Author Topic: shield as secundary weapon  (Read 8581 times)

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Offline Tallacaps

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shield as secundary weapon
« on: June 17, 2006, 09:01:29 pm »
 8)

I don't know why, but I like shield as secondary weapon.

I know it doesnt have sense in a 20th century soldier.

But I would like a shield that can be destroyed after some hits or points of damage.
Obviosly You must face the soldier that is trying to kill you.



Offline X-Rayz

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Re: shield as secundary weapon
« Reply #1 on: June 17, 2006, 09:08:46 pm »
Sounds good to me. Would it survive a m79 or rambo SHISHKABOOM arrow though? And it would be so that the shielder must press the shield buttong before the bullet hits.

Although, i could imagine it being...whatsitcalled...resigned or whatever the word is.

Offline vulbastick

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Re: shield as secundary weapon
« Reply #2 on: June 17, 2006, 09:15:50 pm »
that would be excellent - and its not wierd for a 20th C soldier - counter-strike has them :)

It could either not protect you from demolitions or get destroyed from demolitions and leave you with real low health. (More the former though)

Offline BondJamesBond

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Re: shield as secundary weapon
« Reply #3 on: June 17, 2006, 09:44:01 pm »
then you could cap real easy tho.. =\
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Offline Eagles_Arrows

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Re: shield as secundary weapon
« Reply #4 on: June 17, 2006, 10:06:18 pm »
If the shield can only block bullets and prevent partial damage from laws, m79s and nades, I'm all for it...

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Offline Mr. Jenkins

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Re: shield as secundary weapon
« Reply #5 on: June 18, 2006, 06:54:30 am »
Yeah this is great! And also you can't shoot while using it, that would be stupid. It would be like a vest, except alot more inconvenient to use. The more weapons the better!

Offline LaGuNaH

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Re: shield as secundary weapon
« Reply #6 on: June 18, 2006, 07:14:39 am »
Yeh this is realy great

Offline MofoNofo

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Re: shield as secundary weapon
« Reply #7 on: June 18, 2006, 07:32:40 am »
Meh, i might aswell post the images i made for bullet proof shield from old forums.




Offline Beasticly

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Re: shield as secundary weapon
« Reply #8 on: June 18, 2006, 07:45:35 am »
How about having a limited amount of time you can use the shield, before it has to "reload". Also, you could make it so when using the shield you move much slower, maybe at crouch speed and have less jets.

Offline a-4-year-old

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Re: shield as secundary weapon
« Reply #9 on: June 18, 2006, 08:25:40 am »
like when you click the sheild goes up to protect you for a long time then needs to "reload"? that would take atleast a bit of skill to use.
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Offline Beasticly

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Re: shield as secundary weapon
« Reply #10 on: June 18, 2006, 08:52:55 am »
Yeah, so you can't have people that just shield the whole map, grab the flag then run back and cap. Just like you don't want people to be able to shoot unlimited amounts of ammo.

Offline T-Bone

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Re: shield as secundary weapon
« Reply #11 on: June 18, 2006, 09:03:10 am »
in real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Mr. Domino

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Re: shield as secundary weapon
« Reply #12 on: June 18, 2006, 10:34:59 am »
in real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!

Here's an idea -- make the chainsaw the "shield." Make the actual saw part of the chainsaw deflect shots when being used. This will make the saw more useable both as an offensive and defensive weapon. Since it'd be running from the existing weapon, there wouldn't be an issues with removing/adding weapons, and it shouldn't be much to get a running chainsaw invincible, deadly land type properties.

Offline LaGuNaH

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Re: shield as secundary weapon
« Reply #13 on: June 18, 2006, 10:39:18 am »
or like invisible for but than with shield its only for 25 sec or something

Offline Zegovia

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Re: shield as secundary weapon
« Reply #14 on: June 18, 2006, 10:51:03 am »
How about that the shield has a sertain amouth of "armor" wich will be seen in the ammo bar, as the sheild takes damage, the bar will go down and eventually itll break when it reaches zero....

