Poll

Is this idea good?

After shot speed and other changes, this idea could improve soldat.
This idea is not what soldat needs because it m79 should be short range.
I think this idea isn't good for a different reason.
I think the m79 should be left alone, period.
I'm not really sure..
I'm just marking something so I can see the poll results.

Author Topic: m79 idea  (Read 15404 times)

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Offline Noz

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Re: m79 idea
« Reply #20 on: November 17, 2006, 01:58:40 am »
Hey buddy, the entire point was reducing the damage to 80% would be STUPID because a SPAS hit does 99% at point blank and doesn't need 3 seconds before it's next shot. The part of the barret is because this idea is to make a the M79 a LONG RANGE WEAPON. Why would you use the M79 as a long range 1-hit kill when the barret is MUCH BETTER AT DOING THAT. Try thinking about how these things might actually effect weapon balance before simply supporting the first unique/different idea that shows up.

Offline F3nyx

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Re: m79 idea
« Reply #21 on: November 17, 2006, 02:13:42 am »
This isn't about making the M79 a long range weapon -- that's ludicrous.  It's about making it a medium range weapon.

Quote
You complain that the SPAS would be more effective at close range, and the Barrett would be more effective at long range -- do you realize that this is true for every single primary, except the current M79?  The SPAS and the Barrett represent the two extremes -- if any weapon can consistently defeat the SPAS at close range, or the Barrett at longe range, something's wrong.
« Last Edit: November 17, 2006, 02:15:41 am by F3nyx »

Offline popsofctown

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Re: m79 idea
« Reply #22 on: November 17, 2006, 09:13:03 am »
could start giving off tiny sparks or smoke puffs when it's reached explosive range?

sparks... i like sparks...
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Offline Noz

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Re: m79 idea
« Reply #23 on: November 17, 2006, 04:17:24 pm »
This isn't about making the M79 a long range weapon -- that's ludicrous. It's about making it a medium range weapon.
M79 is already a medium range weapon tex.

Offline F3nyx

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Re: m79 idea
« Reply #24 on: November 17, 2006, 04:56:23 pm »
M79 is already a medium range weapon tex.
Currently, it's short-to-medium range, and less skilled users get almost all of their kills at point-blank range.

If you think the M79 is mainly used as a medium-range weapon, you're not playing online very much.

Offline Death MachineX350

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Re: m79 idea
« Reply #25 on: November 17, 2006, 05:04:42 pm »
SPARKS FTW!

Offline Avis

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Re: m79 idea
« Reply #26 on: November 17, 2006, 05:33:06 pm »
Hehe, yeah.
I think the biggest problem is that many m79ers are killing people in low-range which is annoying and frustrating.
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Offline popsofctown

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Re: m79 idea
« Reply #27 on: November 17, 2006, 06:10:31 pm »
Yes, this fix makes the m79 a medium range weapon like it should be.  Higher splash damage is a good solution too, but it causes a lot of kamikaze noobs to pop up.  m79 shot speed, i think, could be slightly increased to counterbalance the airtime requirement, making fans of skillful m79 usage very happy.
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ArmedManiac

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Re: m79 idea
« Reply #28 on: November 17, 2006, 07:34:50 pm »
I think this will force people to use it longer range making less m79 noobs, and the m79 noobs realizing the error of their ways of making even them happy.

Offline Noz

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Re: m79 idea
« Reply #29 on: November 17, 2006, 08:18:20 pm »
If you think the M79 is mainly used as a medium-range weapon, you're not playing online very much.
If you think otherwise, you must only play on public servers. When playing with people who actually don't suck, no one would ever let a person with an M79 get close enough to pull off a point-blank shot and will more than likely kill them before they get within half a screen of them.

