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Quote from: excruciator on June 12, 2007, 10:58:42 amIs there a script that could make ppl spawn with a flamer?I have wondered the same thing, however I couldn't script to save my life....
Is there a script that could make ppl spawn with a flamer?
[Flamer]Damage=1400FireInterval=8Ammo=70ReloadTime=9999Speed=100BulletStyle=5StartUpTime=2Bink=4MovementAcc=2Recoil=3Gives it some disadvantages I think.
@Kryp -- go buy some skills. use /command to bring up the commands.
How did this reach 4 pages!?The only way the Flamer could ever be implemented fairly as a primary would involve it being nerfed into the equivilant of a bunsen burner..It defies rational explanation how many people seem to want to support this idea.Let's all stop for a second and ask ourselves some questions: (I have left my thoughts on each one in brackets)If the flamer was implemented as a primary weapon...1) How much would it have to be altered to preserve balance and would it be as enjoyable to use as it is as a bonus weapon?(The amount it would have to be nerfed might change it so much that it becomes a horrible, boring, hard to use weapon)2) How would it change gameplay from the soldat we all know and love and would we regret this change enough to want it changed back?(We're all used to the current 14 standard weapons, throw flamer into the mix and loads of people will hate you for it, some will like it at first, but change their minds later)3) Would we eventually get fed up of just getting burned to death constantly?(Yes, I've tried playing against multiple bots with Flamers.. it's very difficult... and bots are easy as apposed to players)4) Would there be a replacement bonus weapon? - since we'd be losing it as a bonus.(I can't think of a replacement bonus weapon... unless you swap minigun and flamer making minigun a bonus, but that's a little stupid)5) Realistically speaking, would MM actually at all consider making such a prolific change so far into Soldats lifetime?(Most changes MM makes to soldat in each version are subtle.. the biggest change lately is the new bullets. This change would change soldat forever) 6) Would the weapons menu have to be altered, and how would this affect mods that currently work fine?(Unless a weapon had to be replaced by it, it would mean the weapons menu would have to get bigger... and so any mods with interface backgrounds would have to be fixed accordingly)7) Do I really want this change to benefit the game? Or do I just want to use Flamethrower alot because it's a novelty weapon.(I agree it's fun to use Flamer... but only as a bonus weapon that gives you the odds over everyone else)8 ) Would the novelty of the Flamer be ruined by such casual use of it?(Probably yes, most new people to the game would use it alot for the fun of it and then get bored of it)
fed up of just getting burned to death constantly.
All I want out of this arguement is to be able to set primary weapons with the Flame bullet without it looking like an invisable napalm thingy.
It surprises me that this thread is still alive.It is clearly stated in the rules, that a new primary weapon will never be added. It will also cause a lot of tension for the beta testers because they'll have to argue over the a new weapon balance. And a lot of noobs will then just use this weapon and ruin the game-play.So I still don't support this.The only time I actually see this happening is in a weapon mod. Modify one of the primary weapon into a Flamethrower.