Author Topic: dm/htf_wetlands  (Read 1855 times)

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Offline ultraman

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dm/htf_wetlands
« on: November 22, 2006, 03:49:48 am »
My...fifth map I believe. Inspired by htf_morass.
I have no problem with it looking like morass.
Credits
Scenery from various...not sure who.
Texture from VirtualTT
Quite, a dark map, although not as dark as htf_morass. Fairly simple scenery, colliders in the trees and a fairly tight layout.
Supports Deathmatch and Hold the Flag.
Criticism is accepted, as usual. If I get a suggestion that is frequent, I may update it. Enjoy!

« Last Edit: November 22, 2006, 03:58:38 am by ultraman »

Offline Hudo

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Re: dm/htf_wetlands
« Reply #1 on: November 22, 2006, 12:19:04 pm »
Good map. Beautiful shading and an atmosphere. It is realistic water looks  :D
If to speak about corrections, I would advise to make pass under island below. Also it is possible to make on each side ledges or caves.
Still I think, that fur-trees and lianes are looked strange. ;)

Offline ultraman

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Re: dm/htf_wetlands
« Reply #2 on: November 23, 2006, 01:35:45 am »
I would advise to make pass under island below.
It was originaly like that, but Keron Cyst told me to anex the bottom of the map...

Offline Keron Cyst

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Re: dm/htf_wetlands
« Reply #3 on: November 23, 2006, 11:08:11 am »
I didn't think you would leave a dead-end underneath, tho' :P I assumed you would make a giant mound all the way—that's probably why it looks weird