Author Topic: Mega Man Mod 2.5 - released  (Read 30142 times)

0 Members and 1 Guest are viewing this topic.

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #20 on: November 05, 2006, 06:53:11 pm »
Thanks.

Well, I guess I don't really own any of the sound effects, so...

Offline dwalk51

  • Major(1)
  • Posts: 6
Re: Mega Man Mod 2.5 - released
« Reply #21 on: November 15, 2006, 06:30:57 pm »
can sum1 plz help me install/use this plz, I really like soldat but I can't find any1 who is willing to help explain to me...... plz?

[edit] actually if there is a site for noobies or a forumn, that would be great
"That last hand almost killed me..."

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: Mega Man Mod 2.5 - released
« Reply #22 on: November 20, 2006, 12:43:03 pm »
Nice I'm trying it but i got a bit lossy graphics card so i cant see the explosions in-game
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline CrashMan

  • Major
  • *
  • Posts: 90
  • ... Is that so?
Re: Mega Man Mod 2.5 - released
« Reply #23 on: May 14, 2008, 08:32:18 pm »
ZEOR, I ASK YOUR PERMISSION TO MOD THIS INTO SOMETHING COMPLETELY DIFFERENT.

Also, your screenshot went down. You ought to put up a new one, eh?
« Last Edit: May 14, 2008, 08:34:24 pm by CrashMan »

Offline The Geologist

  • Inactive Staff
  • Flagrunner
  • *****
  • Posts: 909
Re: Mega Man Mod 2.5 - released
« Reply #24 on: May 14, 2008, 08:35:32 pm »
This topic is well over a year old.  Please look at the dates of the posts next time, and just PM Zero to ask him.

I'll leave this open for now, since no one else need comment or correct our buddy CrashMan here.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline CrashMan

  • Major
  • *
  • Posts: 90
  • ... Is that so?
Re: Mega Man Mod 2.5 - released
« Reply #25 on: May 14, 2008, 08:51:09 pm »
Ack! *Phoenix Wright-esque double-take*. I just kinda got here through a link in his profile.

I know him outside the forums, so the question was really more of a funny jab at the fact that I already had. (he knows about it, too. So all is good.)

I assumed the mention of needing to update his screenshot would pose as a reasonable on-topic thing to revive it for...

Offline det

  • Major
  • *
  • Posts: 51
Re: Mega Man Mod 2.5 - released
« Reply #26 on: June 21, 2008, 02:35:31 am »
Where is screenshots?
or better - "no pix - no clix?"

Offline Exodus

  • Camper
  • ***
  • Posts: 411
  • :<
    • All join the soldat steam group :D (if you have steam)
Re: Mega Man Mod 2.5 - released
« Reply #27 on: June 21, 2008, 03:03:46 am »
Where is screenshots?
or better - "no pix - no clix?"

MEDIC!!!!
He revives stuff ¬.¬
Thanks for standing still, wanker!

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #28 on: June 21, 2008, 03:40:30 am »
Since this is still being kicked around the front page, I've decided I might as well actually fix the pic. ...And so I did.

Offline Vile Maverick

  • Major(1)
  • Posts: 18
  • I'm Sportacus.
Re: Mega Man Mod 2.5 - released
« Reply #29 on: July 19, 2008, 11:42:25 pm »
Whoa i can look like how i always wanted to
Zip zop zoobity bop

Offline black jack

  • Major
  • *
  • Posts: 56
Re: Mega Man Mod 2.5 - released
« Reply #30 on: August 18, 2008, 09:36:40 pm »
thanx
ibrahimovic

DarkCrusade

  • Guest
Re: Mega Man Mod 2.5 - released
« Reply #31 on: January 31, 2009, 11:58:32 am »
sorry for deathpost but the imagefile is broken :(

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #32 on: February 01, 2009, 08:45:24 pm »
...Sigh, that's right, photos.cx died. I'll fix that later, don't have the image on this machine.

Edit: Better now.
« Last Edit: February 03, 2009, 08:06:12 am by Zero72 »

DarkCrusade

  • Guest
Re: Mega Man Mod 2.5 - released
« Reply #33 on: February 03, 2009, 12:33:42 pm »
thank ya :)

If you have free time, could you change the interface-gfx? I think they are a bit awful :(
But the rest is good ;)

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #34 on: February 04, 2009, 03:40:43 am »
The mod's kind of old news by now. I don't plan on making any changes unless the new Soldat version breaks half of it or whatever. Thanks, anyway.

Offline Cyrix

  • Soldier
  • **
  • Posts: 235
  • I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
« Reply #35 on: November 07, 2009, 06:17:24 pm »
Is this still up somewhere? The link doesent work for me and i want to add this to my collection of awesome mods.
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #36 on: November 08, 2009, 02:05:35 am »
Well that's unfortunate. I'll get it re-uploaded soon.

Offline Cyrix

  • Soldier
  • **
  • Posts: 235
  • I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
« Reply #37 on: November 08, 2009, 02:18:45 am »
Thank you so much! I can see just by looking at it that this will be one of my favorites. You do very nice work. Pat of the back for Zero72! Woot Woot!
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Zero72

  • Flagrunner
  • ****
  • Posts: 539
Re: Mega Man Mod 2.5 - released
« Reply #38 on: November 09, 2009, 01:10:43 pm »
Thanks. It's back up now. Let me know if there are any more problems.

Offline Cyrix

  • Soldier
  • **
  • Posts: 235
  • I'm trigger happy, trigger happy!
Re: Mega Man Mod 2.5 - released
« Reply #39 on: November 09, 2009, 04:11:40 pm »
Thank you sir. I will let you know. ;)
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-