Author Topic: DooM MoD1.6" APOCALIPSE(BY wolfbr)  (Read 25063 times)

0 Members and 1 Guest are viewing this topic.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
DooM MoD1.6" APOCALIPSE(BY wolfbr)
« on: October 11, 2006, 03:59:33 pm »
Doom mod 1.6 APOCALIPSE
BY WOLFBR




New:

mod conf.
Interface-gfx (new interface)

Weapons-gfx ( added more weapons,weapons of doom classic, doom64,
doom movie, doom3 and weapons bonus )

Sparks-gfx ( new explosions )

sfx(more sounds)

8 Gostek-gfx (heroes:Duke nuke,chuck norris,lowang,UAC marine,
UAC marine(classic),UAC marine(doom64)UAC marine(doom3) and Hurban Ninja xD)

Textures

weaponmod

14 maps ( news maps,some improved ) ( based in the game and the movie )
34 bots

61 weapons (with weapon mod)
and more...






MAPS







--------------------------------------------------------------------

Download

mirror1
http://www.soldat.com.br/downloads/index.php?act=view&id=28  (27MB)
thanks SBR

mirror2
http://files.filefront.com/DM16bywolfbrexe/;6888185;;/fileinfo.html
thanks HenitoKisou

--------------------------------------------------------------------


classic doom music(mp3)
http://www.sirgalahad.org/paul/doom/

others dooms
http://www.doom2.net/~doomdepot/music.html#psx


--------------------------------------------------------------------

enjoy
thanks


GO TO HELL
[/size][/color]
« Last Edit: March 26, 2007, 12:20:53 pm by wolfbr »

Offline vulgar

  • Major(1)
  • Posts: 46
  • Banned.
Re: doom movie mod by wolfbr
« Reply #1 on: October 11, 2006, 05:14:09 pm »
thats awesome i like the pistols, cool work
Banned.  I spam!

Offline bja888

  • Flagrunner
  • ****
  • Posts: 745
  • Working
    • Bja888.com
Re: doom movie mod by wolfbr
« Reply #2 on: October 11, 2006, 07:51:48 pm »
You started a new topic? It still looks nothing like the video game.

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: doom movie mod by wolfbr
« Reply #3 on: October 12, 2006, 09:17:36 am »
I'm pretty sure that it's supposed to look like the movie.  Still, good job anyway.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Requiem-

  • Soldier
  • **
  • Posts: 123
Re: doom movie mod by wolfbr
« Reply #4 on: October 12, 2006, 01:00:36 pm »
Yes, it's supposed to resemble the movie. The weapons are done nicely, maps could have more detail though imo.


Offline -viper-storm-

  • Major
  • *
  • Posts: 86
  • Stephen here.
Re: doom movie mod by wolfbr
« Reply #5 on: October 13, 2006, 12:37:45 pm »
That is good...ive been using it all today at its pretty awsome.

Thanks to Serial K!ller.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #6 on: October 16, 2006, 10:23:57 am »
Hurrah! the maps look wayyy more better now. Another good mod from wolfbr!
(but that pesky knife is still too tiny...)

Offline -viper-storm-

  • Major
  • *
  • Posts: 86
  • Stephen here.
Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #7 on: October 16, 2006, 02:08:17 pm »
Yeah those maps are awsome, i might have a go at it soon.

Thanks to Serial K!ller.

Offline ANdro!d

  • Camper
  • ***
  • Posts: 264
  • My ingame name is: t0XsiCk SprAyER
Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #8 on: October 18, 2006, 04:57:37 pm »
That mod could get better if you fixed that knife, it's way to thiny.
Check the fucking rules on sigs.

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: doom movie "1.2" mod by wolfbr(updaped)
« Reply #9 on: October 21, 2006, 04:58:53 pm »
Man size up the Rotary Cannon and some of the other weapons they are kinda small.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #10 on: October 28, 2006, 09:37:58 am »
mod updaped
1.2 to 1.3
enjoy

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #11 on: October 28, 2006, 09:48:05 am »
Are the maps waypointed?

Btw, the knife looks a little better now. GJ
*D/L*

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #12 on: October 28, 2006, 09:53:05 am »
Best part from this mod is interface >;> also weapons looking good. Maybe you add different gostek on Team2?
9/10 for general audio-visual design.


Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #13 on: October 28, 2006, 02:28:57 pm »
nungun-

some maps yes, but the majority of the maps is small, and bots will be had ones 10, of the one to play.

