Author Topic: New weapon brainstorming topic  (Read 10829 times)

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Offline Bgretydews

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Re: New weapon brainstorming topic
« Reply #20 on: November 11, 2006, 05:03:22 am »
He means its a primary and secondary weapon, Auto primary M79 bulletr sec
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Offline Sotija

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Re: New weapon brainstorming topic
« Reply #21 on: November 11, 2006, 06:34:35 am »
Some of these can be modded in, like the double-barreled shotgun and the jackhammer (Vltava made one for Trigger Happy). Here's some crap I whipped up w/o testing:
Code: [Select]
//Double Barreled Shotgun
[Desert Eagles]
Damage=135
FireInterval=0
Ammo=1
ReloadTime=95
Speed=100
Bulletstyle=3
StartUpTime=0
Bink=0
MovementAcc=3
//Jackhammer - can replace any auto: MP5, AK-74, AUG, M79, M249, Minigun, LAW, maybe chainsaw
[HK MP5]
Damage=110
FireInterval=15
Ammo=10
ReloadTime=95
Speed=137
Bulletstyle=3
StartUpTime=0
Bink=-30
MovementAcc=1
//Crossbow - can replace Ruger or SOCOM
[Ruger 77]
Damage=270
FireInterval=60
Ammo=6
ReloadTime=90
Speed=80
Bulletstyle=7
StartUpTime=0
Bink=10
MovementAcc=3
//Light Flamer - can replace any auto
[FN Minimi]
Damage=1000
FireInterval=8
Ammo=50
ReloadTime=250
Speed=105
Bulletstyle=5
StartUpTime=0
Bink=0
MovementAcc=2
That's what's possible so far. Don't ask for too much.

Thanks xtishereb :)

Offline ANdro!d

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Re: New weapon brainstorming topic
« Reply #22 on: November 11, 2006, 06:50:37 am »
I have another idea:

Injector:
It's a weap. to replace the soccom, reloads like spas and it fires a syringe that when hits an enemy, he starts to see all buried, running in circles until he's head explodes. The speed is like soccom, the clip size is six, and the damage depends on where the syringe hits the enemy. For example, if it hits the enemy's head, makes the bigger explosion of the head, if you hit the feet it makes the smallest explosion and it goes like that.
« Last Edit: November 11, 2006, 06:58:26 am by ANdro!d »
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Offline Will

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Re: New weapon brainstorming topic
« Reply #23 on: November 11, 2006, 06:55:17 am »
It's better to make the steyraug into a doublebarelled shotgun.

Quote from:  link=topic==1163245837


[Steyr AUG]
Damage=170
FireInterval=1
Ammo=2
ReloadTime=46
Speed=110
BulletStyle=3
StartUpTime=15
Bink=-500
MovementAcc=1

a small startup time , 2 bullets and fireinterval=1. That way it will shoot more pellets almost simultaneously. The reload needs to be tweaked tho because it's overpowered now but whatever

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Re: New weapon brainstorming topic
« Reply #24 on: November 11, 2006, 09:14:06 am »
Bouncing Larpa and Doomsday!

Offline BUKKAKE

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Re: New weapon brainstorming topic
« Reply #25 on: November 11, 2006, 12:51:04 pm »
Quad Minigun
its a backpack with 4 miniguns on it and 400 ammo :)

Rocket Chainsaw
its a chainsaw with a rocket on it, you can use it to fly around or you can throw it and it will rocket away and kill anything in its path :)

Offline papercut

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Re: New weapon brainstorming topic
« Reply #26 on: November 11, 2006, 02:37:34 pm »
FAMAE S.A.F.

20 round clip. notably faster, longer distance, and more accurate than the mp5. dangerously high bink. Same reload time as Steyr AUG.