Offline Father Grigori

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Re: shield as secundary weapon
« Reply #15 on: June 18, 2006, 10:54:35 am »
Or to make it like in counterstrike. Pistols and shield. That would work i think. Shield on if u dont shoot. Shield goes down when u shoot. How bout that???
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Offline Mr. Domino

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Re: shield as secundary weapon
« Reply #16 on: June 18, 2006, 12:51:49 pm »
Or to make it like in counterstrike. Pistols and shield. That would work i think. Shield on if u dont shoot. Shield goes down when u shoot. How bout that???
-blessing-

I've not played Counter Strike, but wouldn't that lead to lots of turtle-ing while you wait with shield for your enemy to waste their ammo, then attack while he's reloading? I think the pace of the game would stall tremendously if there were something such as a default shield.

Offline Sotija

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Re: shield as secundary weapon
« Reply #17 on: June 18, 2006, 12:56:45 pm »
Just no in this game.It almost imblented on 1.2.1 but betatesters doesnt liked it....

I THINK.

Offline [R^M]TomaHawk

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Re: shield as secundary weapon
« Reply #18 on: June 18, 2006, 01:02:52 pm »
The shield should be the only weopan that you can kill someone with hand to hand combat.and i like who ever said press a button inorder for it to work.But it work like switch to shield when bomb hit's then switch to primary weopan and hose em down.

Offline CheeSeMan.

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Re: shield as secundary weapon
« Reply #19 on: June 18, 2006, 01:45:35 pm »
Suggestion: With shield your primary reloads while holding shield. This to me gives the shield a point (you pull it out when your barret reloads). However, it can't be too strong else it would be like an ownage material.
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Offline T-Bone

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Re: shield as secundary weapon
« Reply #20 on: June 18, 2006, 01:52:42 pm »
i dont think it could become ownage material, because the shield doesnt cover the entire body...you are still weak at the back....a grenade thrown behidn to roll underneath a guy with a shield would make hamburger out of him.  And this is to the original post....wouldnt it be the 21st century warrior, since 20th century was the nineteen hundreds
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline vulbastick

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Re: shield as secundary weapon
« Reply #21 on: June 18, 2006, 07:53:08 pm »
How about that the shield has a sertain amouth of "armor" wich will be seen in the ammo bar, as the sheild takes damage, the bar will go down and eventually itll break when it reaches zero....

yeah cos imagine how annoying it would be if youd just blasted someones shield but they managed to avoid the rest of your wrath until they'd 'reloaded' it then come back again.

Offline Zegovia

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Re: shield as secundary weapon
« Reply #22 on: June 19, 2006, 04:37:06 am »
How about that the shield has a sertain amouth of "armor" wich will be seen in the ammo bar, as the sheild takes damage, the bar will go down and eventually itll break when it reaches zero....

yeah cos imagine how annoying it would be if youd just blasted someones shield but they managed to avoid the rest of your wrath until they'd 'reloaded' it then come back again.

Aye... I was also being realistic, those riot sheilds cant take unlimited amounth of damage... and that "reload" idea dosent make any sense also....

Second, the sheild would be kinda useless against the ownage caliber shot from a barret! since it can pierce through a tank!

Offline a-4-year-old

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Re: shield as secundary weapon
« Reply #23 on: June 19, 2006, 07:15:36 pm »
in real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!
pretend it is too heavy and they need to put it down.
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Offline Lockand1oad

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Re: shield as secundary weapon
« Reply #24 on: June 19, 2006, 09:13:57 pm »
Sounds like a good idea, but instead of it destroying, the armor has to reload like a guns bullets so people cant have permanent shields like that one guy said. Also, mabye if you have the desert eagles, you can use one to poke "around" the shield and shoot at people, so like have one dude wit desert eagles in front then have everyone else behind him in single file wit shields over there head ready to jump out once their shield runs out of armor and kick some ass. With the armor drain, ability to move it around to defend different areas with the mouse, and the need to click to defend with it, mabye even if you make a swift jab up with the mouse and bash some poor sucker in the face with the shield. And make it one of those clear plastic like ones too.

Offline Beasticly

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Re: shield as secundary weapon
« Reply #25 on: June 19, 2006, 10:17:25 pm »
Being able to reload while having a shield would be a bad idea. People would just camp with the barret, take a shot then resheild.

Just thinking about it now, it would be very hard to implement into soldat, unlike a game like counter-strike you only have the 2d view point, so, again unlike counter strike you can't really have the shield covering parts of your body while you fire a pistol and then have it fully cover you when you're not firing anything.