---------------------------------------
henito kisou-

not, he is the same gostek for the 2 teamses

thanks.

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: doom movie "1.3" mod by wolfbr(updaped)
« Reply #14 on: November 04, 2006, 05:30:47 am »
this does infact look very nice! thanks.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #15 on: November 06, 2006, 04:24:30 pm »
UPDAPED, ENJOY

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #16 on: November 06, 2006, 05:21:03 pm »
Oh my...I have this as default Soldat. Is better than movie as game, special Doom edition on Soldat engine >;>
Maybe single player map? For example, is infiltration:

Alpha spawn--->Bravo spawn--->Alpha&Bravo flags
Map construction:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
Another, bigger scheme:
(Alpha spawn) Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->Puzzle/Dexterity--->(Bravo spawn) Action/Sneaking--->(Alpha&Bravo flags) Puzzle/Dexterity
---
ctf_doommovie -> ctf_doommovie3 ?
Or you missed these files:

doom heart.bmp
lavokampftarnaz.bmp
l_lamp_bulb-sk.bmp
l_lamp_bulb_l-sk
panel_metal_01_bak.bmp

Last... rename scenary-gfx to scenery-gfx and...hmm maybe
logo for intro?
« Last Edit: November 07, 2006, 04:57:39 pm by Henito Kisou »

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #17 on: November 08, 2006, 08:35:46 am »

Offline adarius

  • Major
  • *
  • Posts: 77
  • "I'm more than my name." -The Recruit
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #18 on: November 08, 2006, 01:25:49 pm »
I like them all except the rotary gun....that one just doesn't look right O.o

Disclaimer: Above userbar is intended solely as a joke.  If you take it seriously, there is something wrong with you.


Offline Axar

  • Major(1)
  • Posts: 20
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #19 on: November 11, 2006, 08:55:50 am »
nice i like it  "Assault Rifle" is the best from this mod IMO  and SFX -Berseker 
GJ and keep working

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #20 on: November 11, 2006, 10:45:35 am »
I like the maps much and the waepons looks great too.

Offline redErick

  • Major(1)
  • Posts: 12
  • Arr.
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #21 on: November 12, 2006, 03:33:55 pm »
awsome mod! I think that you can do a mod ov alien vs. predator.

Offline adarius

  • Major
  • *
  • Posts: 77
  • "I'm more than my name." -The Recruit
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #22 on: November 13, 2006, 12:37:31 pm »
Awesome job with the new shading and stuff.....still though, that rotary gun looks wierd =|

Disclaimer: Above userbar is intended solely as a joke.  If you take it seriously, there is something wrong with you.


Offline papercut

  • Camper
  • ***
  • Posts: 370
  • Soldat ingame name = 40oz Casualtie
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #23 on: November 14, 2006, 05:30:21 pm »
The movie sucked

Doom 3 was tolerable

Doom 1 and 2 OWN!!!

I'm still downloading though. :)

I like how you made the chainsaw half from Doom, and the head from soldat =)
« Last Edit: November 14, 2006, 05:34:28 pm by papercut »
<The SoldatForums Applauder>
"I use the Spreyr AUG. :)"

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #24 on: November 14, 2006, 10:51:24 pm »
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #25 on: November 27, 2006, 03:10:34 pm »
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.

yes
of the left for right
map 2 =movie(scene of fps)
map 3 =movie(destroyer vs monster)
map 4 =game (I forgot xD)
map 5 =game (doom 2,map3)
map 6 =game (doom 1,map1)
map 7 =game(doom plutonia,map 1)
map 8 =game(I forgot xD)
map 9 =game(I forgot xD)
map 10 =game(doom 2,map2)

thanks for all ;)

Date Posted: November 15, 2006, 02:02:02 PM
updaped,
enjoy

Offline Anubis

  • Camper
  • ***
  • Posts: 258
  • The End is Near
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #26 on: November 27, 2006, 04:11:04 pm »
Kill 'em all.....And let God sort them out..........................Gj

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #27 on: November 28, 2006, 12:16:20 am »
 :o :o :o Outstanding! 10/10 for undisputed best Doom mod for Soldat.
This is simple idea, how to make different monsters from game in Soldat: just make their weapons and bots with name, favourite weapon and colors shirt/pants/skin that monsters, so maybe you include also monster bots with that sense, hairs doesn't matter it can be similiar to hairs from your gosteks?
Or please make aternative explosion and bonuses for this like original Doom, if you decided put there elements from original Doom's ::)
---

