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No, I mean something metal and glowing doesn't look that good in a rural-type map like Laos or Maya. It would look good in CS and DE type maps, though.
Quote from: 1010011010 on November 04, 2006, 05:46:28 pmNo, I mean something metal and glowing doesn't look that good in a rural-type map like Laos or Maya. It would look good in CS and DE type maps, though.Which is why and would look fine. Metal, but not glowing and scifiey. just a big ol' crate.
Reminds of Tribes' Defend and Destroy gametype.This could be a very fun and different new gametype. Maps would need to be designed such that teams couldn't just spam across the map to damage the objective -- objectives would have be semi-protected.But come on, a CRATE? No offense, but a big square block of nothing seems like a placeholder. What about a tree, or a "generator," or a small building?
But yes, I agree that a big black crate doesn't really fit as an objective... let's think of some ideas, you guys.
Make it statue of a Soldat holding the flag of the team! Explode it to win the game. Make it's health a multiple of 1000 (10 soldat's healtbars; setting it to 1 means 10 soldat healthbars, setting it to 100 means 1000 soldat healthbars) and set by a server variable, just like capture limit. Count them down in the box with the flag score. You might have a problem with chainsaws, knives, and explosives, though... perhaps call it dts; destroy the statue/soldat. Make the flag blow in the wind or move somehow.
I think some type of adjustable sized statue would work best and have it crumble and or pieces far off and maybe have a adjustable dmg for each weapon for the exmaple = knife stab dose more dmg then m79 so players would have to get close
Whipped those up in Photoshop. A big crate of god knows what. Has the medikit physics, but takes a sh?tload of force to move. Players can stand of top of it. When it's finally destroyed, it sends shrapnel everywhere, killing nearly everyone in range. The point limit is how many times the crate is blown. Suggestions?
This does sound like an interesting idea that I would definitely check out but I can already tell you that the only gun that's going to be used for this game mode will be the M79 as Owls had said. Any ideas as to how to avoid that?
^But they need to have some physics in them, otherwise they would look very static compared to everything else going on, and we wouldn't want a statue to spawn, then just fall over lamely. It needs to be something that can deal with physics easily (plus all objects with skeletons look and act awesomely, thanks to the physics engine).