For it to work, I feel the shield would have to be kind of like body armour, even with the shield on it's still possible to take damage to your body, but there's a less of a chance. Maybe the shield could have it's own damage bar, like body armour has atm.

Offline Juggernaut

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Re: shield as secundary weapon
« Reply #26 on: June 19, 2006, 10:28:39 pm »
in real lfe chainsaws dont reload, so igeuss it wouldnt be wierd to have a reloading shield. I actually like this idea...it would add a whole new strategy to the game, and it would be a whole new skill to develop!

Here's an idea -- make the chainsaw the "shield." Make the actual saw part of the chainsaw deflect shots when being used. This will make the saw more useable both as an offensive and defensive weapon. Since it'd be running from the existing weapon, there wouldn't be an issues with removing/adding weapons, and it shouldn't be much to get a running chainsaw invincible, deadly land type properties.

dude that's what i said on the old forum lol.

Offline T-Bone

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Re: shield as secundary weapon
« Reply #27 on: June 19, 2006, 10:49:02 pm »
but then this makes it goe back into the whole theory of having the shield do damage
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline YoMammasMamma

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Re: shield as secundary weapon
« Reply #28 on: June 19, 2006, 11:32:28 pm »
Hmmm...  While it has flaws, here's an idea on how to handle a shield item's durability/usage.

Instead of each shot doing such-and-such damage until the shield just breaks apart, it could be made so that too much force at once could break the shield.  That way, it would be sufficient for blocking light fire, but concentrated attacks would potentially break it.  M79 shells wouldn't penetrate the shield (the splash damage would pass through, though), while barrets, flamethrowers, and rambo bows would be able to penetrate it; all of them would place more significant stress on the shield than other weapons.

The problem with that idea, though, is that it encourages players to use M79s, barrets, and autos--the three big red flag wavers of Soldat weapon balance...
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Offline T-Bone

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Re: shield as secundary weapon
« Reply #29 on: June 19, 2006, 11:34:33 pm »
The problem with that idea, though, is that it encourages players to use M79s, barrets, and autos

That ALMOST summed up every gun in the game
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Meep.

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Re: shield as secundary weapon
« Reply #30 on: June 19, 2006, 11:37:47 pm »
The vest is good enough for me.  It doesn't seem necessary to add a sheild as a secondary.

Offline Plonkoon

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Re: shield as secundary weapon
« Reply #31 on: June 19, 2006, 11:39:39 pm »
What about us realistic mode nuts that dont get vests?   :P

Offline Meep.

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Re: shield as secundary weapon
« Reply #32 on: June 19, 2006, 11:44:12 pm »
I am a realistic mode nut  :P, but I don't really like sheilds for Soldat; not like this.

Offline Plonkoon

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Re: shield as secundary weapon
« Reply #33 on: June 19, 2006, 11:45:35 pm »
Me neither, but I couldn't leave realistic mode out of this argument.   8)

Offline Svirin Kerath

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Re: shield as secundary weapon
« Reply #34 on: June 20, 2006, 02:32:44 pm »
i think yomamma's idea about damage is best; lighter weapons could be deflected, but it might still take damage, so after a certain amount of light arms fire it would be unusable.

as for firing around it, the deagles wouldn't work because you need both hands X)
perhaps the MP5 would be the only one you could use to fire around it (also remeniscent of swat teams). when you switch to the shield you're able to fire around, but to reload you need to switch back to your weapon.

and another idea... when you're not using the shield and it's presumably on your back, mayhaps it would still act to defend your back...?
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Offline jrgp

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Re: shield as secundary weapon
« Reply #35 on: June 20, 2006, 03:18:03 pm »
It would be abused, so no.
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Offline Plonkoon

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Re: shield as secundary weapon
« Reply #36 on: June 20, 2006, 07:21:56 pm »
It would be abused, so no.

Could you be a little more specific?

Offline Beasticly

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Re: shield as secundary weapon
« Reply #37 on: June 20, 2006, 08:41:16 pm »
It would be abused, so no.

Could you be a little more specific?

People can camp with it, grab the flag and run back with it, ect. If MM was to implement it, I think it'd have to be pretty weak, or have disadvantages to using it.

