Author Topic: Flamer  (Read 15467 times)

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Offline ChromedGun

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Re: Flamer
« Reply #40 on: May 12, 2007, 05:17:47 am »
i would like to be able to pick up the flamer when someone dies with it :/
That's what I think. This would keep everyone from using it all the time but it could change a CTF game to something like Rambomatch because everyone wants the flamer :P

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Offline -Skykanden-

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Re: Flamer
« Reply #41 on: May 12, 2007, 05:20:48 am »
no support, or yes in a part, can be a secondary but with few range and power

Offline Mangled*

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Re: Flamer
« Reply #42 on: May 24, 2007, 08:23:24 am »
One hell of a stupid idea.

I don't think you've thought this through fully at all..

Okay so firstly there are two bonus weapons in soldat.. they are cluster grenades and flamer.. So we would effectively be loosing a bonus.

The whole point in bonuses is that the lucky ******* who manages to get to them first has an advantage over everyone else. And by getting to them first has rightfully earnt them.

My point is that only one person should be using a flamer at any one time.. Let's imagine a 16 man server... if even half of those people are using flamer as a secondary absolute hell will break loose. Even if it starts with only one of them using it as secondary.. others will switch to it too.. And I'm pretty sure all those flames would cause lag.

Fact is that flamer will always be too overpowered for a secondary.. and is a pretty stupid idea since flamers are actually quite rare things to come by in real life unless you make one yourself.

The flamer is too easy to use.. And with the disadvantage of being able to burn yourself with it removed in 1.4 I see no downside.

Think of it in terms of balance against all the other weapons.. (since the flamer has no bink or recoil there's no disadvantage to using it)

Flamer vs Deagles
 Flamer wins because deagles bink, fire delay and reload time
Flamer vs MP5
 Flamer wins because mp5 is so underpowered and flamer can fire continuously for longer
Flamer vs Ak74
 Fairly even match, but flamer would too easily overcome the Ak in close combat
Flamer vs Steyr Aug
 Flamer would too easily overcome the steyr in close and mid range
Flamer vs Spas12
 Even match in close range, both deal heavy damage up close but at mid range  the buckshot from the spas falls in its ballistic trajectory whilst the flames fire more or less straight.
Flamer vs Ruger77
 Flamer wins at close and mid range for obvious reasons
Flamer vs M79
 Similar range, but if the m79'er misses first time or gets HIT error, then he's a gonner.
Flamer vs Barrett
 Flamer would too easily overpower the sniper at close and mid range because the damage dealt would ruin the accuracy of the sniper.
Flamer vs FN Minimi
 Pretty much an even match I think.
Flamer vs Minigun
 Flamer would too easily kill the minigunner before he can even get a shot off

As a secondary...

Flamer vs Socom
 Flamer pwns Socom
Flamer vs Knife
 Unless the knifer can kill with the throw he has no chance
Flamer vs Chainsaw
 the guy with the chainsaw can't even get close
Flamer vs LAW
 Flamer wins before the LAW'er can even get crouched and startup the LAW


I conclude... worst idea ever.



« Last Edit: May 24, 2007, 08:28:03 am by Mangled* »
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Offline numgun

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Re: Flamer
« Reply #43 on: May 25, 2007, 07:50:46 am »
Heres an opinion:

Make the flamer a primary and give it such stats as: No or low bink, extremely high firing rate, low damage for a single bullet, a decent reload time and a short range.
« Last Edit: May 25, 2007, 07:52:47 am by numgun »

Offline Graham

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Re: Flamer
« Reply #44 on: May 25, 2007, 11:27:54 am »
One hell of a stupid idea.

I don't think you've thought this through fully at all..

Okay so firstly there are two bonus weapons in soldat.. they are cluster grenades and flamer.. So we would effectively be loosing a bonus.

The whole point in bonuses is that the lucky ******* who manages to get to them first has an advantage over everyone else. And by getting to them first has rightfully earnt them.

My point is that only one person should be using a flamer at any one time.. Let's imagine a 16 man server... if even half of those people are using flamer as a secondary absolute hell will break loose. Even if it starts with only one of them using it as secondary.. others will switch to it too.. And I'm pretty sure all those flames would cause lag.