PP-19 Bizon

64 round clip. Shoots as fast as steyr, accurate as steyr, and distance as steyr. Reloads as long as Ak74 and does the same damage as Minigun.
« Last Edit: November 11, 2006, 02:45:48 pm by papercut »
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Offline Raithah

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Re: New weapon brainstorming topic
« Reply #27 on: November 11, 2006, 07:08:35 pm »
Prototype Sonic Canon

8 round clip, fifteen second reload. It fires in a perfectaly straight line, having no regards towards gravity, and fires with one single bullet that is practicaly invisble (e.g. large distortions, but still less visible than a bullet). Liquifies Soldats on contact.

EDIT: It would also have a four second delay for shooting, that's crouched shooting, and would fire very slow. E.G. Quarter than a Deagle.
« Last Edit: November 12, 2006, 01:05:46 am by Raithah »

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Offline ANdro!d

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Re: New weapon brainstorming topic
« Reply #28 on: November 11, 2006, 07:17:53 pm »
And what about secondary fire, is it possible on soldat ? If not, it could be.
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Offline papercut

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Re: New weapon brainstorming topic
« Reply #29 on: November 11, 2006, 07:42:58 pm »
Think of cool ideas from games or from real life (Try to avoid futuristic non-existent weapons)

Also try to think of ways that the weapon could balance out. Like ways that would prevent the gun from being overused or underused. (avoid things like triple nuke launchers, and rapid fire snipers)

Everyones going to use that sonic cannon, no doubt.

Only weapon I have seen that has a secondary fire is the knife. If you dont count the buttstock bashing with the primaries as a secondary fire.
« Last Edit: November 11, 2006, 07:46:15 pm by papercut »
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Offline ThunderPantz

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Re: New weapon brainstorming topic
« Reply #30 on: November 11, 2006, 07:52:57 pm »
Winchester Model 70

A bit more damage than ruger, longer fire interval than the ruger, 3 shot clip, longer reload than ruger,
shoots faster than the ruger. Has short distance scope capabilities. Binks less than ruger.

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Offline Raithah

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Re: New weapon brainstorming topic
« Reply #31 on: November 11, 2006, 11:41:43 pm »
Hey, they do have sonic weaponry though. Praise Wikipedia !

Slightly more overpowered than the real world counterpart, but the XM wasn't really meant to be man portable. Or be able to move with it.

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.

Offline Keron Cyst

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Re: New weapon brainstorming topic
« Reply #32 on: November 12, 2006, 12:27:55 am »
Bouncing Larpa and Doomsday!
Haha, so true...

Offline Fishyyy

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Re: New weapon brainstorming topic
« Reply #33 on: November 12, 2006, 12:56:55 am »
how about backpack bombs n we can all b sucide bombers o.o
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Offline Mr. Domino

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Re: New weapon brainstorming topic
« Reply #34 on: November 12, 2006, 02:47:18 am »
how about backpack bombs n we can all b sucide bombers o.o

 [M79]

Offline The Red Guy

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Re: New weapon brainstorming topic
« Reply #35 on: November 12, 2006, 02:58:49 am »
how about backpack bombs n we can all b sucide bombers o.o

 [M79]
Yeah soldat already has lots of problems with that. >_<

Offline F3nyx

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Re: New weapon brainstorming topic
« Reply #36 on: November 12, 2006, 03:42:47 am »
Bouncing Larpa and Doomsday!

I used to love that game!  Though I never found out what a "larpa" actually is... just another language's word for "rocket"?

Offline Captain Ben

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Re: New weapon brainstorming topic
« Reply #37 on: November 12, 2006, 04:23:49 am »
An automatic sniper rifle with a low damage rate... like a socom with a 30 shto clip that can zoom.

Offline ElephantEater

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Re: New weapon brainstorming topic
« Reply #38 on: November 12, 2006, 05:29:03 am »
Bouncing Larpa and Doomsday!

Isn't that from Liero or something?

An automatic sniper rifle with a low damage rate... like a socom with a 30 shto clip that can zoom.

Way too overpowered. It'll be the new weapon for noobish campers. =S

Offline SDFilm

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Re: New weapon brainstorming topic
« Reply #39 on: November 12, 2006, 08:17:36 am »
I'm not sure where this would fit in balance against the saw, but some sort of sword would be cool.

Anyone know some good saw-sword mods out there?

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