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By the way, I worked out exactly what garbling is happening - the font symbolsare being rendered backwards (flipped horizontally), and its using the indexone above the one it should (ie, "sqweek" shows up as "trxffl").The fonts I've attached here are a temp fix. I used fontforge to manually flipthe characters and shift them one index. It messes up the text on the menus butat least once you get in game the text is readable (it's not pretty, but it'sreadable ).I just grabbed the latest cvs code (20051227) and the problem is still present.However, there is something else at work here - I have a saved wine source treewhich worked great for soldat back in my Debian system. But, that same treecompiled now under SourceMage has this font issue. Probably some font configissue is involved... unfortunately I've reinstalled over Debian so can'tinvestigate it.
I don't think it would improve compatibility. Ask Michael what Direct3D command / primitive type is used to display map polygons then we can do some bug hunting.I've already modified wine to see if it was a z-normal culling problem but I have no idea if my hack actually did anything :/
If you look at the map editor code...