Anyone remember my last topic? Well, just in case: I promised Ill do a remake of one of my first maps, which was Freefloat, a deathmatch map, back in 1.1.5 times. It was looking plain ugly but it turned out to be quite playable.
I tried remaking it, but failed to reconstruct the playabality of it without taking exactly the same shape. So I went a different way. I took the basic layout of Freefloat, plus the essential middle part and made it smaller but open. What formerly was a good T/DM map, is now a fast-paced, different-range combat HTF map that also suits T/DM play.
Recommended team size: 2-4 (best: 3)
Recommended game styles: HTF and T/DM (also flagmatch and Rambo)
the map does also support CTF, but I doubt its really playable in that mode.
Really talented waypointer needed. Due to the "openness" of the map, its almost impossible to not make the bots fall into the bottomless pit all the time. But youre free to try.
Have fun playing!
Downloadhttp://www.denacke.net/Dibo/maps/htf_Freefloat.PMS (32 kb)
Screen (the map doesnt look that empty ingame)![](http://www.denacke.net/Dibo/maps/htf_Freefloat.png)