Author Topic: F.E.A.R. mod v1.3  (Read 18112 times)

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Offline Henito Kisou

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F.E.A.R. mod v1.3
« on: June 19, 2006, 01:53:34 am »


F.E.A.R. Mod for Soldat.
Do you know the true meaning of F.E.A.R. ?
Version: 1.3

Mod features:

- Unreg Interface
- Weapons:

AT-14 Pistol
2x AT-14 Pistol
RPL
ASP Rifle
G2A2
VK-12
HV Penetrator
MP-50
Type-7
HGP12
WM0-321 Destroyer
Shadow Flare
Rambo Bow
Flamed Arrows
Combat Knife
FT-Ripper
MOD-3

- Textures (Objects)
- Alpha and Bravo gostek
- Sfx
- Explosion (Shadow Flare)

Author:      Henito Kisou
E-mail:       Henito.Kisou at gmail.com
Xfire:         henitokisou

> Download <
- F.E.A.R. Mod v1.3 |Filefront|SoldatPage|

> History <
- F.E.A.R. Mod v1.0 |Screenshot|Download|
- F.E.A.R. Mod v1.1 |Screenshot|Download|
« Last Edit: July 25, 2010, 06:34:24 pm by Henito Kisou »

Offline Iridescent

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Re: F.E.A.R. mod (v1.2)
« Reply #1 on: June 19, 2006, 03:31:40 am »
I think the guns are too big. The interface guns that is, although they do look nice.
The interface itself is very nice though. The plasma explosions should be done yourself, not inverted the old ones.
No animated signatures
Rememer that people

Offline Deadeye Rob

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Re: F.E.A.R. mod (v1.2)
« Reply #2 on: June 19, 2006, 04:11:53 am »
i agree, and try using less black outlines within the body of the guns. It makes the guns appearance look too heavy and cluttered.

For example, instad of using black to mark the parts of the gun, try using darker colcours that stand out but maintain the colour of the overall weapon. So try using darker green highlights if the main colour scheme is green.

Offline Father Grigori

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Re: F.E.A.R. mod (v1.2)
« Reply #3 on: June 19, 2006, 04:22:27 am »
Yeah. They are too big. I want u to shade them and rezize them. Then this will be a good mod.

·F·E·A·R·
Fluffy·Eurasian·Alligator·Rabbit

Offline Henito Kisou

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Re: F.E.A.R. mod (v1.2)
« Reply #4 on: June 19, 2006, 05:59:53 am »
Any plasma gun in this mod is "Particle Weapon Type-7", but is as is in real game.
MP-50 shot missile as big wave, so is a cannon gun.
Explosion are default, but this blue thing is from flamer, there as Shadow Flare, in game is that flames, but i make another if you want. Explosions be added.
Finally, I know this method, but this is first manually skeletal/scheme base for other shades and be modified. I try modifiy colors but with save all high details or resize weapons, or maybe I add more special bots (characters and enemies from game, for default gosteks), player-skins, not only Alma ( I mean robo-guard, Fettel, Yankowsky etc) Bonus skins are not be normal gosteks, only resticted thematic skins like only this person, so there's maybe exist that situation, when bonus 'Skin' is not that very customizable as 'Gostek' -it's only bonus, you dont need play with them in normal game.
In future be added some conversions of Mp or Sp maps. 
« Last Edit: June 19, 2006, 06:04:02 am by Henito Kisou »

Offline xtishereb

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Re: F.E.A.R. mod (v1.2)
« Reply #5 on: June 19, 2006, 08:51:25 am »
Weapons are too big, they go over onto other guns. The biggest an interface picture can be before overlapping onto another gun, AFAIK, is 19 pixels tall.
I know there aren't many good pictures of FEAR guns facing to the right, if this is an indicator. So, that's okay, I can live with the guns facing left.

Downloading and updating now. Looks great.
<3*xwd
love conquers all

Offline Sotija

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Re: F.E.A.R. mod (v1.2)
« Reply #6 on: June 22, 2006, 03:11:43 pm »
Very nice looking waepons!

Offline azndarklord

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Re: F.E.A.R. mod (v1.2)
« Reply #7 on: July 12, 2006, 12:56:18 am »
yea... hm.... make the interface guns a *little* smaller


...
i am a ISP (Intense Soldat Player)




GO SNIPERS

Offline Henito Kisou

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Re: F.E.A.R. mod (v1.3)
« Reply #8 on: September 20, 2006, 09:40:57 am »

DOWNLOAD fearmodv13.zip   8.05 MB
http://www.evilshare.com/6ec72b02-9a01-1029-9944-00a0c993e9d6

F.E.A.R. mod v1.3 for Soldat
Do you meaning true power of fear?...
This mod trasform your Soldat into F.E.A.R. 2d conversion.
=================
Change list or mod features:
v1.3
-Fixed default(Interface-gfx and Unregister-Interface) or Custom-Intefaces
-Fixed Interface/Guns and Weapons-gfx
-Fixed bonuses
-New flames
-New explosion
-Fixed weapon mod
-Added Paxton Fettel_skin or ATC Guard_skin
-All Gosteks remade to better realistic

Offline Foley

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Re: F.E.A.R. mod (v1.3)
« Reply #9 on: September 20, 2006, 12:46:52 pm »
Looks nice, damnit no new pc yet, cant test it.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline O.R.I.O.N.

