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////// 2.5.1 -> 2.5.2 //////{fixed things}- Fixed /nextmap not working (from 2.5.0/1)- Fixed server not shutting down properly via Remote Admin (from 2.5.0/1)- Fixed players getting cheat kicked for picking up a weapon dropped by kicked players- Fixed RandomBots#= in Soldat.ini not adding random bots to teams upon server startup- Fixed constant connection problems when a lobby DNS fails to resolve- Fixed server not exiting with the TERM signal- Fixed /mercy not taking away 1 point- Fixed server appearance in local servers request (note for client: for non-default ports you must type the port in the port box and then request)- Fixed players are not able to vote when the vote is against them.- Fixed Access Violations when closing the server.- Fixed Lobby_Register=0 showing the "Registering server @ xxx" message.{added things}- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/- Added Server can be binded to a specific IP Address (See BoundIP in server.ini)- Added NR-Service Integration (Nickname Registration - http://nr.enesce.com)- Added /tempban to temporarily ban an IP address. /tempban xx o.o.o.o (where xx is the amount of minutes, and o.o.o.o is the IP Address)- Added /bandwidth command to view statistics about network traffic.- Added /welcome# command to change the server greeting message. (Replace # with 1/2/3)- Modified server startup parameters. See readme.txt for more information- Added Server can now run in the background using the -d parameter (Linux Only)- Added server goes to next map on Load error ("Too many files open")- Modified players muted by /gmute cannot just rejoin the game to be unmuted- Modified TKWarnings do not get reset when a player leaves the server- Added all Team Kill warnings are reset when the map changes- Modified readme file; it is now up-to-date and sexy.- Added Server outputs its current ProcessID to /logs/soldatserver.pid- Added -lock parameter to disable /loadcon, /password, and /maxplayers commands. (Server hosts)- Modified players dont get flood kicked for using /victory, /piss, or the secret command- Added admins connected to the remote admin port are automatically added to the remote admin list- Added command to add a map to the map list. /addmap Arena- Added command to remove a map from the map list. /delmap Arena- Added command to vote maps. /votemap Arena (Note: You cant vote untill 2 minutes after joining)- Added bots can now be used to keep the teams even. (CTF/INF/HTF Only) ## Change BotBalanceTeams=1 in server.ini to enable. ##- Added /balance command for the new BotBalanceTeam feature. /balance 1/0 (1 = on, 0 = off)- Modified players dont lose their Kills/Deaths when changed via /setteam
- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/
Quote from: EnEsCe on October 17, 2006, 09:46:52 am- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/Where? How? Good documentation. But how do I get the server to interact with the Pascal file?
Quote from: bja888 on October 17, 2006, 11:42:33 amQuote from: EnEsCe on October 17, 2006, 09:46:52 am- Added Server-side Pascal scripting. Full documentation can be found at http://enesce.com/help/Where? How? Good documentation. But how do I get the server to interact with the Pascal file?Look in the scripts folder. Everything in Includes.txt is compiled, and all engine callbacks exist within AdminCore.pas, Core.pas, and NetworkCore.pas. You don't NEED to use those filenames, they are just sorted that way for convenience. However, AFAIK, you can only define a function of the same name once. So if you create SuperAwesome.pas that uses every engine hook, the Includes.txt should only contain one entry: SuperAwesome.pas.
OMGOMGOMG great update but huge bug you cant chose ur side there isent an opion to chose ur side you spawn anywhere randomly on the map please can u fix this because till then am using 2.5.1