Author Topic: DooM MoD1.6" APOCALIPSE(BY wolfbr)  (Read 20900 times)

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Offline Sotija

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #20 on: November 11, 2006, 10:45:35 am »
I like the maps much and the waepons looks great too.

Offline redErick

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #21 on: November 12, 2006, 03:33:55 pm »
awsome mod! I think that you can do a mod ov alien vs. predator.

Offline adarius

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #22 on: November 13, 2006, 12:37:31 pm »
Awesome job with the new shading and stuff.....still though, that rotary gun looks wierd =|

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Offline papercut

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #23 on: November 14, 2006, 05:30:21 pm »
The movie sucked

Doom 3 was tolerable

Doom 1 and 2 OWN!!!

I'm still downloading though. :)

I like how you made the chainsaw half from Doom, and the head from soldat =)
« Last Edit: November 14, 2006, 05:34:28 pm by papercut »
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Offline Henito Kisou

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Re: doom movie "1.4" mod by wolfbr(updaped)
« Reply #24 on: November 14, 2006, 10:51:24 pm »
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.

Offline wolfbr

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #25 on: November 27, 2006, 03:10:34 pm »
I noticed that you say about maps, they based on movie or games, so...maybe clearly, classic doom style map? For example, from Doom II, MAP03: The Gauntlet -it's good for DM, CTF or INF, not small, have size, but with small idea this maybe universal soldat map.

yes
of the left for right
map 2 =movie(scene of fps)
map 3 =movie(destroyer vs monster)
map 4 =game (I forgot xD)
map 5 =game (doom 2,map3)
map 6 =game (doom 1,map1)
map 7 =game(doom plutonia,map 1)
map 8 =game(I forgot xD)
map 9 =game(I forgot xD)
map 10 =game(doom 2,map2)

thanks for all ;)

Date Posted: November 15, 2006, 02:02:02 PM
updaped,
enjoy

Offline Anubis

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #26 on: November 27, 2006, 04:11:04 pm »
Kill 'em all.....And let God sort them out..........................Gj

Offline Henito Kisou

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #27 on: November 28, 2006, 12:16:20 am »
 :o :o :o Outstanding! 10/10 for undisputed best Doom mod for Soldat.
This is simple idea, how to make different monsters from game in Soldat: just make their weapons and bots with name, favourite weapon and colors shirt/pants/skin that monsters, so maybe you include also monster bots with that sense, hairs doesn't matter it can be similiar to hairs from your gosteks?
Or please make aternative explosion and bonuses for this like original Doom, if you decided put there elements from original Doom's ::)
---

Wait, you missed one scenery:

Or, always when you make installator or another form of mod, always name folder with scenery as Scenery-gfx not scenary-gfx, dont forget about this, because wrong name give simple bug, where this folder is not usual by Soldat, and maps dont have sceneries, because they are in unusable folder.
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?
« Last Edit: December 01, 2006, 05:37:54 am by Henito Kisou »

Offline wolfbr

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #28 on: December 01, 2006, 10:13:13 am »
http://img134.imageshack.us/img134/115/18cittacity18oe7.jpg

the sounds had been taken off of doom2

I did not use some original sounds, therefore I wanted that mod was good with or without wm

soon I will arrange the problem.problem fixed
I am thinking to add to weapons of doom3(and classic doom) in the next version ^^

thanks

Date Posted: December 01, 2006, 08:45:13 AM
Or why most of movie weapons dont have modded WM, only proto and 2x Pistols have modified?
Chaingun sound isn't like original, and another, Baron of hell weapon, wtf? did you get this sounds from another version of Doom or just from some single/multi port/mod?


2x Pistols does not possess WM, the Chaingun weapon is a mixture of the game with the film (I intended to make a weapon that remembered the game in such a way how much the film)the

weapons that do not possess WM are:
2x Pistols
plasma balls
ball lightning
and knife

:)

Offline Henito Kisou

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #29 on: December 02, 2006, 07:29:28 am »
If you want I make Pinky gostek from movie, human, based at your UAC marine on upper part of body, there's two possible versions:
1- when get hit, he normal bleeding
2- when get hit, he turn into monster (ranny folder experiments, two gosteks in one)
Why Pinky? because is possible to be character and using normal weapons, but I can make two different gostek, lying (monster) or standing (human) version, last... all in one, I think he is main star in movie ;) >;>

Offline wolfbr

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #30 on: December 02, 2006, 08:13:40 am »
hummm…. written down ideia, but so that it would have that to make 2 types of gostek (for each bleed)

Offline Matt065

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #31 on: December 02, 2006, 10:37:50 am »
cool weapons and better mod, well both as good.

PS. I like weapons!!!!!! :D

Offline ANdro!d

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #32 on: December 02, 2006, 04:16:04 pm »
I think sum weapons look to much tinny and not to much detailed compared to the BFG-9000.
Check the fucking rules on sigs.

Offline Slayer DZ

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Re: doom movie "1.5" EVILUTION(BY wolfbr)
« Reply #33 on: December 02, 2006, 04:54:14 pm »
yes i agree, pay more attention on weponary, cud look much better, enivej very good modd

Offline wolfbr

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Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
« Reply #34 on: December 11, 2006, 05:18:55 pm »
mod updaped
enjoy ;)

Offline jrgp

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Re: doom movie "1.6" APOCALIPSE(BY wolfbr)
« Reply #35 on: December 11, 2006, 06:01:19 pm »
aah, this is awesome!!

I love how the spawns are green just like in the game

the weps look pretty good aswell

all in all, gj
Careful with that axe, Eugene.

Offline Henito Kisou

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Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #36 on: December 18, 2006, 02:33:15 am »
So you made second edition...Apocalipse, not Apocalypse? Now I can shooting to ugly norrissed bots! Nice idea, also weapon conversions is great, but i have small doubt: it's really chainsaw look this? I saw, in movie have silver at outside (sharps), but is black inside (moveable elements like soldat chainsaw).
Any new maps, additions or this is the final update?

Offline wolfbr

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Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #37 on: December 18, 2006, 12:12:46 pm »
now I intend to make small updapes, as maps, to place more details in the weapons, or, future, to perhaps place waypoints in the maps. if I obtained the sounds of the weapons of duke nuken and of shadow warrior, I would add the weapons of these games .

Offline tER

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Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #38 on: March 06, 2007, 01:30:15 pm »
Where do you get the weapon config file I can't find it. Please Say ME.

btw nice mod

Offline Henito Kisou

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Re: DooM MoD1.6" APOCALIPSE(BY wolfbr)
« Reply #39 on: March 07, 2007, 09:01:27 am »
Quote
Where do you get the weapon config file I can't find it. Please Say ME.
Mod Config by Lord Ivanh
DL1
http://www.speedyshare.com/982805754.html
DL2
http://files.filefront.com/ModConfig_Brar/;6755583;;/fileinfo.html

Btw, first read small manual inside, before use it.

His next version will be best If I known good from srceens :P