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Does Zombie count as an unnoficial gametype?
-Why do climbing maps have the prefix "kz"? I never quite understood and I'm sure there are others who don't; its not as intuitive as rce or law.
-Are there any specific Zombie maps out there? I have been on servers where it is just a bunch of Boogie Men on the green team, but I havn't seen any maps made specifically for Zombie matches.
-How about Sliding or Campaign/Co-op? Would these count as "modes"?
Unofficial Prefix-kz_ and ctf_kz_(Note from Eagles Arrows; "Originally, Climbing was called Climbing Soldats. Because Counter-Strike holds the initials CS, the prefix KZ_ was used, for Klimbing Zoldats.")
Quote from: Pyroguy on November 03, 2006, 11:40:11 pmUnofficial Prefix-kz_ and ctf_kz_(Note from Eagles Arrows; "Originally, Climbing was called Climbing Soldats. Because Counter-Strike holds the initials CS, the prefix KZ_ was used, for Klimbing Zoldats.")this explanation is total crap, they are called kz maps because i called them that way.kz_ is the prefix of climb maps from Counterstrike maps, i simply adopted that for the first climb map ever made, kz_sky and then kz_tower, and everyone simply sticked to my prefix---enough of flaming very nice summary of sub gamemodes you are missing zombie-mode thoughyou should add some maplinks for each mode---duckhunt is an infiltration based mode where bravo team are the "Hunters" simply being stuck in a forest with many trees and bushes in front of the players so they can move mostly unseen. the other team are the "Ducks" which have to run over platforms in the sky over the hunters' forest and get to the flag on the other side of the map. barrett is the only allowed weapon, so all bravo does is camping and sniping down the ducks while the ducks try to run and dodge some bullets to get to the flag and bring it back home. the forest and the sky part are divided by a "only players collide" poly so no direct interaction is possible.