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Official Soldat Forums
Soldat Interface Mods & Mod Making
Full Modifications
(Moderator:
Espadon
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Mega Man Mod 2.5 - released
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Topic: Mega Man Mod 2.5 - released (Read 31848 times)
0 Members and 1 Guest are viewing this topic.
Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #20 on:
November 05, 2006, 06:53:11 pm »
Thanks.
Well, I guess I don't really own any of the sound effects, so...
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Bz
zt
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dwalk51
Major(1)
Posts: 6
Re: Mega Man Mod 2.5 - released
«
Reply #21 on:
November 15, 2006, 06:30:57 pm »
can sum1 plz help me install/use this plz, I really like soldat but I can't find any1 who is willing to help explain to me...... plz?
[edit] actually if there is a site for noobies or a forumn, that would be great
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"That last hand almost killed me..."
M.rSnow
Camper
Posts: 482
Re: Mega Man Mod 2.5 - released
«
Reply #22 on:
November 20, 2006, 12:43:03 pm »
Nice I'm trying it but i got a bit lossy graphics card so i cant see the explosions in-game
Logged
Lapis: You need a vacation or a bullet though the head both works just fine by me.
CrashMan
Major
Posts: 90
... Is that so?
Re: Mega Man Mod 2.5 - released
«
Reply #23 on:
May 14, 2008, 08:32:18 pm »
ZEOR, I ASK YOUR PERMISSION TO MOD THIS INTO SOMETHING
COMPLETELY
DIFFERENT.
Also, your screenshot went down. You ought to put up a new one, eh?
«
Last Edit: May 14, 2008, 08:34:24 pm by CrashMan
»
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Partial Mod: Atari Style
Full Mod: DRAY MODE
The Geologist
Inactive Staff
Flagrunner
Posts: 909
Re: Mega Man Mod 2.5 - released
«
Reply #24 on:
May 14, 2008, 08:35:32 pm »
This topic is well over a year old. Please look at the dates of the posts next time, and just PM Zero to ask him.
I'll leave this open for now, since no one else need comment or correct our buddy CrashMan here.
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With all its sham, drudgery, and broken dreams it is
still a beautiful world. Strive to be happy.
CrashMan
Major
Posts: 90
... Is that so?
Re: Mega Man Mod 2.5 - released
«
Reply #25 on:
May 14, 2008, 08:51:09 pm »
Ack! *Phoenix Wright-esque double-take*. I just kinda got here through a link in his profile.
I know him outside the forums, so the question was really more of a funny jab at the fact that I already had. (he knows about it, too. So all is good.)
I assumed the mention of needing to update his screenshot would pose as a reasonable on-topic thing to revive it for...
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Partial Mod: Atari Style
Full Mod: DRAY MODE
det
Major
Posts: 51
Re: Mega Man Mod 2.5 - released
«
Reply #26 on:
June 21, 2008, 02:35:31 am »
Where is screenshots?
or better - "no pix - no clix?"
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Exodus
Camper
Posts: 411
:<
Re: Mega Man Mod 2.5 - released
«
Reply #27 on:
June 21, 2008, 03:03:46 am »
Quote from: det on June 21, 2008, 02:35:31 am
Where is screenshots?
or better - "no pix - no clix?"
MEDIC!!!!
He revives stuff ¬.¬
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Thanks for standing still, wanker!
Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #28 on:
June 21, 2008, 03:40:30 am »
Since this is still being kicked around the front page, I've decided I might as well actually fix the pic. ...And so I did.
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Bz
zt
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Vile Maverick
Major(1)
Posts: 18
I'm Sportacus.
Re: Mega Man Mod 2.5 - released
«
Reply #29 on:
July 19, 2008, 11:42:25 pm »
Whoa i can look like how i always wanted to
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Zip zop zoobity bop
black jack
Major
Posts: 56
Re: Mega Man Mod 2.5 - released
«
Reply #30 on:
August 18, 2008, 09:36:40 pm »
thanx
Logged
ibrahimovic
DarkCrusade
Guest
Re: Mega Man Mod 2.5 - released
«
Reply #31 on:
January 31, 2009, 11:58:32 am »
sorry for deathpost but the imagefile is broken
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Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #32 on:
February 01, 2009, 08:45:24 pm »
...Sigh, that's right, photos.cx died. I'll fix that later, don't have the image on this machine.
Edit: Better now.
«
Last Edit: February 03, 2009, 08:06:12 am by Zero72
»
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Bz
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DarkCrusade
Guest
Re: Mega Man Mod 2.5 - released
«
Reply #33 on:
February 03, 2009, 12:33:42 pm »
thank ya
If you have free time, could you change the interface-gfx? I think they are a bit awful
But the rest is good
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Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #34 on:
February 04, 2009, 03:40:43 am »
The mod's kind of old news by now. I don't plan on making any changes unless the new Soldat version breaks half of it or whatever. Thanks, anyway.
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Bz
zt
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Cyrix
Soldier
Posts: 235
I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
«
Reply #35 on:
November 07, 2009, 06:17:24 pm »
Is this still up somewhere? The link doesent work for me and i want to add this to my collection of awesome mods.
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""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-
Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #36 on:
November 08, 2009, 02:05:35 am »
Well that's unfortunate. I'll get it re-uploaded soon.
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Bz
zt
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Cyrix
Soldier
Posts: 235
I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
«
Reply #37 on:
November 08, 2009, 02:18:45 am »
Thank you so much! I can see just by looking at it that this will be one of my favorites. You do very nice work. Pat of the back for Zero72! Woot Woot!
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""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-
Zero72
Flagrunner
Posts: 539
Re: Mega Man Mod 2.5 - released
«
Reply #38 on:
November 09, 2009, 01:10:43 pm »
Thanks. It's back up now. Let me know if there are any more problems.
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Bz
zt
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Cyrix
Soldier
Posts: 235
I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
«
Reply #39 on:
November 09, 2009, 04:11:40 pm »
Thank you sir. I will let you know.
Logged
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Full Modifications
(Moderator:
Espadon
)
Mega Man Mod 2.5 - released