Author Topic: Hacker ID - facts, myths, and funfacts (10/7/1)  (Read 13731 times)

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Offline zyxstand

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Hacker ID - facts, myths, and funfacts (10/7/1)
« on: October 13, 2006, 03:57:11 pm »
How To Identify a HACKER!  -  facts, myths, and funfacts
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There are several types of hacking in soldat.  In general, hacks are created to give their user an unfair advantage over others in a game.  In Soldat, there are various details you can pay attention to identify a hacker.  However, there are also other situations in which someone may seem to be hackign while he/she actually is not.  This topic will discuss several of these 'how-to-ID-a-hacker' with (hopefully) constant feedback of the soldat community members as well as myths and funfacts regarding hackers.

Let's start a list:

How To Identify a HACKER:

1.
Name:  Superman
Description:  Someone flies around the map in super-high speeds with no end.
Usage:  common
Type:  obvious

2.
Name:  Teleporter
Description:  Someone teleports/warps around the map usually with a chainsaw and appears almost always extremely close to another player giving an easy instant-kill or teleports from enemy flag base to his own getting super fast instant caps.
Usage:  less common
Type:  obvious

3.
Name:  Aimhacker
Description:  Someone having perfect computer-manipulated aim giving the player very accurate aim.  Used primarily with AK74 (due to its accuracy).  Works only if the targeted player moves predictable (ie:  free-fall with no change of direction).  To my knowledge, this hack may already have been fixed by MM.
Usage:  uncommon or nonexistent
Type:  extrememly incospicuous

4.
Name:  Double Shell or No Recoil
Description:  Someone fires two M79 shells at once (usually at slightly different angles) - on the hacker's screen, M79 shells constantly fly out of the gun.
Usage:  common
Type:  less conspicuous

5.
Name:  No Reload
Description:  Someone fires bullets without needing to reload (especially seen with ruger and HK MP5)
Usage:  more common
Type:  very incospicuous

6.
Name:  Afterlife Walker
Description:  After being killed though the person is not seen moving around he still manages to kill you.  According to legend, the hacker can only fight with fists or grenades.
Usage:  uncommon
Type:  not too inconspicuous

7.
Name:  Bowman
Description:  Using a hack to instantly get the bow upon spawning causing either the existence of two rambos or the disappearance of the bow.  (Note:  see 'Bow glitch' under 'myths' section for additional information)
Usage:  not uncommon
Type:  rather obvious

8.
Name:  Knife hack
Description:  The hacker can continuously throw knives around anywhere he is and will always have a knife in hand after one is thrown.  (Note:  see 'Kinfe glitch' under 'myths' section for additional information)
Usage:  very uncommon or outdated
Type:  obvious

9.
Name:  Spawn hack
Description:  After dying, the hacker will spawn where his dead body is.
Usage:  rare or outdated
Type:  rather obvious

10.
Name:  Speed hack
Description:  The hacker has the ability to move (slightly) faster than normal.  It's a good hack because it's rather hard to see when someone does it.  Best way to spot it is to run along with the hacker and if you note that he's going impossibly faster than you are you can be sure he hacks especially if you're a fast runner in general.
Usage:  rare
Type:  very inconspicuous


Here are some myths regarding hackers - the following described characteristics may make one seem to be hacking while it simply is a glitch or a bug in the game.


Myths:

1.
Name:  Disonnect/Reconnect
Description:  Seeing someone constantly disconnect and reconnect is merely a glitch due to incorrect proper disconnection of another player making it difficult to kill the player.
Occurence:  frequent
Fault:  server-side glitch
Solution:  Rejoin the server.

2.
Name:  Bow glitch
Description:  The existence of two rambos (or a rambo and a bow) may appear due to glitch during rambo obtainment causing there to be no flame-bow as secondary.  Upon switching non-bow secondary by rambo, the regular bow will spawn and can be picked up by someone else (or even regular rambo) or the bow disappears when rambo switches back to his bow.  Abuse of this glitch is frowned upon.
Occurenece:  occasionally
Fault:  client-caused server-side glitch
Solution:  If you are rambo, pick up the 'second' bow.  If you are not rambo, kill (pseudo) rambo.

