Author Topic: Med-pack, a secondary.  (Read 3989 times)

0 Members and 1 Guest are viewing this topic.

Offline Spasm

  • Soldier
  • **
  • Posts: 241
  • Elite CTF Owner
    • Elite CTF
Med-pack, a secondary.
« on: June 19, 2006, 08:15:02 am »
Instead of having random med-packs appear, maybe we can have them as a secondary weapon load.  (Sorta like a Medic).  Of course it should take about as long as a LAW reloads.  But it may increase team-based games.
Owner/Founder- Elite CTF -  http://elitectf.com
OwnedVision - http://ownedvision.com
--An EliteCTF Production.
Snipe & Slice - Saw & Law - One Shots

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Med-pack, a secondary.
« Reply #1 on: June 19, 2006, 08:34:48 am »
We don't want Soldat to be like ET.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: Med-pack, a secondary.
« Reply #2 on: June 19, 2006, 08:42:28 am »
I agree with Eagles_arrows.ITs now good now

Offline bja888

  • Flagrunner
  • ****
  • Posts: 745
  • Working
    • Bja888.com
Re: Med-pack, a secondary.
« Reply #3 on: June 19, 2006, 08:49:53 am »
Do it! I want to see some noob med me to death :)

That would be awesome!!!

Offline Spasm

  • Soldier
  • **
  • Posts: 241
  • Elite CTF Owner
    • Elite CTF
Re: Med-pack, a secondary.
« Reply #4 on: June 19, 2006, 08:55:58 am »
Tru..  I just hate when 99% of the enemy's health is gone then he gets to his base with 3 med-packs there.  He should have to earn that health.
Owner/Founder- Elite CTF -  http://elitectf.com
OwnedVision - http://ownedvision.com
--An EliteCTF Production.
Snipe & Slice - Saw & Law - One Shots

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Med-pack, a secondary.
« Reply #5 on: June 19, 2006, 09:01:28 am »
How about, instead of having health boxes around or as secondaries, every five kills earns you a health kit that you can use with the push of a button - maximum of 2 (or 3)...
Can't think of anything original to put here...

Offline Fraggy

  • Soldier
  • **
  • Posts: 164
  • Mecha 0_o
Re: Med-pack, a secondary.
« Reply #6 on: June 19, 2006, 11:44:09 am »
nah bad idea... takes too much time and it's useless..


Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: Med-pack, a secondary.
« Reply #7 on: June 19, 2006, 11:55:09 am »
i dont want this to be like gunz:
actual quote:
"YOU KILL WHILE  HEALING AND NO BOW!"
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline chrono

  • Soldier
  • **
  • Posts: 235
  • Elite CTF
Re: Med-pack, a secondary.
« Reply #8 on: June 19, 2006, 03:46:03 pm »
no!  howbout  1 player in each team is the doctor. and  to heal u, he has to   walk through u. this will  have its  own gamemode. it will be  MD [Medical].
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Med-pack, a secondary.
« Reply #9 on: June 19, 2006, 05:09:52 pm »
^So basically he's invincible, seeing as he always touches himself, the perv.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Med-pack, a secondary.
« Reply #10 on: June 19, 2006, 11:05:01 pm »
Tru.. I just hate when 99% of the enemy's health is gone then he gets to his base with 3 med-packs there. He should have to earn that health.

how is spawning with a med-pac as a secondary "earning" it..maybe i am misunderstanding your post.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline BooBoo McBad

  • Soldier
  • **
  • Posts: 182
Re: Med-pack, a secondary.
« Reply #11 on: June 20, 2006, 09:00:40 pm »
This would further strengthen one-hitters if they could manage to survive a round of a non one-hitter weapon. No chance for this one.

Offline Captain Ben

  • Camper
  • ***
  • Posts: 358
  • "forum's-rebellious-cool-guy"
Re: Med-pack, a secondary.
« Reply #12 on: June 21, 2006, 02:17:18 am »
You know, if you edit a weapons' stats to negative damage, whoever you shoot will heal.

Offline T-Bone

  • Flagrunner
  • ****
  • Posts: 895
  • Harmonicas Suck
Re: Med-pack, a secondary.
« Reply #13 on: June 21, 2006, 02:29:39 am »
You know, if you edit a weapons' stats to negative damage, whoever you shoot will heal.

That would be a good teamate gun lol...folow teams into battle and spray them with minigun
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.