Offline BooBoo McBad

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Re: shield as secundary weapon
« Reply #38 on: June 20, 2006, 09:06:31 pm »
Some ideas off the top of my head

- Shield = like vest armor durability, except you need to control it?
- Grenades explode when they hit it?Would it still insta-kill if so?

Offline Shivorken

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Re: shield as secundary weapon
« Reply #39 on: June 21, 2006, 02:32:21 am »
Sheild can be a secondary weapons though it needs to work along these lines:

1) not unlimited
2) the ammo bar may be around about 30-45 and for every bullet taken in, an ammo from the ammo bar of your shield goes down (2 goes down for deagles and 3 goes down for ruger) and for every nade/m79 explsion according to where is exploded, shield will take a bulk damage, ie. a large portion of your ammo bar goes down. Barret shots will penetrate shield, doing reduced damage to player (sorta the same with a barret shot going through multiple players, each doing less and less, though shield should absorb about 45-55% of the damage)
3) once ammo bar is depleted, shield will have a 99999999 reload time, ie. it will take an eternity to reload
4) once u pick up a flag, shield will be automatically dropped from your weapons slot whether is it primary or secondary
5) anything hit from behind, shield ammo bar will not go down (unless its effected by splash damage) and player will take full damage

^^ this shield is moderately balanced and is probably a good choice for a weapon slot. It does not make you invinsible and if ur faced with 2 chuggas or 2 barretards, you may still have a chance of dying. It involves good use and practise to not waste this shield
« Last Edit: June 21, 2006, 02:41:55 am by Shivorken »
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Offline T-Bone

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Re: shield as secundary weapon
« Reply #40 on: June 21, 2006, 02:34:24 am »
wow, i totally forgot about bulletproof vests( never have them in any games im in it seems)....this changes my opinions a little. Maybe only in certain game modes allow shield
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Zegovia

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Re: shield as secundary weapon
« Reply #41 on: June 21, 2006, 05:59:14 am »
Sheild can be a secondary weapons though it needs to work along these lines:

1) not unlimited
2) the ammo bar may be around about 30-45 and for every bullet taken in, an ammo from the ammo bar of your shield goes down (2 goes down for deagles and 3 goes down for ruger) and for every nade/m79 explsion according to where is exploded, shield will take a bulk damage, ie. a large portion of your ammo bar goes down. Barret shots will penetrate shield, doing reduced damage to player (sorta the same with a barret shot going through multiple players, each doing less and less, though shield should absorb about 45-55% of the damage)
3) once ammo bar is depleted, shield will have a 99999999 reload time, ie. it will take an eternity to reload
4) once u pick up a flag, shield will be automatically dropped from your weapons slot whether is it primary or secondary
5) anything hit from behind, shield ammo bar will not go down (unless its effected by splash damage) and player will take full damage

Or in even better, THE SHIELD BREAKS when its armor reaches Zero, render it useless, the player then be holding a shattered sheild in his hands and have to throw it away...

And dude! a barret can pierce through 10mm tank armor, i dont really think a riot sheild would be able to stand against that! so the modified damage would be quite suficent to care about....

Also, a riot sheild is quite cumbersome and heavy, i suggets that you run slower with it...

Offline SDFilm

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Re: shield as secundary weapon
« Reply #42 on: June 21, 2006, 06:04:16 am »
^ I heard it was 25mm. And ive never seen a tank with 10mm of armour   ;D

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Offline Zegovia

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Re: shield as secundary weapon
« Reply #43 on: June 21, 2006, 06:10:40 am »
^ I heard it was 25mm. And ive never seen a tank with 10mm of armour ;D

Ah crap, looks whos more informed this time, or did you go wiki to find it out? ;)

haha just kiddin man! ;D

Nevertheless, the barret pwns through tank armor like a hot knife through Buttah!

Offline SDFilm

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Re: shield as secundary weapon
« Reply #44 on: June 21, 2006, 06:14:47 am »
I didn't wiki it, I'm just a 'gun nut'   ::)

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Offline Shivorken

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Re: shield as secundary weapon
« Reply #45 on: June 23, 2006, 04:43:07 am »
well, the soldat barret isnt very realistic nor as powerful, since a person who gets shot buy a bullet that already went through another person, he is damaged very little (less than half life taken down) ... so yeh ... it cant even go through flesh like butter, not to mention a shield.
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Offline DeMo

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Re: shield as secundary weapon
« Reply #46 on: June 23, 2006, 02:44:20 pm »
The shield was the most stupid thing added to Counter-Strike.
Soldat is not CS (thank god), so please... no damn shield in this game.