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Re: F.E.A.R. mod (v1.3)
« Reply #10 on: September 20, 2006, 12:52:45 pm »
Wow...just...wow...I love F.E.A.R., I love this...
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Death MachineX350

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Re: F.E.A.R. mod (v1.3)
« Reply #11 on: September 20, 2006, 06:06:24 pm »
Awesome gotta get it :D. Nice graphics.

Offline SadistAtHeart

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Re: F.E.A.R. mod (v1.3)
« Reply #12 on: September 20, 2006, 08:35:14 pm »
The Alma gostek is kinda lame.

Everything else is great though.

Offline Dark Jesus

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Re: F.E.A.R. mod (v1.3)
« Reply #13 on: September 20, 2006, 09:23:55 pm »
The Alma gostek is kinda lame.

Everything else is great though.

I agree ^^

Offline Foley

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Re: F.E.A.R. mod (v1.3)
« Reply #14 on: September 21, 2006, 08:07:59 am »
Imagine fighting 20 Alma's...
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline ANdro!d

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Re: F.E.A.R. mod (v1.3)
« Reply #15 on: September 21, 2006, 11:18:02 am »
The guns in this version are better because in the other they were too big, but I think  the asp rifle and the vk-12 in the other was better.
« Last Edit: September 21, 2006, 11:20:01 am by ANdro!d »
Check the fucking rules on sigs.

Offline Henito Kisou

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Re: F.E.A.R. mod (v1.3)
« Reply #16 on: September 22, 2006, 07:31:51 am »
I modified only ASP, VK is from 1.2, anyway, I remake Alma skin to little girl with half height of normal gostek without modify anims, as true 8 years old, scary little girl >;>
btw, I call 'skin' gostek, who is not very or complete customizable.
In next version 1.3.1 or else? :

-new Alma skin (maybe looking stupid if you play with that guns, but shell'be  use 'head attack' without weapon >;>
-REV6 skin
-Armor Replica skin
-Map/s+Textures+Scenery
-Bots
-Modules (opening -Soldat, Necro or Gore)
Coming soon... >;> >;> >;>
---------------------------------------------------------------
http://www.evilshare.com/6adb02f6-9ba6-1029-9802-00a0c993e9d6
===ASP Patch for F.E.A.R. MOD v1.3===
This include:
-Fixed ak74-2  wrong file version, this replace correct file.
-ASP Rifle from v1.2 >;>
-Old FEAR and Replica gosteks
===============================================
!Extract all files into mod folder!
« Last Edit: September 22, 2006, 11:23:04 am by Henito Kisou »

Offline O.R.I.O.N.

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Re: F.E.A.R. mod (v1.3)
« Reply #17 on: September 22, 2006, 12:50:49 pm »
Henito will forever be known as that guy who goes through people's mods and makes them even better. :P
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Plonkoon

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Re: F.E.A.R. mod (v1.3)
« Reply #18 on: September 23, 2006, 03:46:09 pm »
Henito will forever be known as that guy who goes through people's mods and makes them even better. :P


What the hell is that supposed to mean?  It's his mod.

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Re: F.E.A.R. mod (v1.3)
« Reply #19 on: September 24, 2006, 06:12:09 pm »
Oh man this mod rocks. Please make another one!

Offline xtishereb

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Re: F.E.A.R. mod (v1.3)
« Reply #20 on: September 24, 2006, 06:47:53 pm »
This mod is even more awesome. Graphics and sounds are excellent, and the new interface pictures rule. If you haven't downloaded it yet you don't deserve to read this forum.
<3*xwd
love conquers all

Offline HerGatiox

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #21 on: July 15, 2007, 07:52:40 am »
i cant download this, why? File delete, why? File too old.
Get this for some beter upload
Image removed, please read the forum rules.

Offline Henito Kisou

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #22 on: July 15, 2007, 03:52:08 pm »
Quote
i cant download this, why? File delete, why? File too old.
Get this for some beter upload
WTF?!
I dont known, what you mean.
http://www.speedyshare.com/988958274.html
-this still working
http://files.filefront.com/fearmodv13rar/;5996166;;/fileinfo.html
-this still working
Erm, If you really cant DL, here's third download:
http://soldat.planets.gamespy.com/index.php?action=mod_view&id=197
For Mod
http://soldat.planets.gamespy.com/index.php?action=mod_view&id=327
For ASP Patch
---
Last part of post is progress of remaking/upgrading mod, so it's different than downloadable version.
Because guns are bigger at weapons-menu on incoming version, I try make bigger back.bmp for interface, so dont tell me about xx pixels tail and too big guns, when you not replaced back.bmp to file from mod.
« Last Edit: July 15, 2007, 05:09:38 pm by Henito Kisou »

Offline -Skykanden-

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #23 on: July 15, 2007, 04:41:16 pm »
You will continue upgrading the mod henito? It will be really good if you continue by that way!