3.
Name:  Lag
Description:  Lag may cause a lot of apparent hacking due to delayed registration of weapon firing by someone.  This is especially seen with grenades and M79 and may even cause the target to be boosted away unhurt from the impact.  This happens a lot in servers where your ping is over 200.
Occurence:  more frequent with slower connection/higher ping
Fault:  Client-side or lag between client and server
Solution:  Seek faster internet connection or join faster server.

4. (idea perhaps by The Geologist)
Name:  Fake fire
Description:  A common bug primarily associated with the barret and also the M79 is when you walk 'through' someone in the game (teammate or not) while he has the fire button held down.  If the person is reloading the weapon and holding down the fire button as you walk through the player, your computer will show him punch since the fire button is held down and you are in his punch-area, and when you pass him, the server will still tell you that he's 'firing' (server means punch) but your computer will interpret that as a weapon firing since you no longer are 'in' him and thus it will seem as if he fires the weapon (even perhaps multiple times).  Then when he actually reloaded and fires it seems to you as if he had a super-short reload time.  Basically server tells your computer "he's firing" when you are inside of player - firing is used for both punching and weapon using - on your screen upon receiving this message, you're already outside of the player and your computer shows him firing the weapon (though he really didn't).  (hopefully you understand this - 'tis hard to describe)
Occurence:  more frequent around noobs
Fault:  poor game script with any minor lag
Solution:  Instant firing by the player when passing through him is actually non-existent and may thus be ignored.

5.
Name:  Crouch man
Description:  A player slides around the map in the crouched position with no animation.  Can happen to yourself and someone else.
Occurence:  rarely
Fault:  client-side
Solution:  Will be corrected if after affected player is killed or by switching to prone position.

6.
Name:  Skillzore
Description:  A player who happened to have an insanely high score is rarely a hacker.  It usually is a matter of practice to become very good.  If you want to accuse someone of cheating do it for reasons mentioned in the "Hacker ID" section.  More interesting, in my experience, hackers have almost always been at the bottom of the list because the are known to be bad players (except for the flag teleporters who get 20 points instantly for capping the flag).  Bottom line, get your facts straight before accusing anyone of cheating.
Occurence:  not infrequent
Fault:  player is too good
Solution:  Practice soldat more and more to beat good players.  Don't play in noob-servers because it's not hard for a good player to get first place around noobs (but then you'll be faced with good players in non-noob servers).

7.
Name:  Spawn glitch
Description:  After dying, a player spawns suddenly where he died.  This almost always happens during Connection Problems.
Occurence:  rarely
Fault:  server-side (server-client miscommunication)
Solution:  Deal with it.


Here are some interesting facts regarding hackers.


Funfacts:

1.  Hackers generally have low kill/death ratio because their hack doesn't really achieve much but to be annoying.



This should be a good start for a hopefully long list of facts and myths and funfacts about hackers.  If you see any of these hacks during a game, without hesitation create a vote-hack or leave the server.  The attempt of negotiating or arguing with the hacker will always be futile and will only achieve the hacker's goal of getting you mad or becoming hated and will end with your demise.  It is highly suggested not to talk to the hacker directly but rather to inform other players of the hacker.
Keep it clean folks.

Post comments with more facts or myths or funfacts and I'll be sure to add them to this list.

Important:
Just to be clear, honesty is asked for here so when somebody explains a hack and how it works DO NOT ACCUSE HIM/HER OF HAVING USED THAT HACK.  This is meant to help explain hacks, not become suspicious of someone for knowing how hacks work...

Note:
I will not put users' names that brought up a specific idea for the list.  I'll simply add it to the list.  Also, please put it in the format in accordance with my list.
« Last Edit: November 14, 2006, 06:38:56 pm by zyxstand »
Can't think of anything original to put here...