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Offline Mr. Jenkins

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Re: shield as secundary weapon
« Reply #47 on: June 23, 2006, 05:16:19 pm »
No no no!  >:(
 
The shield would be a secondary weapon, so that you need to switch weapons to be able to use it. And it should have half of your health before it breaks. Good? Good.

Quote
well, the soldat barret isnt very realistic nor as powerful, since a person who gets shot buy a bullet that already went through another person, he is damaged very little (less than half life taken down) ...

That's actually not true. How else do you think people get double or triple kills with the barret? The bullet does kill after going through someone first. But I think it doesn't kill if it goes through a teammate first.

Offline -WildBill-

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Re: shield as secundary weapon
« Reply #48 on: June 23, 2006, 09:04:53 pm »
I dont really like the whole reload idea... like I think you should just be able to click to put it up, but you move at crouch speed, and click again to put it back down so you run at full speed. and you could only be protected by the front of the shield, which would be whatever direction youre facing, so like people could hit you from behind.

also, I think explosions of all kinds should be able to penetrate the shield, but maybe only do like half damage to the person holding it. so nades and things could blow you back or mayeb even knock it out of your hand.

and lastly, maybe like bullets could bink off the shield if the angle is just small, rather than like dead on.
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Offline Tallacaps

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Re: shield as secundary weapon
« Reply #49 on: June 23, 2006, 09:41:41 pm »

It would be  fun if some bullets that hit the shield bounce with the shield and make smaller damage to enemy players.

Offline GUNDAM_SEED

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Re: shield as secundary weapon
« Reply #50 on: June 24, 2006, 03:02:24 pm »
wat  if u shoot it when u try to shoot some 1 else

Offline boer

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Re: shield as secundary weapon
« Reply #51 on: June 24, 2006, 06:23:15 pm »
If few things I'd like to say :
bullets should be slowed down by the shield( like if the shield was another player) or even richochet when hittin by extreme angles.

Maby the shield should have inertia in the sense that it cant be positioned instantly, or it could be stuck vertically, so that it only covers the sides of the soldier, and then the soldier cant lift it up.

Shield only, not with another secondary, but if you attack with it, you actually defend ( the shield is 'engaged') , this should be used up like jetfuel.

And lastly, you cant go prone with shield, and it slows you down when engaged, so no shielded supermen!

So you'd have to be very tactical with the shield to be of any real advantage.

Offline Gore

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Re: shield as secundary weapon
« Reply #52 on: June 24, 2006, 07:57:53 pm »
8)

I don't know why, but I like shield as secondary weapon.

I know it doesnt have sense in a 20th century soldier.

But I would like a shield that can be destroyed after some hits or points of damage.
Obviosly You must face the soldier that is trying to kill you.



Sounds like a very stupid idea.

Offline Eden

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Re: shield as secundary weapon
« Reply #53 on: June 25, 2006, 03:30:33 pm »
I think the shield should have a small Bink-ish effect a few seconds after use, this would stop people just hiding behind it all the time and then poping out from behind it and spraying people :p
Is that what you ordered?

Offline Mipit

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Re: shield as secundary weapon
« Reply #54 on: June 25, 2006, 03:43:32 pm »
I would see as the shield would be acivated by clicking and crouching so your movment and jumping is limited. also the shield would "drain" it you hold it out to long. also if the shield gets a direct hit by a nade law or m79 it would be destroyed but your character would roll backwars like if your running backwards and you press crouch. so M79s wouldent be obsolete because it took to long to reload and the guy who got hit couldent kill him.

Offline a-4-year-old

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Re: shield as secundary weapon
« Reply #55 on: June 25, 2006, 03:55:49 pm »
the bulletproof vest bar should fill with however much protection the sheild will provide!
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Zegovia

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Re: shield as secundary weapon
« Reply #56 on: June 26, 2006, 08:25:19 am »
the bulletproof vest bar should fill with however much protection the sheild will provide!

