Author Topic: Call Of Duty 2 Mod  (Read 3319 times)

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Offline Urimas

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Call Of Duty 2 Mod
« on: October 17, 2006, 09:23:52 am »
this Replaces Weapon Skins, sounds and the Weapon.ini with a more Realistic way of gaming only 3 shots or less will kill you and Ive replaced the Knife for a Medkit if your hurt just start stabbing and you heal yourself (slowly)
*UPDATED*
Link to Call Of Duty 2 MOD
http://www.megaupload.com/?d=ZDRD7PEJ*UPDATED* 0.1 -> 0.2

Current version = 0.2

i hope to see servers using this mod!!!
« Last Edit: October 17, 2006, 08:52:05 pm by Urimas »

Offline Foley

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Re: Call Of Duty 2 Mod
« Reply #1 on: October 17, 2006, 09:32:30 am »
Interface guns are too small.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Toumaz

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Re: Call Of Duty 2 Mod
« Reply #2 on: October 17, 2006, 10:22:56 am »
Interface guns are too small.
Interface guns are WAY too small.

Offline Iridescent

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Re: Call Of Duty 2 Mod
« Reply #3 on: October 17, 2006, 11:08:31 am »
Same as above and they need outlining. Maybe a bit more shading as well. Otherwise could be good. Add sounds (if you haven't) and make custom maps. All that and this mod will be nice.
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Offline FliesLikeABrick

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Re: Call Of Duty 2 Mod
« Reply #4 on: October 17, 2006, 02:20:31 pm »
This mod sucks

post deleted, user warned.

Offline Keron Cyst

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Re: Call Of Duty 2 Mod
« Reply #5 on: October 17, 2006, 02:37:09 pm »
The Bazooka's int.-gfx looks like it'd be brilliant as a weapons-gfx :)

Offline XYZ

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Re: Call Of Duty 2 Mod
« Reply #6 on: October 17, 2006, 02:43:03 pm »
The guns actually look good. But they're... On the interface thing... Are those the actual guns, or do they look different ingame?

Offline xtishereb

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Re: Call Of Duty 2 Mod
« Reply #7 on: October 17, 2006, 04:12:43 pm »
That really looks like you've just got the weapons-gfx as the interface-gfx. Though, they do look nice.
Also, next time use the forum's file uploader. That's what it's there for.
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Offline O.R.I.O.N.

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Re: Call Of Duty 2 Mod
« Reply #8 on: October 17, 2006, 04:56:37 pm »
Trying to make out how those guns look like makes my eyes hurt. >_<  Biggify them, add more detail, and an outline, and I'll give it a go.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Urimas

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Re: Call Of Duty 2 Mod
« Reply #9 on: October 17, 2006, 08:39:18 pm »
UPDATED new Weapon interface and im sorry i cant map :( (i suck at mapping)

What ports do i forward to let players join?
« Last Edit: October 17, 2006, 08:53:20 pm by Urimas »

Offline Commander Kitsune

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Re: Call Of Duty 2 Mod
« Reply #10 on: October 17, 2006, 08:41:35 pm »
Thats nice (downloading). Don't worry about the map. I may be making a mod and it won't have a map.

Offline Foley

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Re: Call Of Duty 2 Mod
« Reply #11 on: October 18, 2006, 11:24:48 am »
OMFG WTF! The interface~~~~!!! Guns...! TOO..... HUGE!
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline ANdro!d

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Re: Call Of Duty 2 Mod
« Reply #12 on: October 18, 2006, 11:29:20 am »
Damned First they were 2 small, now they are 2 big
Check the fucking rules on sigs.

Offline Iridescent

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Re: Call Of Duty 2 Mod
« Reply #13 on: October 18, 2006, 12:31:32 pm »
Same as above. Keep to the same size and detail of the original weapons from Soldat.
I like the detail but they are waay too big.
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Offline O.R.I.O.N.

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Re: Call Of Duty 2 Mod
« Reply #14 on: October 18, 2006, 01:26:55 pm »
0_o  WAY too big there, buddy.  I'd suggest trying to make graphics that are about the same sizes as the origional Interface-gfx
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline ANdro!d

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Re: Call Of Duty 2 Mod
« Reply #15 on: October 18, 2006, 05:06:38 pm »
I thing you could resize the guns with microsoft word, because if you do that in paint they get too ruined.
Check the fucking rules on sigs.

Offline O.R.I.O.N.

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Re: Call Of Duty 2 Mod
« Reply #16 on: October 19, 2006, 09:22:49 am »
Well, if you make the background white instead of green when you shrink it, cropping the guns is easier since there's less color distortion from the green.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline ANdro!d

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Re: Call Of Duty 2 Mod
« Reply #17 on: October 19, 2006, 11:21:35 am »
Can't you add the green pixels by yourself ?
Check the fucking rules on sigs.

Offline Will

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Re: Call Of Duty 2 Mod
« Reply #18 on: October 19, 2006, 11:51:59 am »
yes but he means that it will get less smudged when shrinked and it will be easier to color the unwanted pixels in green