Author Topic: ctf_de_celtic - another Screenshot added  (Read 3792 times)

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Offline Avarax

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ctf_de_celtic - another Screenshot added
« on: October 14, 2006, 09:07:40 am »
Teaser
And another one

High quality Multitexturing + realistic shadows. This is going to take me a while ;(
de_celtic is not such a well known castle based CS map with nuclear rockets as bombplaces.
« Last Edit: November 07, 2006, 06:22:44 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Spyder

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #1 on: October 14, 2006, 09:21:35 am »
those ivy is dam real

i <3 Avarax

Offline Eagles_Arrows

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #2 on: October 14, 2006, 09:29:04 am »
I'm in love.  Again.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Mistercharles

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #3 on: October 14, 2006, 10:29:40 am »
I like the multitexture uses on the roof. You got some really well done shading techniques going on.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline PapaSurf

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #4 on: October 14, 2006, 10:34:14 am »
Reminds of that piranesi map that I never finished.  Good job, love the plants :D
Check out my new shamelessly self promoted mod HERE

Offline Wraithlike

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #5 on: October 14, 2006, 12:27:43 pm »
Very nice, but you could have done better on the bottom.

Offline -WildBill-

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #6 on: October 16, 2006, 04:34:08 pm »
yeah, bottom needs more, but Im sure you're nowhere done with it and will perfect it before its release. also, could you give a link to the real cs_celtic or where some screenshots of it might be?
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Mistercharles

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #7 on: October 16, 2006, 07:42:07 pm »


lol@terragen sky
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline The Bone Collector

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #8 on: October 17, 2006, 12:31:10 am »
Teaser
de_celtic is not such a well known castle based CS map with nuclear rockets as bombplaces.
Please tell me where I can download this map for CS: S :)

oh, and the map looks AWESOME :D I love your maps, the only thing that bothers me is the bloody polybugs in jsut about all of them. That and no jets, taking me five minutes to jump over one collided box. :(
Just another soul to burn.

Offline -viper-storm-

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #9 on: October 23, 2006, 06:08:09 am »
Teaser
de_celtic is not such a well known castle based CS map with nuclear rockets as bombplaces.
Please tell me where I can download this map for CS: S :)

oh, and the map looks AWESOME :D I love your maps, the only thing that bothers me is the bloody polybugs in jsut about all of them. That and no jets, taking me five minutes to jump over one collided box. :(
I hate having no jest either, run at it, take your finger off run and press jump. You should just cross over the object.

And that map looks awsome, just like all of your other maps.

Thanks to Serial K!ller.

Offline Pyroguy

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #10 on: November 01, 2006, 08:08:22 pm »
Dodge jump ftw! Nice castle, it is looking very nice already; of course, every map Avarax touches does ;) . I can't wait until it's done.

Offline 4X4

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #11 on: November 03, 2006, 09:29:35 pm »
Dude i <3 you!



....wait.....I dont love you.

Offline Avarax

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Re: ctf_de_celtic - dude i <3 CS maps
« Reply #12 on: November 07, 2006, 06:22:21 am »
another preview screen added
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline ultraman

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Re: ctf_de_celtic - another Screenshot added
« Reply #13 on: November 07, 2006, 07:20:10 am »
O   M   F   G
r0x0rz my s0x0rz and b0x0rz, and this time it really is t0pz0r!!!111
gj Avarax

Offline cooz

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Re: ctf_de_celtic - another Screenshot added
« Reply #14 on: November 07, 2006, 07:39:35 am »
i like eyecandy so much, ;)
great job!
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Offline viggoloniggolo

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Re: ctf_de_celtic - another Screenshot added
« Reply #15 on: November 07, 2006, 05:43:31 pm »
uh oh, the second teaser shows a big flaw in the visuals. The interior is too bright for the texture and it is a distracting and abit of an annoying factor

Offline Mistercharles

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Re: ctf_de_celtic - another Screenshot added
« Reply #16 on: November 07, 2006, 08:00:49 pm »
Vigg makes a great poinnt. The underground is a bit too bright for that light shining in scenery on the ladder.

Darken the tunnels, and I guess the rooms too  :\
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Avarax

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Re: ctf_de_celtic - another Screenshot added
« Reply #17 on: November 08, 2006, 05:59:55 am »
yeye i'll overlay the whole tunnel with a 20% black blank scenery later, that will also darken the soldiers moving inside of them.
the rooms are quite fine though i guess ;(
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline viggoloniggolo

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Re: ctf_de_celtic - another Screenshot added
« Reply #18 on: November 08, 2006, 09:19:01 am »
*its easier if you untick the [] polygons box and see only the scenery
*select all the "too bright" scenery by using shift+leftclick
*instead of the map properties select scenery properties
*then click onto the "paintbucket tool" and select a darker colour
* and finally just press the paintbucket tool on the selected scenery with your mousebutton.

Offline Avarax

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Re: ctf_de_celtic - another Screenshot added
« Reply #19 on: November 08, 2006, 09:54:38 am »
-_-

i know all the tricks with polyworks, but a 20% black blank scenery will also darken the soldier and thats more realistic
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host