Author Topic: *htf_onix, suggest crap fo tha map*  (Read 2086 times)

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Offline viggoloniggolo

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*htf_onix, suggest crap fo tha map*
« on: November 04, 2006, 02:29:32 pm »








what should I add, what should I remove, opinions please?

Offline Hootie hoo

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Re: *htf_onix, suggest crap fo tha map*
« Reply #1 on: November 04, 2006, 02:31:07 pm »
Whoa, you're back.
The shading is a little weird, but I like the scenery. The only thing that really bugs me is that I've seen better maps - maps that you critisized heavily with censored words....
Image removed please read the forum rules.

Offline Keron Cyst

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Re: *htf_onix, suggest crap fo tha map*
« Reply #2 on: November 04, 2006, 04:46:02 pm »
The water is brilliant! But to be really honest I'd like to see the spawn points more than anything else, because they really determine if the map will be good for HTF or not. It'd be great if you could post an objects-overview.

The tree stumps along the bottom path look kinda weird :P Otherwise all the scenery and polygons are great.

Offline Mistercharles

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Re: *htf_onix, suggest crap fo tha map*
« Reply #3 on: November 04, 2006, 04:59:50 pm »
Loveh dahling, loveleh. Only thing I don't like is the background colors, they're a little bland. Besides that, loveleh.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Pyroguy

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Re: *htf_onix, suggest crap fo tha map*
« Reply #4 on: November 04, 2006, 06:57:00 pm »
I think the waves in the water are over the top; I mean, you have this pool that is about 40-50 soldat feet across, where are all the big waves coming from. Also you might want to open up some of those caves/tunnels a little bit, it looks like it would be very congested for HTF in some of the longer tunnels, specifically the one in the bottom left. Also, you might want to widen the outer walls on the left and right a little bit. But it is a darn good looking map, nice job.

Offline viggoloniggolo

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Re: *htf_onix, suggest crap fo tha map*
« Reply #5 on: November 05, 2006, 10:59:41 am »
open your mouth and say something smart.
I need some ideas, tear me apart.
Add something? What?
Tell me something, I'll do that.

Offline Keron Cyst

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Re: *htf_onix, suggest crap fo tha map*
« Reply #6 on: November 05, 2006, 11:10:11 am »
Maybe two more floating boulders, one on each side, to fill up the large empty space in the air...

Offline Avarax

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Re: *htf_onix, suggest crap fo tha map*
« Reply #7 on: November 05, 2006, 11:28:06 am »
very nice indeed, i suggest removing the fog scenery on the water though and shading the outer rings polys more
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Will

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Re: *htf_onix, suggest crap fo tha map*
« Reply #8 on: November 05, 2006, 11:30:25 am »
waypoints maybe??

and another tunnel like in the second picture

Offline viggoloniggolo

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Re: *htf_onix, suggest crap fo tha map*
« Reply #9 on: November 05, 2006, 12:11:27 pm »
where should I dunk the otha tunnel?

Offline gdude

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Re: *htf_onix, suggest crap fo tha map*
« Reply #10 on: December 27, 2006, 11:47:52 am »
Try in a sercret passage in the wat that leads to a underground cave.
Good work dude.

Offline Avarax

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Re: *htf_onix, suggest crap fo tha map*
« Reply #11 on: December 27, 2006, 11:49:08 am »
another nifty necromancing on this topic! *applaud*
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline ultraman

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Re: *htf_onix, suggest crap fo tha map*
« Reply #12 on: December 28, 2006, 12:58:00 am »
Never mind the fact that vig will never see your advice, he was banned.

Offline Keron Cyst

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Re: *htf_onix, suggest crap fo tha map*
« Reply #13 on: December 28, 2006, 01:54:29 am »
True. Remember, look for post dates. Locked upon request.