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i would like to be able to pick up the flamer when someone dies with it :/
@Kryp -- go buy some skills. use /command to bring up the commands.
One hell of a stupid idea.I don't think you've thought this through fully at all..Okay so firstly there are two bonus weapons in soldat.. they are cluster grenades and flamer.. So we would effectively be loosing a bonus.The whole point in bonuses is that the lucky ******* who manages to get to them first has an advantage over everyone else. And by getting to them first has rightfully earnt them.My point is that only one person should be using a flamer at any one time.. Let's imagine a 16 man server... if even half of those people are using flamer as a secondary absolute hell will break loose. Even if it starts with only one of them using it as secondary.. others will switch to it too.. And I'm pretty sure all those flames would cause lag.Fact is that flamer will always be too overpowered for a secondary.. and is a pretty stupid idea since flamers are actually quite rare things to come by in real life unless you make one yourself.The flamer is too easy to use.. And with the disadvantage of being able to burn yourself with it removed in 1.4 I see no downside.Think of it in terms of balance against all the other weapons.. (since the flamer has no bink or recoil there's no disadvantage to using it) Flamer vs Deagles Flamer wins because deagles bink, fire delay and reload timeFlamer vs MP5 Flamer wins because mp5 is so underpowered and flamer can fire continuously for longerFlamer vs Ak74 Fairly even match, but flamer would too easily overcome the Ak in close combatFlamer vs Steyr Aug Flamer would too easily overcome the steyr in close and mid rangeFlamer vs Spas12 Even match in close range, both deal heavy damage up close but at mid range the buckshot from the spas falls in its ballistic trajectory whilst the flames fire more or less straight.Flamer vs Ruger77 Flamer wins at close and mid range for obvious reasonsFlamer vs M79 Similar range, but if the m79'er misses first time or gets HIT error, then he's a gonner.Flamer vs Barrett Flamer would too easily overpower the sniper at close and mid range because the damage dealt would ruin the accuracy of the sniper.Flamer vs FN Minimi Pretty much an even match I think.Flamer vs Minigun Flamer would too easily kill the minigunner before he can even get a shot offAs a secondary...Flamer vs Socom Flamer pwns SocomFlamer vs Knife Unless the knifer can kill with the throw he has no chanceFlamer vs Chainsaw the guy with the chainsaw can't even get closeFlamer vs LAW Flamer wins before the LAW'er can even get crouched and startup the LAWI conclude... worst idea ever.
There is many reasons as to way I don't support this. First - If this was available on the weapons list, then it is no longer a special bonus or power-up and that's what makes this weapon special, besides the fact that it is actually a Flame-thrower.Second - If anyone could select this, then a whole bunch of noobs would choose this weapon and roast everybody in sight. It'll also slow down and cause lags on servers.Third - This weapon will cause a lot of weapon balance discussin if added to the weapon list. Making it a special bonus weapon saves the Beta Testers time to balance this weapon.Overall, it would ruin game-play and suffocate servers with severe lags.
Fact is that flamer will always be too overpowered for a secondary.. and is a pretty stupid idea since flamers are actually quite rare things to come by in real life unless you make one yourself.
against it, cuz if u make flamer pickable it won't be a bonus anymore but a thirdary weapon
Is there a script that could make ppl spawn with a flamer?