The only reason people seem to think M79 is the most overpowered thing ever, is because, since most people here only play on public servers where games can average 6vs6 where no one knows how to play, it can get pretty annoying when 6 people shoot at you with an M79, or any gun for that matter, at once. I'm sure if you payed attention and weren't completely biased against the M79, you would notice that the smaller the games, the less of a hassle people with M79s are because there aren't a dozen shooting at you at the same time. TRY THIS EXPERIMENT: maybe if your "charge headlong in the guy with the grenade launcher" plan seems to get you killed a lot, stop doing it and don't let people using M79 near you. Since almost everyone on publics servers suck, they will more than likely miss trying to shoot up at you.
« Last Edit: November 17, 2006, 08:24:32 pm by Noz »

Offline popsofctown

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Re: m79 idea
« Reply #30 on: November 17, 2006, 08:58:16 pm »
for one thing, if its always possible to keep certain people away from u, no one would ever use the saw.

Date Posted: November 17, 2006, 08:52:42 PM
second off, if there was a sticky saying that weapon balance now focuses completely on games with few people, i missed it.
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Offline Noz

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Re: m79 idea
« Reply #31 on: November 17, 2006, 10:49:24 pm »
for one thing, if its always possible to keep certain people away from u, no one would ever use the saw.
That might be why no one does.

Offline popsofctown

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Re: m79 idea
« Reply #32 on: November 17, 2006, 11:36:14 pm »
Well, Noz, we disagree.  I respect your opinion.  I think the issue of whether or not the m79 should be left alone is not the point of this thread.. it's whether those who want the m79 would like my idea.  Maybe u should set up another topic with a title along the lines of "should the m79 be left alone?"
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Offline F3nyx

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Re: m79 idea
« Reply #33 on: November 18, 2006, 02:54:38 am »
If you think otherwise, you must only play on public servers. When playing with people who actually don't suck, no one would ever let a person with an M79 get close enough to pull off a point-blank shot and will more than likely kill them before they get within half a screen of them.

The only reason people seem to think M79 is the most overpowered thing ever, is because, since most people here only play on public servers where games can average 6vs6 where no one knows how to play, it can get pretty annoying when 6 people shoot at you with an M79, or any gun for that matter, at once. I'm sure if you payed attention and weren't completely biased against the M79, you would notice that the smaller the games, the less of a hassle people with M79s are because there aren't a dozen shooting at you at the same time. TRY THIS EXPERIMENT: maybe if your "charge headlong in the guy with the grenade launcher" plan seems to get you killed a lot, stop doing it and don't let people using M79 near you. Since almost everyone on publics servers suck, they will more than likely miss trying to shoot up at you.

I'm quite familiar with how to fight an M79 user.  In a deathmatch, I have no problem with the M79.  However, CTF forces a certain amount of rushing.

Anyway, if people are already using it at medium range, this change won't have any effect, right?

Offline Noz

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Re: m79 idea
« Reply #34 on: November 18, 2006, 02:03:16 pm »
Anyway, if people are already using it at medium range, this change won't have any effect, right?
People back away from M79 users because they will die in a close range fight. It only a medium range weapon because it is so useful at close ranges. If this particular idea were impletemented, the best defense against someone with an M79 would be to get as close as possible to them. Getting closer to someone to take less damage should never be the case with any weapon, regardless of how good an idea it may seem. Any weapon can seem "overpowered" if it is overused. If you were playing a game and kept dying because 7 guys with MP5s kept focussing their fire on you and killing you, you'd probably think it's overpowered too.

To the poster of the topic: I at least respect you for trying a different idea and then not getting upset when it gets negatively criticised. And I never said M79 is perfectly balanced. It isn't. It's reload time is too short. If someone is using it to ward you off, if they shoot and miss 3 seconds isn't quite enough time to close the gap and kill them. This situation really only happens in small spaces or when trying to maneuver around large objects, but considering M79s are almost exclusively used in those kind of places, it's a fairly large problem.

Offline popsofctown

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Re: m79 idea
« Reply #35 on: November 18, 2006, 02:21:08 pm »
Noz, you said that you can keep people from getting close range to you.  If thats the case, then people wont be able to get close enough to my m79 to lower the damage.  m79 's will back away and keep the enemy in prime range.  And since someone using, say, a steyr knows that the m79 will back away from them, they will instead back away further and bink. 