Offline RabidTreeFrog

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Re: Hacker ID - facts and myths.
« Reply #1 on: October 13, 2006, 04:29:48 pm »
Very nice, should help a lot of people.
not around

Offline The Geologist

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Re: Hacker ID - facts and myths.
« Reply #2 on: October 13, 2006, 04:35:01 pm »
I believe the "double shell" portion should include something to clear up a common occurence, mainly the two barret shells fired when prone.  I see this often and the people aren't hacking, yet two barret shells pop out for one round fired.
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Offline zase8

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Re: Hacker ID - facts and myths.
« Reply #3 on: October 13, 2006, 04:47:26 pm »
No delay - You don't have a delay on barrett, LAW. Hard to notice especially with law.

Fast reload - Reloads his weapons much faster than you.

Weapons menu - Changes his weapon while he isn't spawning

Infinite nades - Throws too many nades.

Low firing interval - Weapons shoot faster, easily noticable with barrett. Although people often claim to have two barrets on this.

Offline SadistAtHeart

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Re: Hacker ID - facts and myths.
« Reply #4 on: October 13, 2006, 04:50:26 pm »
on the hacker's screen, M79 shells constantly fly out of the gun.

Just out of curiosity, how do you know that?

Offline .neten k!ng`

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Re: Hacker ID - facts and myths.
« Reply #5 on: October 13, 2006, 05:29:12 pm »
You should also include common hacker nicknames.

*snip* - ElephantHunter

Also, read this topic: http://forums.soldat.pl/index.php?topic=616.0
« Last Edit: October 13, 2006, 10:59:44 pm by ElephantHunter »

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Offline zyxstand

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Re: Hacker ID - facts and myths.
« Reply #6 on: October 13, 2006, 05:34:37 pm »
I believe the "double shell" portion should include something to clear up a common occurence, mainly the two barret shells fired when prone. I see this often and the people aren't hacking, yet two barret shells pop out for one round fired.
I'm not sure if I'm thinking what you mean but you did make me remember something.

on the hacker's screen, M79 shells constantly fly out of the gun.

Just out of curiosity, how do you know that?
I used trainers in the older version primarily for movie making...  of course I don't use them during the game and I also understand a lot about programming concepts - that helped me deduce a lot of the hacks.  The trainer only worked for the older version though just to let you know and was very helpful in making my movies.

You should also include common hacker nicknames.

*snip* - ElephantHunter

Also, read this topic: http://forums.soldat.pl/index.php?topic=616.0

As you said, that topic is covered elsewhere.  This topic is mainly for the clearing up of common misconceptions and helping people identify hackers.
« Last Edit: October 13, 2006, 10:59:28 pm by ElephantHunter »
Can't think of anything original to put here...

Offline XYZ

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Re: Hacker ID - facts and myths.
« Reply #7 on: October 13, 2006, 05:56:37 pm »
How To Identify a HACKER!  -  myths and facts
[/b][/u]

6.
Name:  Afterlife Walker
Description:  After being killed though the person is not seen moving around he still manages to kill you (usually with saw).
Usage:  uncommon
Type:  not too inconspicuous

You can't pick up or use weapons like that. The only thing I've seen them use is grenades and fists.

Offline .neten k!ng`

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Re: Hacker ID - facts and myths.
« Reply #8 on: October 13, 2006, 06:05:29 pm »
I posted that topic because its also usefull.

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Offline SadistAtHeart

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Re: Hacker ID - facts and myths.
« Reply #9 on: October 13, 2006, 06:10:16 pm »
Quote
on the hacker's screen, M79 shells constantly fly out of the gun.

Just out of curiosity, how do you know that?
I used trainers in the older version primarily for movie making...  of course I don't use them during the game and I also understand a lot about programming concepts - that helped me deduce a lot of the hacks.  The trainer only worked for the older version though just to let you know and was very helpful in making my movies.

Ah ok. I wasn't accusing you of hacking or anything, just curious.

Offline F3nyx

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Re: Hacker ID - facts and myths.
« Reply #10 on: October 13, 2006, 07:08:03 pm »
Excellent topic.  I've seen hacking accusations get stranger and stranger recently, and a guide like this is need to clear things up.

I've been seeing some suspicious things recently but can't tell if they're hacks or not.

- Barret users on whom bink apparently has no effect -- does such a hack exist, or are they just lucky?

- suspiciously fast Ruger reload -- is there actually a confirmed hack for this?

