Author Topic: Announcing 1.3.2  (Read 132382 times)

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Offline Avarax

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Re: Announcing 1.3.2
« Reply #200 on: November 02, 2006, 03:04:30 pm »
+2 dmg on DEs pretty please
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Offline Chakra

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Re: Announcing 1.3.2
« Reply #201 on: November 02, 2006, 03:17:15 pm »
You most likely won't see the release of Soldat for six weeks. Just an estimated guess from previous experience. We haven't begun beta yet though we will soon.
MM; seriously Chakra, stop the fisting
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Offline Spellcaster

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Re: Announcing 1.3.2
« Reply #202 on: November 02, 2006, 04:16:19 pm »
Like all, I am excited for this and the Air Battle game too.
GO michal
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Offline KOSTEK_PL

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Re: Announcing 1.3.2
« Reply #203 on: November 02, 2006, 04:46:05 pm »
Michale Marcinkowski powinienes dodac nowe bronie (Michael Marcinkowski You should add new guns)

Offline Avis

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Re: Announcing 1.3.2
« Reply #204 on: November 02, 2006, 04:51:51 pm »
We don't need more guns.

And i think they won't be implented anyway.  ;)
« Last Edit: November 02, 2006, 04:58:34 pm by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Frigey

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Re: Announcing 1.3.2
« Reply #205 on: November 02, 2006, 05:13:40 pm »
Yes..... But What if they Were
That Is All


Offline Requiem-

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Re: Announcing 1.3.2
« Reply #206 on: November 02, 2006, 05:53:31 pm »
They simply won't. It has been stated far enough now, stop asking for it. The patch will consist of mainly bug fixes, no "omgwtfbbq" radical changes, which some of you probably hoped for. Sorry.


Offline Clawbug

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Re: Announcing 1.3.2
« Reply #207 on: November 02, 2006, 07:24:43 pm »
You most likely won't see the release of Soldat for six weeks. Just an estimated guess from previous experience. We haven't begun beta yet though we will soon.
Does this mean that after 6 weeks, it will be about the midle of the december, the release will be late about a week and then it will be released on 24th of december? :P
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Offline aqua

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Re: Announcing 1.3.2
« Reply #208 on: November 03, 2006, 04:30:02 am »
Guys, u will download soldat when you will be able to buy a ps3. ( i think )

Offline Nfsjunkie91

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1.3.2 Release set for next November
« Reply #209 on: November 03, 2006, 08:56:13 am »
It's gonna be a long while for the PS3, no matter what anyone says. I think Ru's estimate's a bit more accurate.

Offline aqua

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1.3.2 relased...
« Reply #210 on: November 03, 2006, 09:20:49 am »
For Six weeks? Cant wait... :D

Offline Krillious

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Re: Announcing 1.3.2
« Reply #211 on: November 03, 2006, 09:33:53 am »
gosh you're retarded aqua, at least learn to spell

Offline Requiem-

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Re: Announcing 1.3.2
« Reply #212 on: November 03, 2006, 10:07:01 am »
PS3 is release is set for March, I don't think it'll take Michal THAT long to finish 1.3.2, lol. Half December isn't March man..


Offline Mr. Domino

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Re: 1.3.2 relased...
« Reply #213 on: November 03, 2006, 10:10:10 am »
Maybe I missed it, but is the delay due to trying to wrap up Crimson Glory first or just standard "it's done when it's done right" programming? Not complaining in the least. :) Just curious.

For Six weeks? Cant wait... :D

gosh you're retarded aqua, at least learn to spell

Unless you count "Cant" as a spelling error, he's making the same capitalization and punctuation errors you are...

/OT

Offline BUKKAKE

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Re: Announcing 1.3.2
« Reply #214 on: November 03, 2006, 10:46:07 am »
i hope michal is reading this...

please include some fun WM options, they wont be hard to add and wont change the way regular soldat works!

like say, a new explosive bullet type that explodes really big, or a bullet that falls upwards, or a bullet that bounces(more than usual)...

Offline Krillious

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Re: Announcing 1.3.2
« Reply #215 on: November 03, 2006, 12:51:49 pm »
Maybe I missed it, but is the delay due to trying to wrap up Crimson Glory first or just standard "it's done when it's done right" programming? Not complaining in the least. :) Just curious.

For Six weeks? Cant wait... :D

gosh you're retarded aqua, at least learn to spell

Unless you count "Cant" as a spelling error, he's making the same capitalization and punctuation errors you are...

/OT
nah look at the the subject of his post

Offline Nfsjunkie91

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Re: Announcing 1.3.2
« Reply #216 on: November 03, 2006, 08:45:43 pm »
i hope michal is reading this...

please include some fun WM options, they wont be hard to add and wont change the way regular soldat works!

like say, a new explosive bullet type that explodes really big, or a bullet that falls upwards, or a bullet that bounces(more than usual)...

Explodes really big: Feasible, probably, unless you wanted to change the size of the explosion graphic.

Bullet that falls upward = individual gravity for each bullet. May cause some problems with having to add to each class a gravity variable.

Bullet that bounces = a ricochet/max bounce angle addition to the class' variables, again, may cause problems.

I'm not MM, but they aren't all "easy."

Offline Frigey

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Re: Announcing 1.3.2
« Reply #217 on: November 05, 2006, 01:06:40 am »
 :) now that would be fun  :)
That Is All


Offline esko

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Re: Announcing 1.3.2
« Reply #218 on: November 05, 2006, 01:28:12 am »
You most likely won't see the release of Soldat for six weeks. Just an estimated guess from previous experience. We haven't begun beta yet though we will soon.

Oct 14th MM wrote that
Quote
It will be out soon, after tests are done.

You havent even started testing it yet??? wow...

... Basically I think the announcement was made at least a month too early.

And to the rest of you: Think smart, dont you think its little late to request new stuff?? You should've done that way before the game reaches beta test-stage..

in finland we have this thing called 'pilkunnussinta'

Offline kornsick

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Re: Announcing 1.3.2
« Reply #219 on: November 06, 2006, 10:38:28 am »
Play soldat 1.3.2 beta now!
By: Ender On: 15:55 06-11-2006
***** once again exclusively gives you the ability to play the soldat 1.3.2 beta before it's officially out!

i mean WTF?!
« Last Edit: November 06, 2006, 10:51:32 am by kornsick »