Author Topic: Htf_Anaemic  (Read 2226 times)

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Offline Wraithlike

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Htf_Anaemic
« on: November 06, 2006, 07:35:28 pm »
My newest map. Swampy and a bit grim, dark and heavily sceneried. Credit where credit is due for scenery and texture (VTT). Comes with htf and DM version.
« Last Edit: November 07, 2006, 05:52:44 pm by Wraithlike »

Offline jrgp

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Re: Htf_Anaemic
« Reply #1 on: November 06, 2006, 07:47:30 pm »
The ulti-texture is sexeh.

I love the shading.

The scenery is above par.

GJ
There are other worlds than these

Offline Keron Cyst

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Re: Htf_Anaemic
« Reply #2 on: November 06, 2006, 10:44:52 pm »
Heheh, more 3D-fencing :P 'Zat your new style now since enlarged bushes are gone?

If the spawn zones are appropriately placed for the HTF version, I'll waypoint this. (Later, tho'; I'm not on my native comp.)

Offline ultraman

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Re: Htf_Anaemic
« Reply #3 on: November 07, 2006, 03:09:17 am »
As per usual, an excellent map, I've yet to find a flaw in your maps, keep it up Wraithlike.

Offline Avarax

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Re: Htf_Anaemic
« Reply #4 on: November 07, 2006, 03:12:41 am »
i always dislike the wannabe 3D look that makes the tops of your platforms look as if they were flat, you know like walkable, the brighter green shaded parts on this map.

other than that good map, i'd like to see a moon or some graves aswell :)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Keron Cyst

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Re: Htf_Anaemic
« Reply #5 on: November 07, 2006, 09:53:02 am »
Yo, check the objects of the HTF version. They're all shifted over to the left and up, somewhat; some are in polygons, at least, and there are floating colliders.

Offline Wraithlike

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Re: Htf_Anaemic
« Reply #6 on: November 07, 2006, 05:54:19 pm »
I fixed the spawns on the htf and dm versions, shouls wotk fine now.

Offline Keron Cyst

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Re: Htf_Anaemic
« Reply #7 on: November 07, 2006, 07:25:07 pm »
Cool, *redl.

EDIT It's actually almost pitch-black on my monitor tho' :-X
« Last Edit: November 07, 2006, 07:26:52 pm by Keron Cyst »