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Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Make it knock the weapon out of an enemy's hands (in the same way as the Fists).
I think J-Factor regrets posting this now on account of feeling stupid.
And if your afraid of the damage not registering, who's to say that the disarming will register?
sawsdrops LAWprepares to finish off mister greenpicks up LAW, curses soldat 1.3.1 for reload upon weapon pickup, attempts to stay alive for the 9 seconds of reloadsawsdead.
This is a perfect example of why this should be implemented. If someone is able to make a complete saw sweep through you, you should be dead. Be it lag that prevents all of the damage registering, the saw'er is forced to attack again. They should at least be protected from being slowed down/killed by an enemy's fire who should have been dead in the first place.Before you all shoot this idea in the head, what are the disadvantages of this? How will it adversely effect your game? It's already hard enough to get close enough to an enemy to saw (due to being pushed back by fire) - shouldn't the player be rewarded if they are able to do this?
Umm.. It ISNT one hit kill.