Author Topic: Mega Man Mod 2.5 - released  (Read 26299 times)

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Offline Zero72

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Mega Man Mod 2.5 - released
« on: October 21, 2006, 08:13:17 pm »
The long-neglected update of my Mega Man mod has finally been completed.



Updates from 2.0:
-Axl Shot interface graphic and weapon graphics updated
-Shotgun Ice and Fire Wave graphics tweaked
-Beam Dagger changed to Tengu Blade -- Uses a custom animation made by Lord Ivahn for Mecha Soldat, with permission
-Dive Missile changed to Proto Buster
-Gunflares added/fixed/whatever
-Z-Saber graphics and sound heavily tweaked -- blade now only visible when in use
-Sparks made less dense to lessen the appearance of bleeding urine
-Rambo Bow, Stationary Gun and Team 2 gostek fixed -- Team 2 gostek now has a Vile helmet in place of the X one
-Ranny gostek slightly improved

Total list of what's modded:
-Gostek -- People into Reploids (robots, for the MM-illiterate)
-All weapons, with sounds
-Slashing animation to go with Tengu Blade, again, courtesy of Lord Ivahn, and is usable online
-Pickups
-Unregged interface
-Blood into sparks/small amounts of blood
-Explosion
-Plenty of other sound effects
-"X" bot included

Mr. T hair changed to a visor meant to go with helmets.
Helmet changed to Zero helmet.
Hat changed to X / Vile helmet.
Dog tags changed to red scarf. Gold chain changed to yellow scarf.

I guess those lists are more than enough content, so I'll skip my usual meaningless prattle. Enjoy the mod!

Let's see if Mediafire is less dumb than other uploaders.
Download da crap again (again)
« Last Edit: May 31, 2010, 02:39:49 pm by Zero72 »

Offline Mr. Domino

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Re: Mega Man Mod 2.5 - released
« Reply #1 on: October 21, 2006, 08:18:52 pm »
The knife is a 1-up?  ???

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #2 on: October 21, 2006, 08:22:12 pm »
You're looking at the Socom replacement. It's the regular old uncharged Buster.

Offline Mistercharles

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Re: Mega Man Mod 2.5 - released
« Reply #3 on: October 21, 2006, 08:34:15 pm »
No weapon mod == :(
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline edak

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Re: Mega Man Mod 2.5 - released
« Reply #4 on: October 22, 2006, 02:28:04 am »
<3 it.  I will be adding this to my library of mods.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

scg_912

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Re: Mega Man Mod 2.5 - released
« Reply #5 on: October 22, 2006, 02:33:20 am »
Looks nice!I know im gonna download it

Offline Foley

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Re: Mega Man Mod 2.5 - released
« Reply #6 on: October 22, 2006, 04:44:45 am »
Finally someone made it. Gj.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Avis

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Re: Mega Man Mod 2.5 - released
« Reply #7 on: October 22, 2006, 04:53:40 am »
I had your previous version. I love it.  Downloading new version  :D
« Last Edit: October 22, 2006, 04:59:57 am by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Sotija

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Re: Mega Man Mod 2.5 - released
« Reply #8 on: October 22, 2006, 08:49:10 am »
I like the explosions and Waepons and Gosteks ;). [applaud]

Offline wolfbr

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Re: Mega Man Mod 2.5 - released
« Reply #9 on: October 22, 2006, 12:22:48 pm »
nice mod ^^

Offline DuMbHour

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Re: Mega Man Mod 2.5 - released
« Reply #10 on: October 22, 2006, 02:29:48 pm »
Woo!  Looks good.  I've been using you're older version for quite a bit now... I found it very nice how I could tell when some barreter was reloading.
Quit whining about the whiners, whiner.

Offline Death MachineX350

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Re: Mega Man Mod 2.5 - released
« Reply #11 on: October 22, 2006, 03:42:44 pm »
Holy crap I was just playing MegaMan yesterday. Nice touch with the chip look on the weapons menu. I will d/l this one definitely.

Offline Zero72

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Re: Mega Man Mod 2.5 - released
« Reply #12 on: October 22, 2006, 06:39:10 pm »
I found it very nice how I could tell when some barreter was reloading.
Heh, this does change a few things like that. People are easier to hear because of that jumping sound, and the sound of the X Buster is a dead giveaway, but in this version, you can barely see a Z Saber unless it's being fired up. ...I think there was more than that, but I've forgotten for the moment.

Thanks for your collective comments/karma, folks.

Offline O.R.I.O.N.

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Re: Mega Man Mod 2.5 - released
« Reply #13 on: October 23, 2006, 07:54:10 am »
It looks much nicer than the last one you made.  Props. XD
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline wolfbr

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Re: Mega Man Mod 2.5 - released
« Reply #14 on: October 23, 2006, 02:19:41 pm »
work in weapon mod  ;)

Offline T-Bone

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Re: Mega Man Mod 2.5 - released
« Reply #15 on: October 23, 2006, 02:48:04 pm »
'tis a beuty of a mod! I love the chips (somone else mentioned, but sweet nonetheless)!  Def. worth downloading! Ill use it when i get bored of the current mod i got installed
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline reckon

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Re: Mega Man Mod 2.5 - released
« Reply #16 on: October 24, 2006, 12:33:27 am »
Oh yes you updated.
Ill have to try this tomorrow when im more capable of complex motor functions.
Swing low, sweet chariot!

Offline Full_Metal_Wolf

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Re: Mega Man Mod 2.5 - released
« Reply #17 on: October 24, 2006, 12:55:41 am »
this is awesome,and i suck using it...i may have to get something else...it's just not my style.
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Offline Iridescent

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Re: Mega Man Mod 2.5 - released
« Reply #18 on: October 24, 2006, 02:38:52 am »
Damn, thats just plain beautiful. I love the weapons interface idea witht he icons. The interface is also cool. Wow, just Wow.
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Offline Epyon

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Re: Mega Man Mod 2.5 - released
« Reply #19 on: November 05, 2006, 06:49:58 pm »
I really love this mod. Awesome job Zero, a very good idea to make Soldat into Mega Man X, or Mega Man. Do you mind if I use some of SFX files for my mod?
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