Author Topic: Announcing 1.3.2  (Read 147156 times)

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5th_account

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Re: Announcing 1.3.2
« Reply #280 on: November 26, 2006, 10:16:38 am »
No new features? There's lots of 'em :o

Offline EnEsCe

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Re: Announcing 1.3.2
« Reply #281 on: November 26, 2006, 10:22:04 am »
No new features? There's lots of 'em :o
Yeah thats what WE know, but from the public point of view there isn't ;)

Offline -{Phoenix}-

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Re: Announcing 1.3.2
« Reply #282 on: November 26, 2006, 11:45:09 am »
STOP TALKING ABOUT VEHICLES!

And Phoenix there are no new features, its a bug fix version. Cant you people read?

you sure that no features will be new?
your saying its just a complete bug fix... if thats true it kinda sucks. :(
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Offline Predator0520

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Re: Announcing 1.3.2
« Reply #283 on: November 26, 2006, 11:48:35 am »
Ohh , yeah, vechicles. Dirtbike or plane or sumthing.
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Offline -{Phoenix}-

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Re: Announcing 1.3.2
« Reply #284 on: November 26, 2006, 11:53:18 am »
Ohh , yeah, vechicles. Dirtbike or plane or sumthing.

vehicles in soldat wont happen. i just want some new features... i mean its been a damn year and like 10000's of suggestions have been made to improve Soldat. its crap if not even one will be made.
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Offline Keron Cyst

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Re: Announcing 1.3.2
« Reply #285 on: November 26, 2006, 12:22:41 pm »
Crap?

v1.3.1 would be the best Soldat version out of them all if it hadn't introduced such a huge truckload of bugs. I'm quite sure v1.3.2 will soon change your mind

Offline -{Phoenix}-

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Re: Announcing 1.3.2
« Reply #286 on: November 26, 2006, 12:39:31 pm »
Crap?

v1.3.1 would be the best Soldat version out of them all if it hadn't introduced such a huge truckload of bugs. I'm quite sure v1.3.2 will soon change your mind

im sure 1.3.2 will be better... but it could be made even better if new features are added aswell as 100% bug fixes.

thats all im sayin.
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Offline `GuNs_ReVoLuTioN

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Re: Announcing 1.3.2
« Reply #287 on: November 26, 2006, 04:53:34 pm »
No new features? There's lots of 'em :o
YOU RUINED THE SURPRISE FOR US ALL!!!

Offline {AFRO}BlackPowerFi

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Re: Announcing 1.3.2
« Reply #288 on: November 26, 2006, 09:12:14 pm »
I think there are new features, It shouldnt have taken this long for some bug fixes....But then again the update is 1.3.2...not 1.4. Im expecting bug fixes, and tweaks.
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Offline Mistercharles

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Re: Announcing 1.3.2
« Reply #289 on: November 26, 2006, 09:15:26 pm »
To shut the noobs up, I am posting a screenshot of a vehicle, taken from the beta version.



There will be skateboards that you can ride around on.
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Offline ultraman

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Re: Announcing 1.3.2
« Reply #290 on: November 27, 2006, 06:42:24 am »
Right on Mistercharles. I bet ds dude would believe this if he saw it :P
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Vehicles will ruin Soldat

Offline Lance Corporal

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Re: Announcing 1.3.2
« Reply #291 on: November 27, 2006, 08:05:58 am »
you know, if it was possible to make scripted maps in soldat, one could simulate what vehicles would be like. then people could see how unbalenced it may be.

or, in the off chance it doesn't suck, they can keep playing those scripted maps, and if we want, we can just not go to those servers.

just make a new section for scripted maps and you wont kill the current soldat community with a map format change.

oh, look at that, problem solved.
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Offline EnEsCe

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Re: Announcing 1.3.2
« Reply #292 on: November 27, 2006, 08:14:57 am »
Stop talking about stupid vehicles ffs, take the damn hint. And making scripted maps DOES require a format change...

Offline TradeMAAK

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Re: Announcing 1.3.2
« Reply #293 on: November 27, 2006, 03:10:26 pm »
Damn I was playing Nate Adams motocross and Gravity Defied on my mobile. Then I remembered elasto mania and then I understood how perfectly a motorbike would fit soldat. Left button - shift weight to left (to the left wheel), right button - to the front wheel, up button - accelerate, down - brake, jump - get off the ride. In realistic you could get damage for crashing. Damn, this would be awesome.
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Offline sniping_dreamer

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Re: Announcing 1.3.2
« Reply #294 on: November 27, 2006, 05:18:24 pm »
But it won't happen.Get the point. It sounds like "vehiclzplzkthxbii"...I do wish the Minigun will be fixed though..

Offline papercut

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Re: Announcing 1.3.2
« Reply #295 on: November 27, 2006, 05:57:21 pm »
Fix the minigun? what's wrong with it?

Personally I think it shouldn't have bink, and be a wee bit more accurate.

Is there an actual bug with it that needs fixing?
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Offline PR3D4T0R

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Re: Announcing 1.3.2
« Reply #296 on: November 27, 2006, 06:21:37 pm »
jesus pplz use ur damn brain....there is no true dead line just be patient...good god! and besides vehicles would ruin the game.
EXAMPLE:  lets say alpha has a tank, buuuuuuut bravo doesnt, a alpha member gets in ze vehicle and GOES BOOM BOOM KABLAM ON BRAVOS ARSE then alpha would dominate the round....period. GO EAT UR DONUTS, CHILDRENS

Offline papercut

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Re: Announcing 1.3.2
« Reply #297 on: November 27, 2006, 06:28:01 pm »
Totally. That's why I hate Halo online. You get 6 blue guys in scorpions, and 6 red guys with plasma pistols, the game gets really boring really fast.
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Offline PR3D4T0R

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Re: Announcing 1.3.2
« Reply #298 on: November 27, 2006, 06:29:50 pm »
my point exactaly

Offline ElephantEater

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Re: Announcing 1.3.2
« Reply #299 on: November 29, 2006, 02:36:50 am »
-.-" To overcome THAT vehicle problem all you need to do is place an equal amount of vehicles on either side of the map.

But there are no vehicles anyway, so this is completely off-topic.