Author Topic: Announcing 1.3.2  (Read 132667 times)

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Offline edak

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Re: Announcing 1.3.2
« Reply #440 on: January 03, 2007, 05:21:27 pm »
how can a simple bug fix take so long to be released?

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline .Long-Range

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Re: Announcing 1.3.2
« Reply #441 on: January 03, 2007, 05:35:33 pm »
I don't believe a few bug fixes would take this long but perhaps his other project, Crimson Glory, is also what's taking him so long. Not to mention his life in general...
I still predict a few new features were added.
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Offline mortal_soldier

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Re: Announcing 1.3.2
« Reply #442 on: January 04, 2007, 06:30:23 am »
I don´t think there is going to be anything new and special in 1.3.2....maybe new weapon balance, and pray for god the "map not found or cannot be downloaded" is solved...also the "wrong map version detected" bug taken away would be nice. I hope in some distant future the problems of m79 would be solved (came back into normal mode recently, and i was shicked how many ppl actually used m79...like...everyone :/)
the day microsoft makes something that doesn´t suck, is the day the make a vacuum cleaner.

Offline Madchal

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Re: Announcing 1.3.2
« Reply #443 on: January 04, 2007, 09:06:51 am »
Did you people ever think of that some problems might occur? Maybe the time it takes isnt all on the bug fixes..

I quote myself here so that you will stop arguing about why it take so much time, since you apparently didnt read it yourself, just a page back.

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Re: Announcing 1.3.2
« Reply #444 on: January 04, 2007, 09:29:07 am »
Exactly. The destructable terrain must be thoroughly tested.

Offline EnEsCe

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Re: Announcing 1.3.2
« Reply #445 on: January 04, 2007, 09:33:37 am »
We also had problems trying to get the turret on the back of the Jeep's to be mountable by bots, so thats also making it take awhile.

Offline MofoNofo

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Re: Announcing 1.3.2
« Reply #446 on: January 04, 2007, 10:43:05 am »
What about the shoes? ARE THERE COLOURED SHOES?!
BUNNEH EARS?!

Hahaha I got a squiggly red line under "Coloured" even though that's the right spelling. I don't know about the "weird" American spelling, though.

Offline Shu

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Re: Announcing 1.3.2
« Reply #447 on: January 04, 2007, 12:07:06 pm »
have you fixed the bug when you go back on windows (ALT TAB) on ctf_kamf    both turrets are bugged

Offline Cube

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Re: Announcing 1.3.2
« Reply #448 on: January 04, 2007, 12:15:33 pm »
i think 1.3.2 is goin to be reaallly disapointing. :(

MY OPINION anyone who argues with me is an ass!

lols

ur right. wrote that in my post before

its a bug fix version so dont espect anything special

Hmm, any idea what to write here?

Offline Leo

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Re: Announcing 1.3.2
« Reply #449 on: January 04, 2007, 01:19:40 pm »
We also had problems trying to get the turret on the back of the Jeep's to be mountable by bots, so thats also making it take awhile.
Damn, enesce destroyed the element of surprise...
:P

Offline kornsick

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Re: Announcing 1.3.2
« Reply #450 on: January 04, 2007, 01:24:52 pm »
curse u, beta testers!!! xD

Offline gedazz

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Re: Announcing 1.3.2
« Reply #451 on: January 04, 2007, 03:12:08 pm »
Eeerrrr... Did I get it right? Jeeps with turrets in Soldat?!?! :o

Offline Shu

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Re: Announcing 1.3.2
« Reply #452 on: January 04, 2007, 03:38:49 pm »
Eeerrrr... Did I get it right? Jeeps with turrets in Soldat?!?! :o

it's just bs ! so don't get exited

Offline cooz

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Re: Announcing 1.3.2
« Reply #453 on: January 04, 2007, 05:45:39 pm »
we demand to get some fake feature movies as before every version release in past!
Dead man! Dead man walking! We got a dead man walking here! Banned man crawling more like

Offline .Long-Range

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Re: Announcing 1.3.2
« Reply #454 on: January 04, 2007, 06:08:03 pm »
It'd be cool to get a teaser trailer on the day before the any new Soldat version is released.
Like if they fix the "Wrong Map Detected" bug, they could zoom in on the map downloading in-game while quickly flashing a sumbliminal message of sexy naked women.
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Offline UGK

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Re: Announcing 1.3.2
« Reply #455 on: January 04, 2007, 08:54:32 pm »
We also had problems trying to get the turret on the back of the Jeep's to be mountable by bots, so thats also making it take awhile.
Damn, enesce destroyed the element of surprise...
:P

Oh no here comes Noldi " SO TEHRE IS GONNA BE VEICHLES"
<n00bface> i like big droopy fittas

Offline ..::HHH::..

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Re: Announcing 1.3.2
« Reply #456 on: January 05, 2007, 11:51:14 am »
you shouldn't even be messing with that:p
VEICHLES would never come, but you never know

Offline XxX!BAR!XxX

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Re: Announcing 1.3.2
« Reply #457 on: January 23, 2007, 09:01:07 am »
I Cant Wait ! :)
Ill get you.

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Offline the-lazla

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Re: Announcing 1.3.2
« Reply #458 on: February 03, 2007, 04:54:24 pm »
hi MM
i would have an good idea for you make own mod for dodgeball and climbing in 1.32 that would make it better and easier to find those specified gametypes
sry about my bad english im from finland so its not the best ^^

Offline Anubis

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Re: Announcing 1.3.2
« Reply #459 on: February 05, 2007, 07:26:11 pm »

VEICHLES would never come, but you never know
offtopic:
even tho veichles would be kinda cool to a sense...there is only 2 things i see good in having them is an opening to new mappin possiblilties...not the same ol' maps bigger scale, design, etc, etc...and a better tactic to playin soldat.....other than that i think it would be kinda a very BAD idea cuz people will Abuse the hell out of it...it will take Tk-ing to a new level on R/S servers and well you get the point

Ontopic:Can't wait to see what 1.3.2 brings...