Poll

Bonus frequency?

1
15 (29.4%)
2
12 (23.5%)
3
6 (11.8%)
off.
18 (35.3%)

Total Members Voted: 49

Author Topic: SF.com server question: bonus frequency?  (Read 2535 times)

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Offline FliesLikeABrick

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SF.com server question: bonus frequency?
« on: November 18, 2006, 05:03:10 pm »
I think it adds quite a bit to the gameplay to have bonuses enabled, but I only discovered this after I left them on by accident in the SF.com server. 

Right now the bonus frequency is set at 2.  I'm for either 1 or 2, probably not 3 but I definitely think they should be there.

Offline Chakra

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Re: SF.com server question: bonus frequency?
« Reply #1 on: November 18, 2006, 05:06:10 pm »
1 methink. I love bonuses, but they're extra special when they're rare and unexpected.
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Offline Sebastian

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Re: SF.com server question: bonus frequency?
« Reply #2 on: November 18, 2006, 06:18:22 pm »
Yeah, '1' as frequency is perfect... I hope the custom maps contain bonuses-spots though, and if so, hopefully well placed. Could be handy to check before adding a custom map to the server.

Offline Plonkoon

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Re: SF.com server question: bonus frequency?
« Reply #3 on: November 18, 2006, 06:28:26 pm »
Either 1 or 2, I usually play realistic and bonuses are just about the only reason I play normal mode occasionally.

Offline xurich

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Re: SF.com server question: bonus frequency?
« Reply #4 on: November 18, 2006, 08:12:31 pm »
I usually play clan wars where there aren't any bonuses, so it's a nice variety to have them enabled once in a while. I wouldn't mind bonus frequency being set at 1 but definitely not any higher.

Offline The Red Guy

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Re: SF.com server question: bonus frequency?
« Reply #5 on: November 18, 2006, 08:14:32 pm »
Definitely one, think of it as something super ultra rare and special.

Offline Toumaz

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Re: SF.com server question: bonus frequency?
« Reply #6 on: November 19, 2006, 02:14:34 am »
One or two... more like one actually.

Offline Demonic

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Re: SF.com server question: bonus frequency?
« Reply #7 on: November 19, 2006, 03:54:06 am »
Two - if you add any of my maps and I happened to forgot adding a bonus spot, beep me on IRC and I'll fix that.

Also, add bullet time alongside bonuses? ;)

Offline CheeSeMan.

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Re: SF.com server question: bonus frequency?
« Reply #8 on: November 19, 2006, 04:48:30 am »
Yep berserker mode with the minigun :P XD
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Offline a-4-year-old

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Re: SF.com server question: bonus frequency?
« Reply #9 on: November 19, 2006, 07:39:27 am »
noobface's beserker ruger was enough to make me hate bonuses for the rest of my life :(
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline JayBee

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Re: SF.com server question: bonus frequency?
« Reply #10 on: November 19, 2006, 08:26:13 am »
1 or 2

I voted 2

Also, although you already know this Brick: the flamethrower is absolutely useless right now.
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Offline a-4-year-old

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Re: SF.com server question: bonus frequency?
« Reply #11 on: November 19, 2006, 08:44:05 am »
yeah but you get invincibility, its an easy trade for a secondary weapon
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Toumaz

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Re: SF.com server question: bonus frequency?
« Reply #12 on: November 19, 2006, 09:12:34 am »
yeah but you get invincibility, its an easy trade for a secondary weapon
I'd rather have any secondary weapon than the friggin' flamer. But that's just me.

Also, although you already know this Brick: the flamethrower is absolutely useless right now.
I agree to that too.

Offline Sotija

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Re: SF.com server question: bonus frequency?
« Reply #13 on: November 19, 2006, 09:25:12 am »
I think 1 is better than Nothing.I love when the bonuses are in the server.

Offline FliesLikeABrick

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Re: SF.com server question: bonus frequency?
« Reply #14 on: November 19, 2006, 09:58:18 am »
1 or 2

I voted 2

Also, although you already know this Brick: the flamethrower is absolutely useless right now.
I thought so too... but then I used it the next night and it worked normally.  It appears to be some sort of intermittent bug.  It definitely works right some of the time

Offline a-4-year-old

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Re: SF.com server question: bonus frequency?
« Reply #15 on: November 21, 2006, 05:49:25 pm »
yeah but you get invincibility, its an easy trade for a secondary weapon
I'd rather have any secondary weapon than the friggin' flamer. But that's just me.
Its like a saw combined with a soccom! you can get kills with it, seriously.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline homey188

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Re: SF.com server question: bonus frequency?
« Reply #16 on: November 21, 2006, 07:05:44 pm »
Yeah, I got a few flamer kills today.
Bonuses are fun, 1-2 sounds like a good number.

Offline blackdevil0742

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Re: SF.com server question: bonus frequency?
« Reply #17 on: November 22, 2006, 03:54:43 am »
Bonuses should be in and 2 it should be ;)

OBEY!!!

Offline Death MachineX350

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Re: SF.com server question: bonus frequency?
« Reply #18 on: November 22, 2006, 11:01:02 am »
2. CLuster Nades FTW!!!!!!!!!!!!

Offline BondJamesBond

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Re: SF.com server question: bonus frequency?
« Reply #19 on: November 23, 2006, 12:35:47 am »
Keep'em off because it's just too 'fantasy-like' ..... (?)
The computer is a moron.
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