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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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As de Espada
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Suowarrior
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DM_Blaze ~ A Ghost of Soldat Past
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Topic: DM_Blaze ~ A Ghost of Soldat Past (Read 2880 times)
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Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
DM_Blaze ~ A Ghost of Soldat Past
«
on:
November 20, 2006, 05:24:23 pm »
It's been quite a while since I last made a map - Soap sent me some kickarse textures, so I'm back, atleast for the time being. This map is a remake of an older DM map, I'm pretty sure the lot of you can guess it by the layout.
Screens:
One
||
Two
||
Three
Download:
Click
Logged
And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
PapaSurf
Inactive Staff
Soldier
Posts: 202
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #1 on:
November 20, 2006, 08:24:14 pm »
w00t, a remake of my favorite default map!
That looks ace dude. It's kinda low-poly but it has a fresh look to it while retaining the simplicity of storm.
Logged
Check out my new
shamelessly self promoted
mod
HERE
Mistercharles
Veteran
Posts: 1371
+
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #2 on:
November 20, 2006, 09:15:39 pm »
An interesting take on a classic, but I'm still in love with the orginal feel.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Spyder
Soldier
Posts: 245
Member Since 19 Oct 2002
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #3 on:
November 20, 2006, 11:45:04 pm »
nicely done
one question tho, why didn't you finish closing the roof part
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ultraman
Flagrunner
Posts: 797
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #4 on:
November 21, 2006, 03:14:22 am »
Very nice, the tunnel looks very 3D. And all with 161 polygons.
8/10 because I don't really like the crate scenery and the top roof part looks strange and finished.
Overall, good work.
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Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #5 on:
November 21, 2006, 07:03:50 am »
There is no tunnel, this map is one route only - that there is merely an added visual effect, to see what I could get out of this texture. I didn't make a roof because I felt it's unneeded - it's not like you can jump that high.
Logged
And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
DragonSlayer
Soldat Beta Team
Camper
Posts: 422
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #6 on:
November 21, 2006, 08:29:41 am »
Very nice remake, makes me want to play Storm too.
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AE/DragonSlayer
Death MachineX350
Camper
Posts: 492
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #7 on:
November 21, 2006, 09:31:12 am »
Gj. It will be added to my ginormous collection of maps.
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Avarax
Veteran
Posts: 1529
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #8 on:
November 21, 2006, 09:41:10 am »
i don't like it, optics are plain, gameplay is... midair chaos... never liked stormtype maps
Logged
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #9 on:
November 21, 2006, 01:27:39 pm »
You trenchwar hater ;Q
I'll try to make the bots behave a bit more realistic on this one
Another good work.
Logged
So you think you can waypoint?
Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: DM_Blaze ~ A Ghost of Soldat Past
«
Reply #10 on:
November 22, 2006, 02:46:16 am »
Bam. Re-download, map waypointed by KC
Logged
And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
DM_Blaze ~ A Ghost of Soldat Past