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gifs loop, it wont know when to stop playing it
Quote from: bja888 on November 02, 2006, 10:00:06 amgifs loop, it wont know when to stop playing itactually gifs can be made to loop between 1 and 65535 times, or forever. most programs just loop them forever regardless of this setting though.
Quote from: BUKKAKE on November 02, 2006, 10:11:05 amQuote from: bja888 on November 02, 2006, 10:00:06 amgifs loop, it wont know when to stop playing itactually gifs can be made to loop between 1 and 65535 times, or forever. most programs just loop them forever regardless of this setting though.Your not getting it. If there are 20 files it will play the animation though 20 frames then stop. If there is one file then it wont know when to dump the memory that is used to play the animation. All animations will have to be a specific length even if you have it play only once.
Would that slow down the game or what?
Quote from: BUKKAKE on November 02, 2006, 10:11:05 amQuote from: bja888 on November 02, 2006, 10:00:06 amgifs loop, it wont know when to stop playing itactually gifs can be made to loop between 1 and 65535 times, or forever. most programs just loop them forever regardless of this setting though.Is that why you sometimes get that bug saying you have 65535 kills and 65535 deaths? Some kinda .gif flaw?Anyway, I support this idea if it could be worked out without ruining the programming. Soldat's fine as it is, and adding features to it is only a cool factor if we don't change the core.
I think it would be cool, but maybe it would need a frame limit, like 200-300, to keep people from making things that take really long times to load and then cause massive slowdown.