Author Topic: Mega Man Mod 2.5 - released  (Read 26491 times)

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Offline Zero72

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Mega Man Mod 2.5 - released
« on: October 21, 2006, 08:13:17 pm »
The long-neglected update of my Mega Man mod has finally been completed.



Updates from 2.0:
-Axl Shot interface graphic and weapon graphics updated
-Shotgun Ice and Fire Wave graphics tweaked
-Beam Dagger changed to Tengu Blade -- Uses a custom animation made by Lord Ivahn for Mecha Soldat, with permission
-Dive Missile changed to Proto Buster
-Gunflares added/fixed/whatever
-Z-Saber graphics and sound heavily tweaked -- blade now only visible when in use
-Sparks made less dense to lessen the appearance of bleeding urine
-Rambo Bow, Stationary Gun and Team 2 gostek fixed -- Team 2 gostek now has a Vile helmet in place of the X one
-Ranny gostek slightly improved

Total list of what's modded:
-Gostek -- People into Reploids (robots, for the MM-illiterate)
-All weapons, with sounds
-Slashing animation to go with Tengu Blade, again, courtesy of Lord Ivahn, and is usable online
-Pickups
-Unregged interface
-Blood into sparks/small amounts of blood
-Explosion
-Plenty of other sound effects
-"X" bot included

Mr. T hair changed to a visor meant to go with helmets.
Helmet changed to Zero helmet.
Hat changed to X / Vile helmet.
Dog tags changed to red scarf. Gold chain changed to yellow scarf.

I guess those lists are more than enough content, so I'll skip my usual meaningless prattle. Enjoy the mod!

Let's see if Mediafire is less dumb than other uploaders.
Download da crap again (again)
« Last Edit: May 31, 2010, 02:39:49 pm by Zero72 »

Offline Mr. Domino

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Re: Mega Man Mod 2.5 - released
« Reply #1 on: October 21, 2006, 08:18:52 pm »
The knife is a 1-up?  ???

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #2 on: October 21, 2006, 08:22:12 pm »
You're looking at the Socom replacement. It's the regular old uncharged Buster.

Offline Mistercharles

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Re: Mega Man Mod 2.5 - released
« Reply #3 on: October 21, 2006, 08:34:15 pm »
No weapon mod == :(
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline edak

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Re: Mega Man Mod 2.5 - released
« Reply #4 on: October 22, 2006, 02:28:04 am »
<3 it.  I will be adding this to my library of mods.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

scg_912

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Re: Mega Man Mod 2.5 - released
« Reply #5 on: October 22, 2006, 02:33:20 am »
Looks nice!I know im gonna download it

Offline Foley

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Re: Mega Man Mod 2.5 - released
« Reply #6 on: October 22, 2006, 04:44:45 am »
Finally someone made it. Gj.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Avis

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Re: Mega Man Mod 2.5 - released
« Reply #7 on: October 22, 2006, 04:53:40 am »
I had your previous version. I love it.  Downloading new version  :D
« Last Edit: October 22, 2006, 04:59:57 am by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Sotija

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Re: Mega Man Mod 2.5 - released
« Reply #8 on: October 22, 2006, 08:49:10 am »
I like the explosions and Waepons and Gosteks ;). [applaud]

Offline wolfbr

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Re: Mega Man Mod 2.5 - released
« Reply #9 on: October 22, 2006, 12:22:48 pm »
nice mod ^^

Offline DuMbHour

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Re: Mega Man Mod 2.5 - released
« Reply #10 on: October 22, 2006, 02:29:48 pm »
Woo!  Looks good.  I've been using you're older version for quite a bit now... I found it very nice how I could tell when some barreter was reloading.
Quit whining about the whiners, whiner.

Offline Death MachineX350

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Re: Mega Man Mod 2.5 - released
« Reply #11 on: October 22, 2006, 03:42:44 pm »
Holy crap I was just playing MegaMan yesterday. Nice touch with the chip look on the weapons menu. I will d/l this one definitely.