Wait, you missed one scenery:

Or, always when you make installator or another form of mod, always name folder with scenery as Scenery-gfx not scenary-gfx, dont forget about this, because wrong name give simple bug, where this folder is not usual by Soldat, and maps dont have sceneries, because they are in unusable folder.
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?
« Last Edit: December 01, 2006, 05:37:54 am by Henito Kisou »

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #28 on: December 01, 2006, 10:13:13 am »
http://img134.imageshack.us/img134/115/18cittacity18oe7.jpg

the sounds had been taken off of doom2

I did not use some original sounds, therefore I wanted that mod was good with or without wm

soon I will arrange the problem.problem fixed
I am thinking to add to weapons of doom3(and classic doom) in the next version ^^

thanks

Date Posted: December 01, 2006, 08:45:13 AM
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?


2x Pistols does not possess WM, the Chaingun weapon is a mixture of the game with the film (I intended to make a weapon that remembered the game in such a way how much the film)the

weapons that do not possess WM are:
2x Pistols
plasma balls
ball lightning
and knife

:)

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #29 on: December 02, 2006, 07:29:28 am »
If you want I make Pinky gostek from movie, human, based at your UAC marine on upper part of body, there's two possible versions:
1- when get hit, he normal bleeding
2- when get hit, he turn into monster (ranny folder experiments, two gosteks in one)
Why Pinky? because is possible to be character and using normal weapons, but I can make two different gostek, lying (monster) or standing (human) version, last... all in one, I think he is main star in movie ;) >;>

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #30 on: December 02, 2006, 08:13:40 am »
hummm…. written down ideia, but so that it would have that to make 2 types of gostek (for each bleed)

Offline Matt065

  • Major(1)
  • Posts: 19
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #31 on: December 02, 2006, 10:37:50 am »
cool weapons and better mod, well both as good.

PS. I like weapons!!!!!! :D

Offline ANdro!d

  • Camper
  • ***
  • Posts: 264
  • My ingame name is: t0XsiCk SprAyER
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #32 on: December 02, 2006, 04:16:04 pm »
I think sum weapons look to much tinny and not to much detailed compared to the BFG-9000.
Check the fucking rules on sigs.

Offline Slayer DZ

  • Camper
  • ***
  • Posts: 342
Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #33 on: December 02, 2006, 04:54:14 pm »
yes i agree, pay more attention on weponary, cud look much better, enivej very good modd

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
« Reply #34 on: December 11, 2006, 05:18:55 pm »
mod updaped
enjoy ;)

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
« Reply #35 on: December 11, 2006, 06:01:19 pm »
aah, this is awesome!!

I love how the spawns are green just like in the game

the weps look pretty good aswell

all in all, gj
There are other worlds than these

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #36 on: December 18, 2006, 02:33:15 am »
So you made second edition...Apocalipse, not Apocalypse? Now I can shooting to ugly norrissed bots! Nice idea, also weapon conversions is great, but i have small doubt: it's really chainsaw look this? I saw, in movie have silver at outside (sharps), but is black inside (moveable elements like soldat chainsaw).
Any new maps, additions or this is the final update?

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #37 on: December 18, 2006, 12:12:46 pm »
now I intend to make small updapes, as maps, to place more details in the weapons, or, future, to perhaps place waypoints in the maps. if I obtained the sounds of the weapons of duke nuken and of shadow warrior, I would add the weapons of these games .

Offline tER

  • Major
  • *
  • Posts: 69
    • My site
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #38 on: March 06, 2007, 01:30:15 pm »
Where do you get the weapon config file I can't find it. Please Say ME.

btw nice mod

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #39 on: March 07, 2007, 09:01:27 am »
Quote
Where do you get the weapon config file I can't find it. Please Say ME.
Mod Config by Lord Ivanh
DL1
http://www.speedyshare.com/982805754.html
DL2
http://files.filefront.com/ModConfig_Brar/;6755583;;/fileinfo.html

Btw, first read small manual inside, before use it.

His next version will be best If I known good from srceens :P

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #40 on: March 07, 2007, 11:50:13 am »
i must say, those maps are fast and non-elaborate made but... they deliver some true DOOM atmosphere gj on those :)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #41 on: March 07, 2007, 02:39:58 pm »
link is down ;/
banned.

