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Soldat Maps & Mapmaking
CTF/INF maps
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CTF_spacefactory
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Topic: CTF_spacefactory (Read 4816 times)
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sadikman
Major(1)
Posts: 4
CTF_spacefactory
«
on:
June 16, 2006, 05:50:21 am »
By making this map I wanted something new, I wanted to maximise the movements and to do a huge map, not a 6 or 8 persons, after all, there's plenty of full servers, with 16 players
here's that it looks like:
blue side
red side
red base
some asteroids
polygons: 3665
sceneries: 500 (stars, arrows, reactors and jump pads, except the stars, were made by my friend MadVince)
players: 12-16, can be less with fast and skilled players
not waypointed: I just can't see how to waypoint such a map
info: for the jumppads to be efficients, you got to walk on them, it does not do it by itself, you got to go to the left or the right while colliding the middle of the pads, it seems a bit wierd but it's easy when you know it.
Download:
http://membres.lycos.fr/edkoworld/ctf_spacefactory.zip
(right click save as)
So, what do you think of my first public map?
«
Last Edit: June 16, 2006, 07:15:28 am by sadikman
»
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VijchtiDoodah
Global Moderator
Veteran
Posts: 1119
Re: CTF_spacefactory
«
Reply #1 on:
June 16, 2006, 06:00:59 am »
That's gigantic. The same idea but smaller might be nice, although I don't see people playing Rambo_6's Ctf_pitfall anymore -- and your map is incredibly similar to his.
Why don't you set up a server and see how people like this map or at least let us download it so we can really check it out?
«
Last Edit: June 16, 2006, 06:02:39 am by VijchtiDoodah
»
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"“The ink of the scholar is more sacred than the blood of the martyr”"
sadikman
Major(1)
Posts: 4
Re: CTF_spacefactory
«
Reply #2 on:
June 16, 2006, 06:07:06 am »
err, I got a server, but a private one for my friends only, when we're enough, it's awesome, but when we're less than 7, no way to play it well :/ for the download, I just forgot >_<, i'm adding it right now
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KamikazeDuck
Camper
Posts: 343
Re: CTF_spacefactory
«
Reply #3 on:
June 16, 2006, 06:10:17 am »
That's the biggest map I've ever seen!
I agree with VijchtiDoodah, make a smaller version with the same idea.
Still, it could be okay for the people who like massive open maps.
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JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
Fraggy
Soldier
Posts: 164
Mecha 0_o
Re: CTF_spacefactory
«
Reply #4 on:
June 16, 2006, 07:09:13 am »
i dont like big maps,
i hate dark maps..
not my map this is
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sadikman
Major(1)
Posts: 4
Re: CTF_spacefactory
«
Reply #5 on:
June 16, 2006, 07:10:20 am »
I love so much your sense for criticism
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: CTF_spacefactory
«
Reply #6 on:
June 16, 2006, 07:59:01 am »
WTF is going on in there?
The idea is nice, and the map is huge. Make it smaller,
por favor
.
Logged
"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
sadikman
Major(1)
Posts: 4
Re: CTF_spacefactory
«
Reply #7 on:
June 16, 2006, 09:13:02 am »
With the jump pads you can go from a base to another really fast.
Logged
Fraggy
Soldier
Posts: 164
Mecha 0_o
Re: CTF_spacefactory
«
Reply #8 on:
June 16, 2006, 10:53:32 am »
raawr i'll show you punks where map making is about !
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g-force
Major(1)
Posts: 44
Your alternative to raindeer. Merry X-mas :)
Re: CTF_spacefactory
«
Reply #9 on:
June 18, 2006, 11:46:02 pm »
This is looking like one of the best space maps made, but I agree with others when I say "make a smaller version." You know its a little big when you use two screenshots for an overview.
And still with the jump pads it still is a little big.
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Favorite Weapons:
and
kingkitty
Soldier
Posts: 131
Yes!
Re: CTF_spacefactory
«
Reply #10 on:
June 19, 2006, 12:19:18 am »
The design of it seems void of any sort of design...
Logged
I'm away.
Cookie.
Soldier
Posts: 121
I. R. Baboon
Re: CTF_spacefactory
«
Reply #11 on:
June 19, 2006, 01:20:55 am »
A factory in space?! Ridiculous!
Anyways I think it seems pretty good for your first released map. You seem to have grasped most of the concepts of map making fairly well... except making a nice layout
Good job I think if you practiced a bit more you could be really good
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: CTF_spacefactory
«
Reply #12 on:
June 19, 2006, 01:45:28 am »
That thing is insanely humongous. It's impossible to waypoint (as any bots who get entangled in a fight while jetting from one asteroid to another will deviate off-course easily), but it's not a very bad concept... it just exaggerates the idea too much IMO, heh
Keep it up.
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So you think you can waypoint?
viggoloniggolo
Camper
Posts: 364
maplord
Re: CTF_spacefactory
«
Reply #13 on:
June 23, 2006, 02:29:44 pm »
RAWR, no I will show you how to make maps!!!
in the meantime I will say this:
* Huge
* Big
* Humongous
*Gigantic
*Enormous
*Oversized
* Very Big
*Very Very Big
*Etc.
total 6.4/10
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Please read the forum rules
-WildBill-
Camper
Posts: 360
Extra-Medium
Re: CTF_spacefactory
«
Reply #14 on:
June 25, 2006, 11:41:29 am »
yeah, a bit oversized, but creative idea! its a bit "out there" if ya know what I mean, lol
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lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?
numgun
Veteran
Posts: 1032
Re: CTF_spacefactory
«
Reply #15 on:
June 27, 2006, 06:26:47 pm »
a huge space themed map!!!!1
im being spoiled today!
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alwex
Major(1)
Posts: 18
Re: CTF_spacefactory
«
Reply #16 on:
July 01, 2006, 08:51:00 am »
This map could be really fun to play on a 16-32 player server (as u mentioned) but it seems that people doesnt really want to.... and thats a shame. But if ur holding a server with this map, let me know, might gather some people to join me and try something different for a change
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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CTF_spacefactory