Home
Forum
Rules
Search
Login
Register
January 16, 2025, 05:53:44 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Paradrop - Updated (v2)
« previous
next »
Pages: [
1
]
2
All
Author
Topic: ctf_Paradrop - Updated (v2) (Read 6891 times)
0 Members and 1 Guest are viewing this topic.
KamikazeDuck
Camper
Posts: 343
ctf_Paradrop - Updated (v2)
«
on:
November 27, 2006, 04:16:16 am »
ctf_Paradrop - waypointed
By KamikazeDuck
A WW2 map where teams must fight off enemy parachuters who spawn behind enemy lines to take the flag.
Offers nice tactical gameplay, there are no jets (though it isn't trenchwar) so the battle needs to be won on both sides of the map for the flag to make it back to base. Due to the spawn placements, when there is enough players, there are usually 3 battles going on at once: at each house and in the river.
I made the polygons/layout of this map a while ago but I lost interest. After seeing that beautiful scenery in VirtualTT's tw_Battlefield I had to use it. Thanks VTT!
Version 1 Screens
Edit:
Updated to version 2.
Changes:
- house backgrounds changed
- polybug fixes
- extended fields and added 2 small hills for cover
- small shading and scenery changes to original sections of map
- rewaypointed for new areas
- parachute spawns are less concentrated
I can easily add/take away aspects of the map so I'm still open to suggestions.
Download for Version 2 attached.
Note: This will overwrite the previous version.
«
Last Edit: November 29, 2006, 07:05:52 pm by KamikazeDuck
»
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
Toumaz
Veteran
Posts: 1904
Re: ctf_Paradrop - waypointed
«
Reply #1 on:
November 27, 2006, 06:08:47 am »
Wow, now here's a cool idea. I'll grab it to try it out and comment on gameplay later.
Logged
Avarax
Veteran
Posts: 1529
Re: ctf_Paradrop - waypointed
«
Reply #2 on:
November 27, 2006, 08:58:09 am »
gorgeous, the houses could use a better background though.
Logged
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Paradrop - waypointed
«
Reply #3 on:
November 27, 2006, 03:15:23 pm »
9.5/10 from me, I kid you not. Brilliant scenery and polygonal construct. The only features I must complain about are the same as Avarax, and the scale of the map (just a tad bigger would suit it well). But really, that is quite possibly one of the best scenery jobs on a map I've ever seen.
Logged
So you think you can waypoint?
Commander Kitsune
Soldier
Posts: 249
Kits
Re: ctf_Paradrop - waypointed
«
Reply #4 on:
November 27, 2006, 03:19:32 pm »
Gorgeous map
. I love it.
Logged
KamikazeDuck
Camper
Posts: 343
Re: ctf_Paradrop - waypointed
«
Reply #5 on:
November 27, 2006, 03:21:04 pm »
Thanks!
Please tell me any other fixable issues it has, because I'll probably make a small update soon.
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
Unlucky XIII
Soldier
Posts: 144
Unit Zero One Three
Re: ctf_Paradrop - waypointed
«
Reply #6 on:
November 27, 2006, 06:38:10 pm »
Gave it a try plain old realistic, and I think I used up a hell of a lot of time playing it. Why? I got hooked. The map plays well, and - especially in realistic - is quite suspenseful, because a parachutist could come dropping from nowhere while you are attempting to score. Loved the map, too bad its just a tad too small for a normal-mode game (or at least, I found it that way).
Logged
"The old ones are the best"
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Paradrop - waypointed
«
Reply #7 on:
November 27, 2006, 06:54:01 pm »
There, like Unlucky XIII said. I feel the fields are too small, in front of the houses. Expand it out to roughly 1.5X the original size, and it'd be perfect
Logged
So you think you can waypoint?
Death MachineX350
Camper
Posts: 492
Re: ctf_Paradrop - waypointed
«
Reply #8 on:
November 27, 2006, 10:43:58 pm »
It looks like pretty good but making it bigger wouldn't be a bad idea.