How will it be then, when the player has both a BPV and a sheild?  :-\

I think the sheild armor should be in the ammo bar...  ::)

Offline freestyler

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Re: shield as secundary weapon
« Reply #57 on: June 26, 2006, 09:22:53 am »
Imo shield should be available to use only when you crouch.

Offline a-4-year-old

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Re: shield as secundary weapon
« Reply #58 on: June 26, 2006, 09:53:08 am »
the bulletproof vest bar should fill with however much protection the sheild will provide!

How will it be then, when the player has both a BPV and a sheild?  :-\

I think the sheild armor should be in the ammo bar...  ::)
the overall sheild and bpv protection will be added together, if you have ever played rs on voland you would have seen when the reg poly gives people 101% heath, and the bar shows no health? it would be kind of like that.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline viggoloniggolo

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Re: shield as secundary weapon
« Reply #59 on: June 26, 2006, 05:55:04 pm »
you have a shield and you can use only pistol *like in cs* lol

thinking about the speed decrease...

talking about shields, there should be a buy menu 4 soldat and u can buy kevlar vests or smth...

Offline jbigz

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Re: shield as secundary weapon
« Reply #60 on: June 26, 2006, 07:16:41 pm »
ROFL a buy menu for soldat? hell no, i dont want to have to save up to buy weapons lol... i dont think anyone would. and buying bullet proof vests at spawn? hella cheap.

okay about the shield. nice idea. but just wouldnt fit into the fast paced action of soldat. people want to shoot gay m79 grenades, not hide behind a shield that wont protect from them. I, personally, wouldnt waste my secondary on an item that cant do damage. when im out of my primary, i always want another weapon. say if your using Steyr AUG and you loaded someone with lets say 10 bullets and u missed the rest. you dont want to switch and find you you have a shield, you want a pistol to finish them off. i dont see how a shield will fit in with guns and knives. unless you can hit with it, but no, you should not be abel to do that.

Offline d3LliRvM Kordia

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Re: shield as secundary weapon
« Reply #61 on: June 27, 2006, 04:36:22 pm »
I like this idea,since soldat has weapons are not too...tactical(I don't know if you understand me)
For example in CTF you can protect the flag carrier with shield.

I like it!


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Re: shield as secundary weapon
« Reply #62 on: June 28, 2006, 04:48:16 pm »
i think that you should have a certain amount of kill points sort of like advanced mode but just for the sheild. That or either its a rare pickup like flame god mode and crap.

Offline X-Rayz

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Re: shield as secundary weapon
« Reply #63 on: June 28, 2006, 08:15:25 pm »
Okay, heres how i think it should be....

1) It can only sustain so muich damage, and a direct m79 bullet or grenade would destroy the shield and take away half your health. - This would strengthen #2...i think...

2) It has to reload. - So that people cant just run around with it, capping, capping, capping.

3) No shooting with it.

4) Its a secondary weapon. If it was a pick-up then it would be made useless (if these rules were inforced) because a guy with a vest can still shoot.

Offline kalatix

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Re: shield as secundary weapon
« Reply #64 on: June 28, 2006, 08:29:55 pm »
I like this idea a lot, having a shield (that you can bash with, but it only does as much ad bare-handed bashing?)

But it would be a real problem in CTF. Maybe it should be disabled for that? And no use while prone, to prevent barret-camping-shielding.
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Offline Dev1200

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Re: shield as secundary weapon
« Reply #65 on: June 28, 2006, 11:21:37 pm »
Awsome idea, but explosives like the m79 gernade, regular gernades, or law shots should just kill the person.  It's like hiding behind a tree in the fire  ::)

Offline The Chapter

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Re: shield as secundary weapon
« Reply #66 on: June 30, 2006, 10:32:23 am »
Omg. How bout this. Barret could pierce, along with M79, Its realistic. An M79 could rip apart the shield and wound the carrier. Yes, It would slow down the player, by almost a quarter (Or more) so you cannot Run, Get flag and cap with you just aiming towards the fire. The shield should have a life bar like the vest, Small arms (Like Steyr, Since it doesn't have the highest calibur and etc.) Would effect it, a little. But you also have to think about the programming. It would be a hassle to create and such. I like the idea but I think it'd be better as a mod.