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #42 on: March 08, 2007, 12:43:33 pm »
Yeah download isnt working.. Please re-up!
thanks

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #43 on: March 08, 2007, 02:29:31 pm »

Offline ladysolja

  • Major(1)
  • Posts: 17
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #44 on: March 26, 2007, 03:56:57 am »
linky no workie?
I'm reading the forum rules regarding maximum signature sizes right now!

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #45 on: March 26, 2007, 11:11:01 am »
At first page= not, but see my link below your post.

Offline [Gundam RiotSquad]

  • Major(1)
  • Posts: 26
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #46 on: November 17, 2007, 04:21:27 am »
nice doom mod! great shading.

Offline Eclipse

  • Soldier
  • **
  • Posts: 210
  • :D
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #47 on: November 17, 2007, 02:32:24 pm »
Yes, it's supposed to resemble the movie. The weapons are done nicely, maps could have more detail though imo.
Its based on the WHOLE Doom Thing.

You have the powerup kits from Duke Nukem 3d and Doom 2? Thats what i like! Its meant to be based on the doom seriies/trilogy + Movie, As you see the:

Lost Soul  Firefiends hands
Mini Gun   Plasma Rifle (7)
Super S    3+4 Monsters Shots.
Shotgun

Are from DM2

Im sure theres more in there, Im just describing the BIG KAHUNAS that i can see.

This is great, Wtg.
All teh Piezors Shall beh Minezors!

Offline t3h_n00b

  • Major
  • *
  • Posts: 88
  • | Honor | Duty | Glory |
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #48 on: November 18, 2007, 02:04:57 pm »
Ah it is fucking nice.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #49 on: November 19, 2007, 07:56:38 pm »
thanks  :)

check the CFPS mod, this mod posses "all" doom's weapons(some weapons from Doom Skulltag) ;)
http://wolfbrmods.blogspot.com/2007/10/cfps-mod.html

Offline CommandoBunny

  • Major(1)
  • Posts: 32
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #50 on: January 06, 2008, 07:28:03 am »
is it compedible with the latest soldat and
can you repost the link cuz it doesn't work

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Doom Mod Apocalypse v1.6 by wolfbr (reuploaded again)
« Reply #51 on: January 06, 2008, 05:56:00 pm »
Luckily, I has backup on CD. There's reupload:
http://files.filefront.com/DM16bywolfbrexe/;9392119;/fileinfo.html
Also submitted to official FileFront files, Software: Soldat, Category: Modification (Full Install)
« Last Edit: January 07, 2008, 04:42:07 pm by Henito Kisou »

Offline t3h_n00b

  • Major
  • *
  • Posts: 88
  • | Honor | Duty | Glory |
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #52 on: January 07, 2008, 06:10:34 am »
Damn..I love this mod..

Offline COENST

  • Major(1)
  • Posts: 6
  • If it bleeds, we can kill it!! ;-)
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #53 on: April 14, 2008, 03:30:42 pm »
thanks :)

check the CFPS mod, this mod posses "all" doom's weapons(some weapons from Doom Skulltag) ;)
http://wolfbrmods.blogspot.com/2007/10/cfps-mod.html

Wolfbr: The link to your CFPS-Mod doesn't work!!!

Offline th3_troop3r

  • Major(1)
  • Posts: 14
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #54 on: January 01, 2009, 03:27:41 pm »
It looks nice,but the links doesn't work :(

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #55 on: January 02, 2009, 06:29:37 am »

Offline Ragnaros

  • Soldier
  • **
  • Posts: 245
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #56 on: January 04, 2009, 01:00:20 pm »
 :o
OH
MY
GOD
!!!!!!

dude! this mod is one of the best mods that i have ever seen
(im playing soldat for 4 years, at forums for 2 years :) was too lazy to register)

downloading downloading and downloading!!!  ;D

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #57 on: January 04, 2009, 01:51:46 pm »
Correct permalink to FF: [link]

Offline nude

  • Major(1)
  • Posts: 1
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #58 on: December 30, 2010, 04:58:04 am »
all kinks are broken. if there any downloads expect here?

Offline Guile

  • Major(1)
  • Posts: 40
  • It's better to burn out than fade away.
Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #59 on: December 30, 2010, 06:16:47 am »

"They say death takes you to a better place" - Felipe Coronel