Fact is that flamer will always be too overpowered for a secondary.. and is a pretty stupid idea since flamers are actually quite rare things to come by in real life unless you make one yourself.

The flamer is too easy to use.. And with the disadvantage of being able to burn yourself with it removed in 1.4 I see no downside.

Think of it in terms of balance against all the other weapons.. (since the flamer has no bink or recoil there's no disadvantage to using it)

Flamer vs Deagles
 Flamer wins because deagles bink, fire delay and reload time
Flamer vs MP5
 Flamer wins because mp5 is so underpowered and flamer can fire continuously for longer
Flamer vs Ak74
 Fairly even match, but flamer would too easily overcome the Ak in close combat
Flamer vs Steyr Aug
 Flamer would too easily overcome the steyr in close and mid range
Flamer vs Spas12
 Even match in close range, both deal heavy damage up close but at mid range  the buckshot from the spas falls in its ballistic trajectory whilst the flames fire more or less straight.
Flamer vs Ruger77
 Flamer wins at close and mid range for obvious reasons
Flamer vs M79
 Similar range, but if the m79'er misses first time or gets HIT error, then he's a gonner.
Flamer vs Barrett
 Flamer would too easily overpower the sniper at close and mid range because the damage dealt would ruin the accuracy of the sniper.
Flamer vs FN Minimi
 Pretty much an even match I think.
Flamer vs Minigun
 Flamer would too easily kill the minigunner before he can even get a shot off

As a secondary...

Flamer vs Socom
 Flamer pwns Socom
Flamer vs Knife
 Unless the knifer can kill with the throw he has no chance
Flamer vs Chainsaw
 the guy with the chainsaw can't even get close
Flamer vs LAW
 Flamer wins before the LAW'er can even get crouched and startup the LAW


I conclude... worst idea ever.




What are you talking about? You are forgetting the main weakness of the flamer... range. Any gun in the hands of a normal player can kill or cut hp in half before the flamer gets in range. Believe me I have tried to play against autos with the flamer, its not easy.
@ii

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Re: Flamer
« Reply #45 on: May 29, 2007, 02:34:40 pm »
There is many reasons as to way I don't support this.

First - If this was available on the weapons list, then it is no longer a special bonus or power-up and that's what makes this weapon special, besides the fact that it is actually a Flame-thrower.

Second - If anyone could select this, then a whole bunch of noobs would choose this weapon and roast everybody in sight.  It'll also slow down and cause lags on servers.

Third - This weapon will cause a lot of weapon balance discussin if added to the weapon list.  Making it a special bonus weapon saves the Beta Testers time to balance this weapon.

Overall, it would ruin game-play and suffocate servers with severe lags.

Offline Mangled*

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Re: Flamer
« Reply #46 on: May 30, 2007, 12:00:12 pm »
There is many reasons as to way I don't support this.

First - If this was available on the weapons list, then it is no longer a special bonus or power-up and that's what makes this weapon special, besides the fact that it is actually a Flame-thrower.

Second - If anyone could select this, then a whole bunch of noobs would choose this weapon and roast everybody in sight.  It'll also slow down and cause lags on servers.

Third - This weapon will cause a lot of weapon balance discussin if added to the weapon list.  Making it a special bonus weapon saves the Beta Testers time to balance this weapon.

Overall, it would ruin game-play and suffocate servers with severe lags.

Completely agree.

Regardless of if it gets nerfed in the config..

I KNOW that MM would NEVER make the Flamethrower a primary weapon, he's just sensible and doesn't want to go ruining the game he created, especially this far in its life.

10 Primary weapons
4 Secondary weapons

May it never change!
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

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Re: Flamer
« Reply #47 on: May 31, 2007, 02:46:58 pm »
I hope the weapon choices will never change.  I perfer them the way how they already are.

Offline NinjaGimp369

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Re: Flamer
« Reply #48 on: June 01, 2007, 08:54:05 am »
Agreed. Hopefully they won't introduce any new ones.
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Offline SDFilm

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Re: Flamer
« Reply #49 on: June 01, 2007, 09:17:36 am »
If it is primary, I support it :)

It'll be good as a close range primary, providing it gets properly beta tested.


