appearance and a gameplay:

Waypoints: yes
Recommended Players: 4-6
Date Uploaded: 10-08-2006


Overview:

** Download **
(288.5 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

                        

Offline Hootie hoo

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Re: dm/dtm Felsig _ map by Hudo
« Reply #1 on: October 08, 2006, 02:23:03 pm »
Great shading and texture!
I like it!
You did forget to give Charlie and Delta spawn things, though.
Image removed please read the forum rules.

Offline Mistercharles

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Re: dm/dtm Felsig _ map by Hudo
« Reply #2 on: October 08, 2006, 02:38:52 pm »
Absolutely gorgeous. Flawless shading, great poly placement. Not much in terms of scenery, but sometimes that can be a good thing. It's even waypointed! Well done!
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Eagles_Arrows

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Re: dm/dtm Felsig _ map by Hudo
« Reply #3 on: October 08, 2006, 02:42:21 pm »
Wow.  I'm definitely getting this.

You did a fantastic job.  Your multitexturing is very unique (the good kind); I shall test!

EDIT: It was pretty fun, although your waypointing is messy.  Some "T1" waypoints were connected with "T2" waypoints, making things a bit buggy.  Was this intentional?
« Last Edit: October 08, 2006, 02:53:50 pm by Eagles_Arrows »

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Offline Keron Cyst

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Re: dm/dtm Felsig _ map by Hudo
« Reply #4 on: October 08, 2006, 03:42:11 pm »
Eagles_Arrows, you've never waypointed a DeathMatch before?! :P It's necessary to link up the different paths in tight spaces where there are over two trail divisions. He's done a pretty good job.

DANG, man. The scenery shadows are absolutely brilliant. The 3D ledges are cool, too, especially when given the multitexture effect. You're fast-rising in the mapping department, Hudo, and I really mean that. We haven't seen stuff like this in quite a while.

@Hootie hoo: if there are no spawns for a team, they'll just use the other spawns around at random.
« Last Edit: October 08, 2006, 03:43:51 pm by Keron Cyst »

Offline Eagles_Arrows

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Re: dm/dtm Felsig _ map by Hudo
« Reply #5 on: October 08, 2006, 03:51:06 pm »
Quote
Eagles_Arrows, you've never waypointed a DeathMatch before?!

Not maps of that complexity. :)

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline O.R.I.O.N.

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Re: dm/dtm Felsig _ map by Hudo
« Reply #6 on: October 12, 2006, 09:33:49 am »
Wow, that thing is incredible.  Seriously.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Hudo

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Re: dm/dtm Felsig _ map by Hudo
« Reply #7 on: October 12, 2006, 11:58:54 am »
dm_Felsig
by hudo
Rate | Comment | Overview | Download[/size]

Description: Has updated it is a little

Waypoints: yes
Recommended Players: 4-6
Date Uploaded: 10-12-2006


Overview:



** Download **
(316KB)

More my map: Here

Offline Keron Cyst

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Re: dm/dtm Felsig _ map by Hudo
« Reply #8 on: October 12, 2006, 05:38:19 pm »
More scenery at the top, some columns removed. This one's better, yes :)

Offline Plonkoon

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Re: dm/dtm Felsig _ map by Hudo
« Reply #9 on: October 13, 2006, 01:49:47 pm »
I think you have a career in mapmaking.   ;)

Offline Real

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Re: dm/dtm Felsig _ map by Hudo
« Reply #10 on: October 13, 2006, 02:32:36 pm »
I like this map a lot, good work.

Didn't download the newer version though, it looks too empty without those columns IMO.