- aimbot -- again, is this actually confirmed?  Does it simply aim like one of Soldat's own bots, i.e. terribly with anything except Ruger/Barret?

- in a dogfight, just as my enemy seems to be reaching the peak of a jump, he jerks upward a little, then again, then again -- sometimes about 6 or 7 times total, over a period of 2-3 seconds.  His ping is fine and his aim adjustments indicate that he's not getting packet loss.  However, if it's the superman hack, it's unusually subtle, and it's not much basis for accusing someone.

Offline As Always

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Re: Hacker ID - facts and myths.
« Reply #11 on: October 13, 2006, 08:23:39 pm »
You forgot inf knifes. Just a heads up.

Offline XYZ

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Re: Hacker ID - facts and myths.
« Reply #12 on: October 13, 2006, 08:55:01 pm »
- in a dogfight, just as my enemy seems to be reaching the peak of a jump, he jerks upward a little, then again, then again -- sometimes about 6 or 7 times total, over a period of 2-3 seconds.  His ping is fine and his aim adjustments indicate that he's not getting packet loss.  However, if it's the superman hack, it's unusually subtle, and it's not much basis for accusing someone.

It could be the staircase jump hack. It allows them to jump like in the airhack, only you can jump forward and stuff.

Offline mar77a

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Re: Hacker ID - facts and myths.
« Reply #13 on: October 13, 2006, 09:11:48 pm »
No delay - You don't have a delay on barrett.

It's an exploit, not a hack.

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Re: Hacker ID - facts and myths.
« Reply #14 on: October 13, 2006, 09:22:18 pm »
Did u mention the spawn hack, where u spawn where you died after the set seconds

Offline XYZ

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Re: Hacker ID - facts and myths.
« Reply #15 on: October 13, 2006, 10:19:29 pm »
I'm pretty sure this isn't giving hackers positive attention or fame. This is for letting players know the kinds of hacks that are out there and how to recognize them.

Offline XYZ

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Re: Hacker ID - facts and myths.
« Reply #16 on: October 13, 2006, 10:40:15 pm »
That would be one post out of the entire thread. There's no reason to delete the entire thread. Just delete the post.

Offline ElephantHunter

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Re: Hacker ID - facts and myths.
« Reply #17 on: October 13, 2006, 10:59:03 pm »
Try reading the rules, netin. Those are names of specific hackers that really exist. Technically, this thread should be locked.

FFS!  Cant you losers follow the damn forum rules!

Enesce, you have very obviously ignored the first bolded sentence in our forum rules. Keep your tone down please. Bashing people is not acceptable in this forum.
« Last Edit: October 13, 2006, 11:09:21 pm by ElephantHunter »
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Offline The Bone Collector

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Re: Hacker ID - facts and myths.
« Reply #18 on: October 14, 2006, 12:58:53 am »
- Barret users on whom bink apparently has no effect -- does such a hack exist, or are they just lucky?

When I was a noob,I used a hack called Anti-bink. I do believe its still used....alot. and not just on barret.
BUT, due to the lack of bullet registration in soldat, you could mistake a bink hack for the non-registration of the bullets. Its happened to me alot, and god its annoying.
and....no...I don't hack anymore :)
Just another soul to burn.

Offline F3nyx

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Re: Hacker ID - facts and myths.
« Reply #19 on: October 14, 2006, 02:45:12 am »
When I was a noob,I used a hack called Anti-bink. I do believe its still used....alot. and not just on barret.
BUT, due to the lack of bullet registration in soldat, you could mistake a bink hack for the non-registration of the bullets. Its happened to me alot, and god its annoying.
and....no...I don't hack anymore :)
Damn.  Well, thanks for the confirmation.  I still don't know whether I can accuse someone of using it.  Even if I'm totally sure, to everyone else in the server it'll just sound like I'm whining.

Quote
It could be the staircase jump hack. It allows them to jump like in the airhack, only you can jump forward and stuff.
It looks exactly like they're moving up a staircase, jerking from one step to the next.  I guess I'm not seeing things.

This thread is depressing :( I think I'll go play on a well-administered server now