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I don't see a problem with specators being able to view health and ammo. If you play smart and have good eyesight, you'll know when a soldat needs to pick up health (look if they're bleeding). So people being able to talk in 'codes' shouldn't be a problem...and I mean, who would do that anyways? Lol...or you can just mute them.
Quote from: Cappy on July 14, 2007, 03:51:28 pmI don't see a problem with specators being able to view health and ammo. If you play smart and have good eyesight, you'll know when a soldat needs to pick up health (look if they're bleeding). So people being able to talk in 'codes' shouldn't be a problem...and I mean, who would do that anyways? Lol...or you can just mute them. If that person's offscreen, and your teammate via teamspeak/skype says "GO SPRAY RIGHT YOU'LL KILL SOMEONE HE'S GOT NO HEALTH," well that just wouldn't be right.
Limited ammo would pretty much ruin the game, because half the fun is not worrying about running out of clips or magazines.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
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→ New map features: weapon spawns, animated graphics in maps, power-ups, improvements in bot-behavior/waypoints, etc. (Marcinkowski himself declared that just about any suggestions regarding new map features will be ignored unless he specifically announces that the map format shall be changed, which he most likely shall not anymore due to the time-absorbing Crimson Glory project)[sic]→ Destructible terrain, liquids, VEHICLES, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would disgust many players, even more glitches would result from them, etc.)