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #12 on: October 22, 2006, 06:39:10 pm »
I found it very nice how I could tell when some barreter was reloading.
Heh, this does change a few things like that. People are easier to hear because of that jumping sound, and the sound of the X Buster is a dead giveaway, but in this version, you can barely see a Z Saber unless it's being fired up. ...I think there was more than that, but I've forgotten for the moment.

Thanks for your collective comments/karma, folks.

Offline O.R.I.O.N.

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Re: Mega Man Mod 2.5 - released
« Reply #13 on: October 23, 2006, 07:54:10 am »
It looks much nicer than the last one you made.  Props. XD
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline wolfbr

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Re: Mega Man Mod 2.5 - released
« Reply #14 on: October 23, 2006, 02:19:41 pm »
work in weapon mod  ;)

Offline T-Bone

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Re: Mega Man Mod 2.5 - released
« Reply #15 on: October 23, 2006, 02:48:04 pm »
'tis a beuty of a mod! I love the chips (somone else mentioned, but sweet nonetheless)!  Def. worth downloading! Ill use it when i get bored of the current mod i got installed
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline reckon

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Re: Mega Man Mod 2.5 - released
« Reply #16 on: October 24, 2006, 12:33:27 am »
Oh yes you updated.
Ill have to try this tomorrow when im more capable of complex motor functions.
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Offline Full_Metal_Wolf

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Re: Mega Man Mod 2.5 - released
« Reply #17 on: October 24, 2006, 12:55:41 am »
this is awesome,and i suck using it...i may have to get something else...it's just not my style.
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Offline Iridescent

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Re: Mega Man Mod 2.5 - released
« Reply #18 on: October 24, 2006, 02:38:52 am »
Damn, thats just plain beautiful. I love the weapons interface idea witht he icons. The interface is also cool. Wow, just Wow.
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Offline Epyon

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Re: Mega Man Mod 2.5 - released
« Reply #19 on: November 05, 2006, 06:49:58 pm »
I really love this mod. Awesome job Zero, a very good idea to make Soldat into Mega Man X, or Mega Man. Do you mind if I use some of SFX files for my mod?
No Comment

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #20 on: November 05, 2006, 06:53:11 pm »
Thanks.

Well, I guess I don't really own any of the sound effects, so...

Offline dwalk51

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Re: Mega Man Mod 2.5 - released
« Reply #21 on: November 15, 2006, 06:30:57 pm »
can sum1 plz help me install/use this plz, I really like soldat but I can't find any1 who is willing to help explain to me...... plz?

[edit] actually if there is a site for noobies or a forumn, that would be great
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Offline M.rSnow

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Re: Mega Man Mod 2.5 - released
« Reply #22 on: November 20, 2006, 12:43:03 pm »
Nice I'm trying it but i got a bit lossy graphics card so i cant see the explosions in-game
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline CrashMan

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Re: Mega Man Mod 2.5 - released
« Reply #23 on: May 14, 2008, 08:32:18 pm »
ZEOR, I ASK YOUR PERMISSION TO MOD THIS INTO SOMETHING COMPLETELY DIFFERENT.

Also, your screenshot went down. You ought to put up a new one, eh?
« Last Edit: May 14, 2008, 08:34:24 pm by CrashMan »

Offline The Geologist

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Re: Mega Man Mod 2.5 - released
« Reply #24 on: May 14, 2008, 08:35:32 pm »
This topic is well over a year old.  Please look at the dates of the posts next time, and just PM Zero to ask him.

I'll leave this open for now, since no one else need comment or correct our buddy CrashMan here.
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still a beautiful world.  Strive to be happy.

Offline CrashMan

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Re: Mega Man Mod 2.5 - released
« Reply #25 on: May 14, 2008, 08:51:09 pm »
Ack! *Phoenix Wright-esque double-take*. I just kinda got here through a link in his profile.

I know him outside the forums, so the question was really more of a funny jab at the fact that I already had. (he knows about it, too. So all is good.)

