Author Topic: Ctf_Mineshaft  (Read 7506 times)

0 Members and 1 Guest are viewing this topic.

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Ctf_Mineshaft
« on: June 15, 2006, 05:01:38 am »
This is an oldie, but I figured you guys might like to see it again.

Ctf_Mineshaft

Waypoints thanks to Sliker_Hawk.

If I remember correctly, quite a few people enjoyed this map, but the only problem they had was that there were too many different routes.  So test it out on a server with some friends, tell me what you think, and if there's enough interest and enough need for change I'll fix the map up to suit your needs.
« Last Edit: June 15, 2006, 05:04:09 am by VijchtiDoodah »

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Ctf_Mineshaft
« Reply #1 on: June 15, 2006, 08:38:23 am »
I played this on Leo's once.  Great map and all except for a few things.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Ctf_Mineshaft
« Reply #2 on: June 15, 2006, 10:02:53 am »
Classic ;D I'd love to see a remake in Polyworks.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline viggoloniggolo

  • Camper
  • ***
  • Posts: 364
  • maplord
    • Soldat Mappers League
Re: Ctf_Mineshaft
« Reply #3 on: June 15, 2006, 12:17:10 pm »
lift the flag bases higher so that the upper map part wouldn't be cut off the rest

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: Ctf_Mineshaft
« Reply #4 on: June 15, 2006, 12:34:19 pm »
tis a good'n

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: Ctf_Mineshaft
« Reply #5 on: June 15, 2006, 04:25:44 pm »
...except for a few things.

...and those things are?

lift the flag bases higher so that the upper map part wouldn't be cut off the rest

How are they cut off?

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline viggoloniggolo

  • Camper
  • ***
  • Posts: 364
  • maplord
    • Soldat Mappers League
Re: Ctf_Mineshaft
« Reply #6 on: June 15, 2006, 05:13:36 pm »
grab a flag and count how many seconds it takes to score on the routes.
fix it so that all the routes take the same amount of time (eg 20 seconds)

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Ctf_Mineshaft
« Reply #7 on: June 15, 2006, 07:23:20 pm »
...except for a few things.

...and those things are?

Don't worry about it, since this is an old map.
« Last Edit: June 15, 2006, 07:25:54 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: Ctf_Mineshaft
« Reply #8 on: June 15, 2006, 11:44:44 pm »
This map never really had the proper testing that it needed before I released it the first time so I'm interested in fixing this map up so that it can be as good as it should be.  It would benefit you to tell me what I should change so that you can enjoy this map more if you ever play on it.

As well as benefitting you for this map, I can take whatever lessons I've learned and appy it to any future maps I may create.  Be a proper critic and tell me what needs to be fixed.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: Ctf_Mineshaft
« Reply #9 on: June 15, 2006, 11:49:44 pm »
grab a flag and count how many seconds it takes to score on the routes.
fix it so that all the routes take the same amount of time (eg 20 seconds)

Thanks for the input, but that's not something I'm interested in changing.  While it's a neat idea that may work out in other maps (Ctf_run, for instance), I want my maps to be more entertaining and need a bit more forethought.  Should you run the quicker route which always has more enemies in it and more chances to be shot at, or the slower one in which you'll probably only run into a few enemies but get stuck coming out somewhere predictable?  As opposed to running whichever way you happen to choose at the time without needing to think about the consequences.  At the very least, different routes like those are just more interesting and visually appealing.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline Leo

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1011
Re: Ctf_Mineshaft
« Reply #10 on: June 16, 2006, 03:29:25 am »
Map is fine, I run this in my servers since... the beginning of time and never listened someone complaining. ;)