Author Topic: Inf_Omaha Beech preview.  (Read 8723 times)

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Offline -viper-storm-

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Inf_Omaha Beech preview.
« on: October 23, 2006, 06:49:15 am »
*OLDER MAPS DELETED*

Inf_omahabeech. No download, Not waypointed.





Note: it is not finnished. I still need to add more scenery and do some shading.

« Last Edit: November 22, 2006, 04:20:19 pm by -viper-storm- »

Thanks to Serial K!ller.

Offline jettlarue

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Re: ctf_attack- My first map.
« Reply #1 on: October 23, 2006, 07:18:17 am »
Well mapmaker doesnt really have multitexture....would be better if you just used polyworks than used a map packer.

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #2 on: October 23, 2006, 07:59:41 am »
Well mapmaker doesnt really have multitexture....would be better if you just used polyworks than used a map packer.
I didnt say ot did.
I dont know how i would of done the grey bunker with polyworks. I like map maker as i can choose different colours for the polygons.

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Offline Keron Cyst

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Re: ctf_attack- My first map.
« Reply #3 on: October 23, 2006, 08:53:02 am »
The bunker looks really cool, but the grassy field looks too... plain. Give the polygons it's made of darker colors as they transition downwards, and don't make the trees so big (they're already at the correct size at 100% if you see ctf_B2b). And make some transparent scenery instead of having everything be opaque—makes the map a bit more creative.

Not bad, for a first :)

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #4 on: October 23, 2006, 08:56:41 am »
Thanks, Ill keep that all in mind when i come to do a new map. And the trees are all defualt sizes...i aint changed nothing.

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Offline Nruan

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Re: ctf_attack- My first map.
« Reply #5 on: October 23, 2006, 08:59:24 am »
Looks pretty impressive, can't wait to try this map out.

Offline Keron Cyst

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Re: ctf_attack- My first map.
« Reply #6 on: October 23, 2006, 09:07:42 am »
Oh, really? Hm... the overview's misleading, then :P

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #7 on: October 23, 2006, 09:52:09 am »
Download link added, if it ever goes down, tell me and ill replace it.

http://www.myfilelink.co.uk/file.aspx?id=cb23a040bb0d418195f55af47c2b1b39

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Offline Eagles_Arrows

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Re: ctf_attack- My first map.
« Reply #8 on: October 23, 2006, 05:04:51 pm »
Scenery looks great, but I would really like to see some shading on that field.

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Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #9 on: October 23, 2006, 06:03:21 pm »
Will do, im going to start some tw maps to go with my ww2 mod soon.

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Offline Spasm

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Re: ctf_attack- My first map.
« Reply #10 on: October 25, 2006, 08:49:49 am »
First attempt? not bad at all.  Definitely a cool looking bunker.  May be a little imbalanced (according to overview)... As said, work on some shading in the future.  Is there a red flag?

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Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #11 on: October 25, 2006, 09:07:18 am »
First attempt? not bad at all.  Definitely a cool looking bunker.  May be a little imbalanced (according to overview)... As said, work on some shading in the future.  Is there a red flag?



Yep, it doesnt show it in the overview, there is one the second floor of the bunker and one all the way over next to the chopter.

Thanks to Serial K!ller.

Offline O.R.I.O.N.

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Re: ctf_attack- My first map.
« Reply #12 on: October 25, 2006, 12:51:51 pm »
Wow, not bad, viper.  While it may not be the prettiest thing in the world, this layout definitley works.  It might function a bit better as a INF, but either way, good job.  Add a few more colliders and sceenies on the route, lengthen the map, add some poly shading, and maybe add an underground route later, and then it will be supremley awesome.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #13 on: October 25, 2006, 12:58:50 pm »
Nice, thanks orion, i dont know how to do shading in map maker though.

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Offline O.R.I.O.N.

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Re: ctf_attack- My first map.
« Reply #14 on: October 25, 2006, 01:24:11 pm »
It's all in the verteces.  Select vertex colors to shade.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Keron Cyst

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Re: ctf_attack- My first map.
« Reply #15 on: October 25, 2006, 02:31:09 pm »
Yeah. Just select a polygon, change a vertex color, and click Set Colors (or whatever the 'Set' key for vertex colors is). It's easier to color in Soldat PolyWorks, though; the system it uses isn't vertex-based.

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #16 on: October 25, 2006, 03:38:44 pm »
Yeah, i use map maker becuase it can set colours, dont need to mess on with textures.

I got an idea of how to shade the field now, ill get to it when i install mm again.

Thanks to Serial K!ller.

Offline Death MachineX350

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Re: ctf_attack- My first map.
« Reply #17 on: October 25, 2006, 04:22:36 pm »
Nice first map. I like it so much that I will d/l it. Man I wanna make maps too now.

Offline -viper-storm-

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Re: ctf_attack- My first map.
« Reply #18 on: October 25, 2006, 05:02:46 pm »
Its simple, give me your msn and we can make one together

I think ive gotten the hang of shading,*i think* heres a screenshot of my newest.


« Last Edit: October 26, 2006, 08:34:35 am by -viper-storm- »

Thanks to Serial K!ller.

Offline O.R.I.O.N.

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Re: ctf_attack- My first map, ctf_attack2 preview
« Reply #19 on: October 26, 2006, 09:22:33 am »
Hm.  A good start, but you should probably make the shading along the edge that you walk on consistently one color or something.  This is much easier when you make a map with shading in mind, but nevertheless, keep trying.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.