Offline Henito Kisou

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #24 on: July 15, 2007, 05:14:41 pm »
I always upgrading my mods, rarely/lazy but I updating, I just always want make it prefect. This next version will be weapons+interface+gosteks+bonuses update, and finally with music modules, but without map (later do this part) as Extraction Point edition.

Offline JoeCool

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #25 on: July 24, 2007, 11:37:08 am »
the weapon interfaces look more accurate than in your first one...so keep up the good work!
 (ps. how the heck is the remote mine supposed to work???)
[ban] TEH NOOBS

Offline Henito Kisou

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #26 on: July 24, 2007, 01:06:01 pm »
Mines are cluster grenades because delay time and specific sound before explode. Remote bomb will be like normal chainsaw but improved little as weapon for close contact, close detonation, just throw and detonate in same time by throw and explosion sounds mixed, changed rate, interval fire and ammo and nice animation showing explosion as chainsaw fire. I do in that way because I hate suicide weapons as replacement for chainsaw, so this can be better for me. Btw, few weapons will be smaller than rest because sizes (details) of another, look at G2A2 or HV to get what I mean, details to almost single screw at weapon (like original weapon images, photorealistic but drawed manually with my style), so ASP and upcoming RPL  can be little strange. Last... original MOD-3 triple rocket launcher is bigger than Law slot and I cant make smaller because I want keep all details as it's possible. This can be fixed by longer back.bmp, but this been writed in another post there.
« Last Edit: July 24, 2007, 01:18:19 pm by Henito Kisou »

Offline HerGatiox

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #27 on: July 31, 2007, 03:30:18 am »
Explosion is (for me) suck ;/
Image removed, please read the forum rules.

Offline wolfbr

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #28 on: July 31, 2007, 11:29:50 am »
the weapons = very nice, please add more blood  [saw] 8)

Offline ace

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #29 on: August 01, 2007, 12:53:35 am »
how did you get the skin for alma colour on MS Paint?


Offline Henito Kisou

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #30 on: August 01, 2007, 08:09:14 am »
Quote
how did you get the skin for alma colour on MS Paint?
From my mind and memory? :P Anyway, at this PC I dont have all files, so weap-menu isn't complete, here's reason, why ASP can't be bigger - to prevent overlapping.

Offline -Skykanden-

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #31 on: August 01, 2007, 08:25:16 am »
The penetrator is a automatic gun... no?

 I really like the destroyer and the type 7

good job

Offline Henito Kisou

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #32 on: August 01, 2007, 08:37:19 am »
No, penetrator is single fire-mode gun like Ruger in default Soldat and have simliliar interval beween shots.

Quote
The Penatrator is an excellent weapon in any situation. Firing spikes at your opponents and literally nailing them to walls, it packs a punch. It will kill any unarmored oppenent with a headshot, and pierce armor fairly well. When using the zoom feature and aiming at a pedestrian enemy's head, you are basically ensuring one more kill. With a good sized clip and a good firing rate, this weapon has almost no real downsides.


Name of minigun is: TG-2A Minigun
« Last Edit: August 01, 2007, 08:39:09 am by Henito Kisou »

Offline FEAR

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Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #33 on: August 05, 2007, 12:57:18 am »
YOUR MY HERO!

One image, no larger than this.

Offline Henito Kisou

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Re: F.E.A.R. XP Mod Coming Soon...
« Reply #34 on: March 07, 2009, 04:37:10 pm »
Just wanted to announce that F.E.A.R. mod soon (few months) will be updated.
Most time consuming are Interface guns (as always), also in-game graphics.

Initial weapons-setup:

1: LP4 Lightning
2: RPL SMG
3: ASP SAR
4: G2A2 Assault
5: VK-12
6: HV Penetrator
7: K3-BT GL
8: Type-7
9: VES Advanced
0: TG-2A Minigun
---
USSocom: AT-14 Pistol
Knife: M77 Remote
Chainsaw: Type-12
Law: MOD-3 RL
Flamer: Pyrokinesis
Rambo Bow: HV 10mm
Flamed Arrows: HV Explosive
M2: AP-5 Deployable Turret

Some SS (fearmodxp-r6):





For latest test release, you can go here or here.

Finished interface attached below.
« Last Edit: March 07, 2009, 04:39:10 pm by Henito Kisou »

DarkCrusade

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Re: F.E.A.R. mod v1.3
« Reply #35 on: March 07, 2009, 04:44:27 pm »
Ah, nice to see you complete that mod, will be cool like I see ;D

EDIT: may I suggest to bring some more lines of lime above the knife? It would look more better with some more space
« Last Edit: March 08, 2009, 05:39:29 am by DarkCrusade »