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Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
in real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!
Or to make it like in counterstrike. Pistols and shield. That would work i think. Shield on if u dont shoot. Shield goes down when u shoot. How bout that???-blessing-
How about that the shield has a sertain amouth of "armor" wich will be seen in the ammo bar, as the sheild takes damage, the bar will go down and eventually itll break when it reaches zero....
Quote from: Zegovia on June 18, 2006, 10:51:03 amHow about that the shield has a sertain amouth of "armor" wich will be seen in the ammo bar, as the sheild takes damage, the bar will go down and eventually itll break when it reaches zero....yeah cos imagine how annoying it would be if youd just blasted someones shield but they managed to avoid the rest of your wrath until they'd 'reloaded' it then come back again.
Quote from: T-Bone on June 18, 2006, 09:03:10 amin real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!Here's an idea -- make the chainsaw the "shield." Make the actual saw part of the chainsaw deflect shots when being used. This will make the saw more useable both as an offensive and defensive weapon. Since it'd be running from the existing weapon, there wouldn't be an issues with removing/adding weapons, and it shouldn't be much to get a running chainsaw invincible, deadly land type properties.
The problem with that idea, though, is that it encourages players to use M79s, barrets, and autos
I AM A SMARTARSED PRICK OF A HUMAN BEINGI AM ALSO DOUCHEBAGGERY, AND I'M SPREADING
It would be abused, so no.
Quote from: jrgp on June 20, 2006, 03:18:03 pmIt would be abused, so no.Could you be a little more specific?
Sheild can be a secondary weapons though it needs to work along these lines:1) not unlimited2) the ammo bar may be around about 30-45 and for every bullet taken in, an ammo from the ammo bar of your shield goes down (2 goes down for deagles and 3 goes down for ruger) and for every nade/m79 explsion according to where is exploded, shield will take a bulk damage, ie. a large portion of your ammo bar goes down. Barret shots will penetrate shield, doing reduced damage to player (sorta the same with a barret shot going through multiple players, each doing less and less, though shield should absorb about 45-55% of the damage)3) once ammo bar is depleted, shield will have a 99999999 reload time, ie. it will take an eternity to reload4) once u pick up a flag, shield will be automatically dropped from your weapons slot whether is it primary or secondary5) anything hit from behind, shield ammo bar will not go down (unless its effected by splash damage) and player will take full damage
^ I heard it was 25mm. And ive never seen a tank with 10mm of armour
well, the soldat barret isnt very realistic nor as powerful, since a person who gets shot buy a bullet that already went through another person, he is damaged very little (less than half life taken down) ...
I don't know why, but I like shield as secondary weapon.I know it doesnt have sense in a 20th century soldier.But I would like a shield that can be destroyed after some hits or points of damage.Obviosly You must face the soldier that is trying to kill you.
the bulletproof vest bar should fill with however much protection the sheild will provide!
Quote from: a-4-year-old on June 25, 2006, 03:55:49 pmthe bulletproof vest bar should fill with however much protection the sheild will provide!How will it be then, when the player has both a BPV and a sheild? I think the sheild armor should be in the ammo bar...