Logged
Vltava
Camper
Posts: 325
Mr Avocado
Re: ctf_Paradrop - waypointed
«
Reply #9 on:
November 27, 2006, 11:16:43 pm »
I say this is one of the best maps I've ever seen, to be honest; it rivals even the mighty Viva. I'll have to steal your water technique.
«
Last Edit: November 29, 2006, 11:16:46 am by Vltava
»
Logged
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_Paradrop - waypointed
«
Reply #10 on:
November 28, 2006, 12:31:53 am »
I like the idea and it's uniqueness a lot.
The layout and colors are awesome.
Great Map!!
Logged
There are other worlds than these
Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
Re: ctf_Paradrop - waypointed
«
Reply #11 on:
November 28, 2006, 01:43:35 am »
I think I know what I'm going to nominate for Motw
The idea is nice, though you'll need 8-10 players to actually get that effect of "combat at multiple places". We'll see how it turns out, the factor of spawn camping is a threat here.
Logged
And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
KamikazeDuck
Camper
Posts: 343
Re: ctf_Paradrop - waypointed
«
Reply #12 on:
November 28, 2006, 02:14:14 am »
Thanks for the feedback everyone, I'm working on an update now which will extend the map's fields and I'll make a few scenery adjustments. I'm not sure what I'll call it though, I've already reached the character limit and I don't want it to overwrite this one.
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
ultraman
Flagrunner
Posts: 797
Re: ctf_Paradrop - waypointed
«
Reply #13 on:
November 28, 2006, 02:20:55 am »
Well, I don't really have anything new to add to the comment, but I agree, make the fields bigger, and change the BG of the houses. Nice work overall
Logged
KamikazeDuck
Camper
Posts: 343
Re: ctf_Paradrop - waypointed
«
Reply #14 on:
November 28, 2006, 02:55:37 am »
Here's what the houses look like with a more "rough" backround texture. And some minor shading changes.
Is it worth updating the smaller version with this or would you all be fine with having the changes for the larger version only?
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
TradeMAAK
Soldier
Posts: 154
Re: ctf_Paradrop - waypointed
«
Reply #15 on:
November 28, 2006, 09:31:39 am »
Cool, I hope someone actually put's these maps on servers. Like Leo or Avarax. Because I just love the grass, the best grass and trees ever. I loved the other trench map, too. Played it with bots 15 vs 15 - ownage. And you can actually hide in the grass. It's the best eye candy and gameplay and everything together - ever! EVER EVER!
Logged
destroy
viggoloniggolo
Camper
Posts: 364
maplord
Re: ctf_Paradrop - waypointed
«
Reply #16 on:
November 28, 2006, 02:44:28 pm »
the houses are decent although the light is overconcentrated in the right building.
Logged
Please read the forum rules
Plonkoon
Veteran
Posts: 1022
I know Karate!....and several other Japanese words
Re: ctf_Paradrop - waypointed
«
Reply #17 on:
November 28, 2006, 07:08:10 pm »
That is quite possibly the best done water I've seen. Very nice.
Logged
40 Special Effects Scenery
Mistercharles
Veteran
Posts: 1371
+
Re: ctf_Paradrop - waypointed
«
Reply #18 on:
November 28, 2006, 07:56:43 pm »
Lengthen the two fields a bit, and add the building backgrounds. Release as v1.1, and presto, this will probably go to map of the week.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
KamikazeDuck
Camper
Posts: 343
Re: ctf_Paradrop - Updated (v2)
«
Reply #19 on:
November 29, 2006, 07:09:05 pm »
I've updated the map. See my first post for the changes in the second version. It's still waypointed so you can try it out straight away.
Logged
JUNGLE
| ART | PIRATE | RADIATION |
DESERT
| UFO
Pages: [
1
]
2
All
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Paradrop - Updated (v2)