Author Topic: POA Editor 0.4  (Read 21243 times)

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Offline Kazuki

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POA Editor 0.4
« on: April 16, 2006, 04:55:11 pm »
This content was originally posted by szevvy
---

OK, I'm just gonna put it up and we'll work out exactly how modified animations work as we go along. If you manage to break something, please tell me. If you're running the old one, then delete it.

What's new:

  • added new animations for Soldat 1.2
  • fixed backup and restore
  • added rotation function
  • image panning is now done via mouse
  • increased zoom
  • interface cleaned up
  • 'XP' style buttons
  • new help file
  • fixed a few file names
  • better design in setup box
  • disabled saving/backup/restore of .po files
  • spiffy new installer that adds shortcut to start menu!
Download: www.gamers-pit.com/szevvy/poa_editor_0.4.exe  (409 kb)

Oh, and READ THE HELP FILE! It's like a mini-tutorial for once.

Offline Kinky noob

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Re: POA Editor 0.4
« Reply #1 on: June 16, 2006, 03:05:49 pm »
Umm dude ur link dont work

Offline Spyder

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Re: POA Editor 0.4
« Reply #2 on: June 19, 2006, 10:48:39 pm »

Offline 13579

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Re: POA Editor 0.4
« Reply #3 on: July 12, 2006, 05:07:30 pm »
Dare I ask what a POA editor is?

Offline Evil-Ville

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Re: POA Editor 0.4
« Reply #4 on: July 13, 2006, 11:49:13 am »
Animation editor.
>:3

Offline Radical Terrorist

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Re: POA Editor 0.4
« Reply #5 on: July 25, 2006, 06:23:07 am »
You can edit preassigned anims like the action of rolling or stabbing a knife. I believe the POA was used in the Special Operations mod to change knife from stab to overhead slash? Good if you want to change action of using chainsaw into sword but I have used POA editor and it is touchy and tedious at best. You have to edit EVERY FRAME to the best of my knowledge in order to have a complete animation (and some animations are about 50 frames long!)
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Offline digitaldeath

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Re: POA Editor 0.4
« Reply #6 on: September 06, 2006, 05:05:44 pm »
I'm sure it's a bug, but when I view animations, and then select any left or right body parts, it actually highlights the opposite side ie. I select the left foot and it actually selects the character's right foot!
Will we see a fix for this?!

Regards,
Digi.

Offline Mistercharles

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Re: POA Editor 0.4
« Reply #7 on: September 06, 2006, 05:30:02 pm »
^I doubt anyone has the source code. szevvy is probably long gone from the community.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline digitaldeath

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Re: POA Editor 0.4
« Reply #8 on: September 06, 2006, 06:07:10 pm »
Oh! Damn!
This must be his homepage http://www.szevvy.net/ which has his email addy on it - so I may get in touch with him and see if he still has the source so I can continue work on it! :)

Regards,
Digi.

Offline Anna

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Re: POA Editor 0.4
« Reply #9 on: September 06, 2006, 07:22:13 pm »
That link doesn't work for me, it's also hosted here. Here is the source code (it's in C++).

edit: I meant the link in the first post (didn't notice Spyder's post).
« Last Edit: September 06, 2006, 08:09:48 pm by Anna »

Offline digitaldeath

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Re: POA Editor 0.4
« Reply #10 on: September 08, 2006, 01:34:36 pm »
Anna,
Weird, the link works for me fine. I'm on a Windows Mobile device and it works grand.
Thanks for the source, I must check it out and hopefully I can learn alot from it.

Regards,
Digi.

Date Posted: September 06, 2006, 08:49:43 PM
For those who are interested, I got in touch with Michael, the author of POA Ed and requested the source. He was most helpful and provided me with the following links:

Source:  http://www.szevvy.net/downloads/poa_04_src.zip

Binary: http://www.szevvy.net/downloads/poa_editor_0.4.zip

Regards,
Digi.

Offline ANdro!d

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Re: POA Editor 0.4
« Reply #11 on: September 08, 2006, 05:33:00 pm »
What's a source code ?
Check the fucking rules on sigs.

Offline xtishereb

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Re: POA Editor 0.4
« Reply #12 on: September 08, 2006, 05:38:32 pm »
It's the program before it's compiled into a binary (.exe) that can be run. The source code is provided so if you see something you want to add or fix you can do so easily. If you don't know C++ or want to mess with the program itself, just download the binary.

Also, this is a pretty cool program.
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Offline digitaldeath

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Re: POA Editor 0.4
« Reply #13 on: September 08, 2006, 07:09:25 pm »
Xtishereb, thanks.
Yeah, so basically if we had the source code for Soldat we'd all be happy guys (and gals).
I know that Soldat will be abandoned someday, I just hope that the source is released then we can build an open source community around it, making the game even better for everyone.

Regards,
Digi.

Offline ANdro!d

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Re: POA Editor 0.4
« Reply #14 on: September 08, 2006, 07:22:37 pm »
Soldat is a open source game, don't you know ?
Check the fucking rules on sigs.

Offline digitaldeath

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Re: POA Editor 0.4
« Reply #15 on: September 09, 2006, 04:32:44 am »
No it's not.

Regards,
Digi.

Offline cachiporrin

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Re: POA Editor 0.4
« Reply #16 on: March 12, 2007, 11:24:39 am »
I have a question, please
For EXample: i created an animation with the POA to dance, so,if i type /dance will i dance?

Offline jrgp

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Re: POA Editor 0.4
« Reply #17 on: March 12, 2007, 11:29:27 am »
I have a question, please
For EXample: i created an animation with the POA to dance, so,if i type /dance will i dance?
No. Those commands (what you type after /) are hard coded into the game and just by adding a dance animation won't create a command for it.
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Offline cachiporrin

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Re: POA Editor 0.4
« Reply #18 on: March 13, 2007, 07:43:44 pm »
Quote
No. Those commands (what you type after /) are hard coded into the game and just by adding a dance animation won't create a command for it.
Quote
so... what can i do with that animation?, can i replace the old animations?

Offline Toumaz

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Re: POA Editor 0.4
« Reply #19 on: March 14, 2007, 12:24:17 am »
Quote
No. Those commands (what you type after /) are hard coded into the game and just by adding a dance animation won't create a command for it.
so... what can i do with that animation?, can i replace the old animations?
Yep, that you could. In order for the animations to be usable online you need to use the exact number of frames in your animation as in the default one, however.
« Last Edit: March 14, 2007, 12:41:01 am by Toumaz »