Author Topic: CTF_LazyColores  (Read 2903 times)

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Offline Eagles_Arrows

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CTF_LazyColores
« on: October 11, 2006, 02:06:34 am »
CTF_LazyColores by E_A

Old layout newly realized.

[OV]
[SS1]
[SS2]
[SS3]

Probably the sloppiest map I've made. :(

I was looking around my sketchpad and noticed a very old layout I
drew five months ago.  I modified it a bit, realized it, and gave it the
name "LazyColores" of two things: Lazy - the tower is leaning
as though it's lazy; Colores - it's "colors" in Spanish.

Hmm...I don't have any questions for you right now...
But OMG, you didn't mirror this time!
-HELL YEAH!!!

Download
« Last Edit: October 11, 2006, 02:22:49 am by Eagles_Arrows »

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Offline numgun

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Re: CTF_LazyColores
« Reply #1 on: October 11, 2006, 03:09:59 am »
The lazycolores is just a perfect name for this map. You get a lazy feeling with lazy/greyish colors experienced. This map is very succesful.

9.6/10  (minus 0.4, coz it makes me lazy.)

Offline KamikazeDuck

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Re: CTF_LazyColores
« Reply #2 on: October 11, 2006, 03:17:56 am »
I like the look of this map (even though it looks a bit rushed), the middle section's colouring and shading looks like camouflage, nice.  ;)

The layout looks interesting, there may be a few too many ways of getting to the flag making it easy scoring but other than that it's okay. I haven't played it though, I assume there's no waypoints?

The name is too long for servers... the limit's about twelve.

Nice map.
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Offline .neten k!ng`

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Re: CTF_LazyColores
« Reply #3 on: October 11, 2006, 04:34:07 am »
Nice map, i dont normally give a crap bout custom maps so yaaahhh

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Offline Unlucky XIII

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Re: CTF_LazyColores
« Reply #4 on: October 11, 2006, 05:15:00 am »
Very well done map, the overview keeps making me tilt my head so that it is level with the tower, and then tilt it back to get level with the outside of the map. Whoa, it is dizzying.
Anyway, the layout looks extremely good - I'll test it later - and the overall colouring reminds me of Fest, an old favourite of mine! Again, well done on making such a good map.

"The old ones are the best"

Offline SadistAtHeart

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Re: CTF_LazyColores
« Reply #5 on: October 11, 2006, 02:04:21 pm »

Offline Eagles_Arrows

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Re: CTF_LazyColores
« Reply #6 on: October 11, 2006, 05:33:33 pm »
...You shouldn't have.

And oh yes, it is waypointed
« Last Edit: October 11, 2006, 05:35:59 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Leo

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Re: CTF_LazyColores
« Reply #7 on: October 12, 2006, 03:50:03 am »
I have this map on my CTF server and it runs smoothly. Nice, well-balanced gameplay.

Offline Hootie hoo

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Re: CTF_LazyColores
« Reply #8 on: October 12, 2006, 09:07:59 am »
NICE MAP. D:<

Awesome shading and nice texture. Nice job with the lights, too.
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Offline Eagles_Arrows

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Re: CTF_LazyColores
« Reply #9 on: October 12, 2006, 05:53:13 pm »
The name is too long for servers... the limit's about twelve.

Just noticed this comment X.X

It has eleven characters, excluding the underscore.

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Offline Mistercharles

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Re: CTF_LazyColores
« Reply #10 on: October 12, 2006, 07:53:13 pm »
This reminds me of wraparound, but with better application to the concept.

Coincidence? :)
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Offline Spasm

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Re: CTF_LazyColores
« Reply #11 on: October 13, 2006, 01:11:03 pm »
very nice shading job.  I thought I was seeing crooked for a second there (then i got it.).  Good work
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Offline Plonkoon

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Re: CTF_LazyColores
« Reply #12 on: October 13, 2006, 01:53:58 pm »
It makes me want to tilt my head.   :D

Offline Demonic

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Re: CTF_LazyColores
« Reply #13 on: October 15, 2006, 03:45:45 pm »
*MapMined*

Going to get some playtests on it too. If it pwns, it may get some special attention during the beta tests ;)

Offline Eagles_Arrows

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Re: CTF_LazyColores
« Reply #14 on: October 15, 2006, 05:23:33 pm »
^Beta tests for 1.3.2??  :Q :Q :Q :Q

EDIT: I need to update da Map Descripcion!  Re-download when it's ready now.
« Last Edit: October 15, 2006, 06:55:28 pm by Eagles_Arrows »

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Offline VirtualTT

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Re: CTF_LazyColores
« Reply #15 on: October 15, 2006, 07:16:13 pm »
Your recent ctf maps are so disappointing  :-\ ...
When I looked at the topic title i expected to see something fresh and jucy, but what i get is just ugly colored grey map with boring layout consisting mostly of tonnels... *Untidy* scenery placement and texturing... And those piles of boxes scattered  everywhere just like rubbish...

4/10 - only for good waypointing and using of custom textures/sceneries...  :(


Offline Eagles_Arrows

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Re: CTF_LazyColores
« Reply #16 on: October 15, 2006, 08:24:43 pm »
Your recent ctf maps are so disappointing  :-\ ...
When I looked at the topic title i expected to see something fresh and jucy, but what i get is just ugly colored grey map with boring layout consisting mostly of tonnels... *Untidy* scenery placement and texturing... And those piles of boxes scattered  everywhere just like rubbish...

4/10 - only for good waypointing and using of custom textures/sceneries...  :(



I'm sorry my maps aren't as flashy as yours, and don't expect my future maps to be.  I don't want to over-detail my maps, but I do want to make it look nice.  As long as a majority of people here like it, I am pleased with what I got.  Otherwise, I'd gladly take in suggestions.
« Last Edit: October 15, 2006, 09:01:46 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Wraithlike

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Re: CTF_LazyColores
« Reply #17 on: October 16, 2006, 12:27:24 am »
Your recent ctf maps are so disappointing  :-\ ...
When I looked at the topic title i expected to see something fresh and jucy, but what i get is just ugly colored grey map with boring layout consisting mostly of tonnels... *Untidy* scenery placement and texturing... And those piles of boxes scattered  everywhere just like rubbish...

4/10 - only for good waypointing and using of custom textures/sceneries...  :(



I'm sorry my maps aren't as flashy as yours, and don't expect my future maps to be.  I don't want to over-detail my maps, but I do want to make it look nice.  As long as a majority of people here like it, I am pleased with what I got.  Otherwise, I'd gladly take in suggestions.

Good game play is much better then flashiness EA. Don't worry, your maps pwn. It's awsome how un balanced this looks and how balanced it remains.