Author Topic: DM Easter Island  (Read 9002 times)

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Offline Avarax

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Re: DM Easter Island (updated!)
« Reply #20 on: November 18, 2006, 11:20:10 am »


Nominated for the Map of the Week Award by comittee member Eagles_Arrows
(MotW 13.11.06 - 19.11.06)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Rahaiz

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Re: DM Easter Island
« Reply #21 on: November 22, 2006, 02:20:31 pm »
Really nice.
Would be great to adapt this to CTF.
Rahaiz // Raezzt
French Community Administrator and Team France Leader.

Offline h.e.l.i.x

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Re: DM Easter Island
« Reply #22 on: November 22, 2006, 03:14:25 pm »
nice, the custom scenery looks nice too

Offline Eagles_Arrows

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Re: DM Easter Island
« Reply #23 on: November 22, 2006, 05:53:52 pm »
Ahh, I'm quite disappointed that this has lost the MOTW (13.11.06 - 19.11.06), though I agree that it has some faults, gameplay-wise.  It still looks nice. 

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Doomion

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Re: DM Easter Island
« Reply #24 on: November 26, 2006, 04:14:11 pm »
wow this is really good. and the scenery is awesome    :D

Offline VirtualTT

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Re: DM Easter Island
« Reply #25 on: November 26, 2006, 06:13:45 pm »
Quote from: Avarax
-awfull background, bullets can't be seen in some spots
-pointless cave system
-scale of the tiki heads shouldn't be that different
-slows even good computers

Summarized, this map is rather a piece of art than a map. The visuals are astonishing and original, so is the idea. The bright background made gameplay pretty bad though, bullets are hard to see, and the Cambodia like cave system in the lower right corner is totally unnecessary. Also, some of the playtesters were disturbed while playing by a tiny number of frames per second.
I can't agree with most of this post...  :'(
Cave system is quite simple compared to  Cambodia: it's just a bit more complicated then arena2 for example... And it really makes gameplay much varied and makes map suitable for allmost any weapon including m79 or even chainsaw... Any map needs some fency structures... It's good contrast to spray-ground above...
This explains that difference in size of tiki heads...
This map runs absolutely smoothly even on my old desktop with Radeon9600XT...
The background seem to be weak point of my map  :( ... However it correspond to photos i used to make the map... So I just can recomend to use some weapon mod...

I've already made ctf map with similar style.