Author Topic: Announcing 1.3.2  (Read 147152 times)

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Offline aleksanteri

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Re: Announcing 1.3.2
« Reply #300 on: November 29, 2006, 08:06:38 am »
Yeah I agree; no vehicles, except, as ElephantEater said, there should be vehicles around everywhere. But then what happens is that we will have everyone shooting vehicle shots and no infantry. If we had some guys using vehicles and some infantry it would be unbalanced. So throw those vehicles out of Soldat.

Well I also think that the minigun shouldn't have a bink, which is annoying. Instead perhaps the stationary HMG should have a small shake in Realistic mode, but not an actual bink. What do you think? Also bink up the Barret plz.

Offline EnEsCe

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Re: Announcing 1.3.2
« Reply #301 on: November 29, 2006, 08:30:51 am »
OMFG your still going on about bloody vehicles

Offline SDFilm

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Re: Announcing 1.3.2
« Reply #302 on: November 29, 2006, 08:37:15 am »
If we had some guys using vehicles and some infantry it would be unbalanced.

Well it could work in a BF1942 sort of way; but still, theres never going to be vehicles in soldat. I think it's more of a compatibility issue than just balancing.
« Last Edit: November 29, 2006, 08:42:40 am by SDFilm »

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Offline FliesLikeABrick

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Re: Announcing 1.3.2
« Reply #303 on: November 29, 2006, 10:46:51 am »
any more posts about vehicles in this thread will be deleted without warning.  Please stay on topic

Offline Kurrus

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Re: Announcing 1.3.2
« Reply #304 on: November 29, 2006, 03:11:48 pm »
To shut the noobs up, I am posting a screenshot of a vehicle, taken from the beta version.



There will be skateboards that you can ride around on.

I see some 1337 Photoshop skills there.

Soldat 1.3.2 will be our xmas gift! :D
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Offline Madchal

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Re: Announcing 1.3.2
« Reply #305 on: November 29, 2006, 06:08:48 pm »
any more posts about vehicles in this thread will be deleted without warning.  Please stay on topic

So there wont be any vehicles?

harharhar

Offline kornsick

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Re: Announcing 1.3.2
« Reply #306 on: November 30, 2006, 02:41:10 pm »
So how's the testing going? huh?

P.S.
have you played Metal Slug? *cough*jumping*cough*tanks*cough*


Offline Mistercharles

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Re: Announcing 1.3.2
« Reply #307 on: November 30, 2006, 02:58:53 pm »
^Of course! Why didn't we think of it? Jumping tanks, what a great idea!
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Noldi

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Re: Announcing 1.3.2
« Reply #308 on: November 30, 2006, 05:33:12 pm »
Yes, talk about how the testing is going now please.

Offline Madchal

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Re: Announcing 1.3.2
« Reply #309 on: November 30, 2006, 06:08:48 pm »
it's going... fine.

Offline cooz

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Re: Announcing 1.3.2
« Reply #310 on: November 30, 2006, 06:17:32 pm »
it's going... fine.

i don't believe ya,
no news on soldat'nl -> no updates 8)
just kidding,

work on it efficiently, release it fast ::)
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Offline Atticus

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Re: Announcing 1.3.2
« Reply #311 on: November 30, 2006, 10:56:05 pm »
I would rather you guys not rush it. This version will be very impressive with the better "equilibrium" and bug fixes. I can't really complain. We all know what happens when the version is rushed...more bugs!
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Offline Death MachineX350

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Re: Announcing 1.3.2
« Reply #312 on: December 01, 2006, 02:26:51 am »
Maybe someone could make a vehicle mod where the tanks and shit blew up from a single minigun bullet XD. That would be funny.

Offline Avis

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Re: Announcing 1.3.2
« Reply #313 on: December 01, 2006, 09:05:19 am »
Maybe someone could make a vehicle mod where the tanks and **** blew up from a single minigun bullet XD. That would be funny.
And every noob would call you a "weapon whore".
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Offline PR3D4T0R

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Re: Announcing 1.3.2
« Reply #314 on: December 01, 2006, 10:25:35 am »
well...if u did that then there might not be a point at playing with u.....

Offline aleksanteri

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Re: Announcing 1.3.2
« Reply #315 on: December 01, 2006, 10:56:11 am »
release it at 24th of december :D

Offline Noldi

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Re: Announcing 1.3.2
« Reply #316 on: December 01, 2006, 03:02:42 pm »
Stop telling them dates when to release it.

Offline ElephantEater

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Re: Announcing 1.3.2
« Reply #317 on: December 01, 2006, 06:56:12 pm »
Personally I think it shouldn't have bink, and be a wee bit more accurate.

The minigun graphically lags some computers (as in lag that is caused by the local computer being unable to handle all the pixels). If these changes were implemented, more people will start minigunning and computers such as mine will find it harder to play.

Not being self-centered here, but wasn't one of the plus-sides of Soldat was that any old bust-up computer with a 8GB hard drive should still be able to run it smoothly?

Offline Shu

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Re: Announcing 1.3.2
« Reply #318 on: December 02, 2006, 08:05:12 am »
who cares about old computer
i just bough an intel dual core 2gb of ddr 800mhz and a 7600gt just for soldat ;)

Offline `GuNs_ReVoLuTioN

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Re: Announcing 1.3.2
« Reply #319 on: December 02, 2006, 10:36:40 pm »
who cares about old computer
i just bough an intel dual core 2gb of ddr 800mhz and a 7600gt just for soldat ;)
If you bought that just for Soldat, please, fall from a high cliff.