New edit 14/10/06 : The player with less points wins.
Who gets the flag, get points with time like hold the flag.
Who gets the flag cannot throw the flag.
To get rid of the flag you must kill some player. That player then gets the flag. That player cannot kill the player that just before had killed you. It must be other player.
Who gets the flag, have weapons.
Who gets the flag is invulnerable.
Who gets the flag have more speed or powerups.
The player without flag have no weapons.
Nobody can /kill.
The players that doesn't hold the flag cannot kim themselves.
I think this like some kind of racemode or climbing mode. In labyrinth style(?), race style(?) maps.
But dm maps can work too.
Original message:
Who gets the flag, get points. And the man with less points wins.
The one that has the flag is faster(or have better weapons, or powerups, I don't know) than the others.
It's like inverse Rambomode.
The one with the flag can throw to player or can kill player to get rid of the flag( or other method).
The new one with the flag cannot throw or kill the same player who get rid of the flag before.
This could work in dm maps. But it could be better in new maps(labyrinth style(?), race style(?))
Edited:
For Commander Kitsune:
Thanks for the question.Â
Perhaps:
The one with the flag is invulnerable and nobody can kill him.
Or perhaps:
Everybody is invulnerable and weapons are for escaping. Like m79, minigun or spas. :-?
The idea of the gamemode: "Fun when running or avoiding better than to kill"
Like some kind of racemode. :-? in a race or climbing maps?
For Brock:
English is not my native language. And probably I cannot write correctly. Sorry.
But I always write my ideas because people can improve them.
I had few ideas that became reality.
For people who don't like the gamemode:
Please post why.