Author Topic: TW BattleField v2  (Read 9526 times)

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Offline VirtualTT

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Re: TW_BattleField
« Reply #20 on: January 28, 2007, 04:31:15 pm »
hehe thanks a lot  ;D
I'm thinking of making improved version after i finish tw_ColdMorning....

Offline Master Chief43

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Re: TW_BattleField
« Reply #21 on: January 28, 2007, 04:59:55 pm »
Amazing Detail and Grass!!! Hope to see more work. Good Luck on tw_Coldmorning
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Offline Raptor

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Re: TW_BattleField
« Reply #22 on: January 28, 2007, 11:48:19 pm »
The map actually looks really interesting, its texture completely compares with it's theme and it has a great variety of different colors, sceneries and polygon shapes. The best part of it IMO was the grass and all the details you spent time on placing. These are the kinds of maps people actually enjoy downloading and playing in. I hope to see more of these eventually, nice job and keep up the good work!

Offline Flying Dutchman

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Re: TW_BattleField
« Reply #23 on: February 02, 2007, 09:09:40 am »
Everything fits with the style of the map perfectly! The gameplay looks good too from what I can see from the screen shot. Enough places to take cover, tunnels here and there. I don't mind it being on the small side for a Tw map cause I don't really enjoy the huge bigass maps where you have to travel miles and miles before finally reaching the front, getting killed and repeat. :P
Very nice job done here!

Offline Perssonj

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Re: TW BattleField
« Reply #24 on: February 09, 2007, 11:43:01 pm »
Map Bug  ???

Wont load the water graphics, please fix because I really want to play this map  ;)

Offline VirtualTT

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Re: TW BattleField v2
« Reply #25 on: February 18, 2007, 06:24:46 pm »
thats not map bug, this means that your grphic card doesn't support hi-resolution textures, so that large scenery wb_water.png (1637x571) can't be loaded...

I've released tw_Coldmornig so now i start working on update for tw BattleField
so update will include:
- fix for middle statgun platform
- wb_water.png will be replaced with smaller image
- fix for waypoints so bots won't stop behind obstacles near their base
- some sceneries will be rearranged
- shades for bunckers

of someone has any suggestions please post them...

Date Posted: 14-02-2007, 03:07:15
New version is ready!!!  ;D
what's new:
- map was almost fully retextured with new modified texture (added concrete to make bunkers look realistic)
- improved bunkers (thicker walls, less fancy)
- fixed bug with middle statgun
- better waypoints (bots now don't stuck under the bridge so often and can get out of there, don't stop behind obstacles near their base etc.)
- better sceneries.
- added some respawns (for rambo bow, delta and charlie team).
- removed wb_water
- better polygon structure and shading

Offline Perssonj

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Re: TW BattleField v2
« Reply #26 on: February 20, 2007, 01:32:22 am »
Really frustrating no one will upload your new versions or maps on their server yet. Probably because there is only 1 Tw server, really need another server for this game mode, all the other game modes get around 20.

Would really like to try out these new maps and see your work appreciated

On the one Tw server that does exist it’s normally always full of players compared to all the empty climbing servers n dodge ball ones.

Offline iDante

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Re: TW BattleField v2
« Reply #27 on: February 20, 2007, 02:36:32 am »
meh, its ok, the grass scenery annoys me because it makes it hard to see where the ground is, but w/e.
as for gameplay its meh, ive played better.

of course i'm prollabee biased in that i played it with 3 people in a 2v2=way too few people

Offline Irorunin27

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Re: TW BattleField v2
« Reply #28 on: March 06, 2009, 08:47:57 pm »
the link doesnt seem to be working for me lol looks killer though

Offline Wraithlike

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Re: TW BattleField v2
« Reply #29 on: March 06, 2009, 08:49:31 pm »
Don't revive dead threads, see how the last post was 2 years ago? Next time PM the creator.

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