Date Posted: November 18, 2006, 02:17:06 PM
If the arming time was made too large, there could be the problem of a "blind spot" close to the m79, but if it isn't that long it won't become a problem
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Offline F3nyx

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Re: m79 idea
« Reply #36 on: November 18, 2006, 03:18:17 pm »
If this particular idea were impletemented, the best defense against someone with an M79 would be to get as close as possible to them. Getting closer to someone to take less damage should never be the case with any weapon, regardless of how good an idea it may seem.

Um, this happens all the time.  If you're up against a Barrett or Ruger, you have to get close to have an advantage.

Offline Mr. Domino

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Re: m79 idea
« Reply #37 on: November 18, 2006, 03:22:06 pm »
If this particular idea were impletemented, the best defense against someone with an M79 would be to get as close as possible to them. Getting closer to someone to take less damage should never be the case with any weapon, regardless of how good an idea it may seem.

Um, this happens all the time.  If you're up against a Barrett or Ruger, you have to get close to have an advantage.

Those weapons don't get weaker as a result but just lose their firing range advantage. All bullets lose power as they travel.

Offline Drakor

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Re: m79 idea
« Reply #38 on: November 19, 2006, 07:47:02 am »
If you think otherwise, you must only play on public servers.

Ok, now this line right here is something that pisses me off. Feel free to skip over this rant, but I feel like it's something that needs to be said.

*****************Rant begins.

If you look at the size of the pub community, and compare it to the clanner comunity, You'll find that the pub is larger. Ergo, the public's oppinion is more Important than the Clanners oppinion. Simple right? So No using the goddamn excuse that 'It's Different in Clanwars' Cause You could always use The current ballance, and never switch, If it's fine the way it is.

And I've noticed that the clanners always think their oppinions are the last rule, and act all 'supreme' and as if, 'Oh well He's a claner! Lets drop all ideas!' is what should be going through our heads. Well here's something for yeh, Any claner: Your oppinion is welcome, But DON'T you DARE Try and force it. For one thing, Are you sure that's what all the other clanners think? Cause you could actually be alone in thinking that, but we'll never know, because claners dont regularly visit here do they?

That brings up another point, It's obvious you all dont care that much about the ballance, I mean, if you DID then you'd all be here, sharing your oppinions. But until they all show their faces,  we can only assume they have no oppinion on the matter, at least for the time being. Once you see a claner with an oppinion on the matter, tell him to post.

The final thing that really pisses me off is this: clanners use the excuse that the problem is only in pub servers. Well who the hell do you think is talking about the ballance here?!

I mean, just think about this here: Pub ballance *%&@'d up. Clanner ballance Fine. Pub players agrivated, and start arguing about ballance. Clanners meanwhile keep obliviously playing in their little world. Pub players make suggestion that could work and fix the pub ballance. One clanner stumbles across the ballance fourms. Claner sees idea, and doesn't like it. Clanner states he doesn't like idea, then attacks it with the same reason, no matter what the problem: "It's Different in ClanMatches."

*******************Rant over, helpfull information/options time.

In all honesty,  I think this idea is good, because any good m79 worth his salt can pull off a medium range shot. This wouldnt come into play, except with those who get you at point blank range. And even then, they could still switch to socom and win, If they had any brains.

What about increasing the damage though? to 90% at true point blank, and down to about 75% at half an inch away erm... I mean on the moniter? That would take care of Noz's complaint of getting close as you can, while still making it effective at squelching point-blankedness.

Also Noz, as I stated in the rant, One or two quick socom shots would still finish off anyone who was hit at close range. Or a knife throw, or a nade, or a chainsaw, or a law shot, or anything really...
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Offline popsofctown

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Re: m79 idea
« Reply #39 on: November 19, 2006, 11:28:07 am »
If it ever truly comes down to the point when the balance will have to only work for pubs or only work for clan wars, i think the balance should favor pubs, because clan wars people, who are deep into soldat, can just make a mod that works better for them
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