Fact is that flamer will always be too overpowered for a secondary.. and is a pretty stupid idea since flamers are actually quite rare things to come by in real life unless you make one yourself.

What has that got anything to do with it? All the guns in soldat are hard to come by in real life unless you're in the armed forces or America. Though granted, the flame thrower is quite a WW2-era weapon.
« Last Edit: June 01, 2007, 09:24:32 am by SDFilm »

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Offline Bunney

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Re: Flamer
« Reply #50 on: June 01, 2007, 12:15:31 pm »
Support...Flamer as Primary >) and then just put instead of the flamer power-up a bow power-up that u get same time as flame god, the same bow as in rambo match but lower damage...and no exploding arrows.

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Re: Flamer
« Reply #51 on: June 01, 2007, 07:34:24 pm »
It will cause a lot of problems with game-play such as noobs, lags, and horrible game-play.  My above post explains it clearly.

Offline Mangled*

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Re: Flamer
« Reply #52 on: June 02, 2007, 01:28:45 pm »
I'd like to just point out that this entire thread is pointless speculation.

The flamer will never change from being a bonus weapon to being a primary or secondary weapon. It just simply will not happen, and it doesn't take a rocket scientist to work that out.

How did this ever reach 3 pages!?

Guys come on.. think about it.. next you'll be saying that the rambo bow should be a primary weapon.  :-X

EDIT: Now that I think about it... the Rambo bow is more plausable than the flamer as a primary.. but that doesn't make it any less of a stupid idea.
« Last Edit: June 02, 2007, 01:30:32 pm by Mangled* »
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Will

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Re: Flamer
« Reply #53 on: June 02, 2007, 01:39:48 pm »
All I ever wanted was the abiliti to mod a primary into a proper flamer. Currently it just shoots invisible bullets that set someone on fire if you make the weapon shoot flames. And the ability to mod the primaries into an actual bow that can be hold by the soldat normaly as the rambo bow... (shitty graphics alingment...)

Offline Laser Guy

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Re: Flamer
« Reply #54 on: June 02, 2007, 01:41:00 pm »
against it, cuz if u make flamer pickable it won't be a bonus anymore but a thirdary weapon
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Offline excruciator

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Re: Flamer
« Reply #55 on: June 12, 2007, 10:42:50 am »
I'd like to see flamer as a weapon that can be used regulary , it would be so useful in TW

full support


and mangled: deagles is not binkable

reduce the range of the flamer by 1/4 or 1/3 it would solve the problem of noobs running around with it. (like the chainsaw, easy to use, 1 hit kill, but no noobs uses it.
why??  because of the range.

also a but of delay should be added to make the weapon harder to use. further preventing the Nub problem.

here is a question: If the flamer ever become a secondary/primary, what would the flamer god bonus be?
« Last Edit: June 12, 2007, 10:56:47 am by excruciator »
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Offline SDFilm

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Re: Flamer
« Reply #56 on: June 12, 2007, 10:50:40 am »
against it, cuz if u make flamer pickable it won't be a bonus anymore but a thirdary weapon

That's bad because?..

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Offline excruciator

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Re: Flamer
« Reply #57 on: June 12, 2007, 10:58:42 am »
Is there a script that could make ppl spawn with a flamer?
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Offline Graham

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Re: Flamer
« Reply #58 on: June 12, 2007, 12:24:53 pm »
Is there a script that could make ppl spawn with a flamer?
I have wondered the same thing, however I couldn't script to save my life....
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Offline Rook_PL

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Re: Flamer
« Reply #59 on: June 12, 2007, 01:25:49 pm »
Support!
1. NOBODY plays with power-ups (even my 9 year old brother who plays Soldat said, that they suck. Well, most of them).
2. Even if proper balance would be hard to do, batetesters won't have many things to do now, as there won't be ANY major upgrade in Soldat's version or somethin'.
3. It would be great fun to use. Maybe as fun as Minigun.
4. You can always make ANY primary weapon unusable, when creating a server.