I assumed the mention of needing to update his screenshot would pose as a reasonable on-topic thing to revive it for...

Offline det

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Re: Mega Man Mod 2.5 - released
« Reply #26 on: June 21, 2008, 02:35:31 am »
Where is screenshots?
or better - "no pix - no clix?"

Offline Exodus

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Re: Mega Man Mod 2.5 - released
« Reply #27 on: June 21, 2008, 03:03:46 am »
Where is screenshots?
or better - "no pix - no clix?"

MEDIC!!!!
He revives stuff ¬.¬
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Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #28 on: June 21, 2008, 03:40:30 am »
Since this is still being kicked around the front page, I've decided I might as well actually fix the pic. ...And so I did.

Offline Vile Maverick

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Re: Mega Man Mod 2.5 - released
« Reply #29 on: July 19, 2008, 11:42:25 pm »
Whoa i can look like how i always wanted to
Zip zop zoobity bop

Offline black jack

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Re: Mega Man Mod 2.5 - released
« Reply #30 on: August 18, 2008, 09:36:40 pm »
thanx
ibrahimovic

DarkCrusade

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Re: Mega Man Mod 2.5 - released
« Reply #31 on: January 31, 2009, 11:58:32 am »
sorry for deathpost but the imagefile is broken :(

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #32 on: February 01, 2009, 08:45:24 pm »
...Sigh, that's right, photos.cx died. I'll fix that later, don't have the image on this machine.

Edit: Better now.
« Last Edit: February 03, 2009, 08:06:12 am by Zero72 »

DarkCrusade

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Re: Mega Man Mod 2.5 - released
« Reply #33 on: February 03, 2009, 12:33:42 pm »
thank ya :)

If you have free time, could you change the interface-gfx? I think they are a bit awful :(
But the rest is good ;)

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #34 on: February 04, 2009, 03:40:43 am »
The mod's kind of old news by now. I don't plan on making any changes unless the new Soldat version breaks half of it or whatever. Thanks, anyway.

Offline Cyrix

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Re: Mega Man Mod 2.5 - released
« Reply #35 on: November 07, 2009, 06:17:24 pm »
Is this still up somewhere? The link doesent work for me and i want to add this to my collection of awesome mods.
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #36 on: November 08, 2009, 02:05:35 am »
Well that's unfortunate. I'll get it re-uploaded soon.

Offline Cyrix

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Re: Mega Man Mod 2.5 - released
« Reply #37 on: November 08, 2009, 02:18:45 am »
Thank you so much! I can see just by looking at it that this will be one of my favorites. You do very nice work. Pat of the back for Zero72! Woot Woot!
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #38 on: November 09, 2009, 01:10:43 pm »
Thanks. It's back up now. Let me know if there are any more problems.

Offline Cyrix

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Re: Mega Man Mod 2.5 - released
« Reply #39 on: November 09, 2009, 04:11:40 pm »
Thank you sir. I will let you know. ;)
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline bownser

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Re: Mega Man Mod 2.5 - released
« Reply #40 on: May 06, 2010, 06:27:32 pm »
The link seems to be broken again, can anyone provide a good link for the mod, please? :(

Thanks in advance!

Offline Henito Kisou

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Re: Mega Man Mod 2.5 - released
« Reply #41 on: May 06, 2010, 06:37:41 pm »
While new one is not available, you can try old stuff again:
http://sfd.doc776.org/mod/182

Offline Snow

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Re: Mega Man Mod 2.5 - released
« Reply #42 on: May 15, 2010, 03:21:28 pm »
Anyone have this or know where to get it? I'm a mega man fan so would like to try this latest version. It seems that the download links of all the best mods (save EW7) are always down. :(
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Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #43 on: May 31, 2010, 02:40:29 pm »
Buh... uh ruh? Urh. Oh yeah. Sure hang on hang on.

There you go. Should work now. ...It'll probably break again at some point, but there it is for now.