Author Topic: what needs balancing?  (Read 6399 times)

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Offline a-4-year-old

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what needs balancing?
« on: December 08, 2006, 10:31:24 pm »
in my opinion, the mp5 is almost balance, but the styger is a piece of turdcakes, it is too binked to use as a decent long range, and mp5 has it beat close range, it is crap. I don't know that much about Desert Eagles because I don't use them, although the few times i have used them, they have been pretty good. if the autos are going to compete with the one hit kills, they will need some damage, now for the m79, to be honest, the m79 is pretty much balanced, but if you are going to add some damage to the autos, the m79 will need some bink reduction, barret should have a much quicker reload, if you live long enough to shoot off all ten shots, you deserve a quick reload. The minigun needs some bink reduction, but not that much. Grenades just need bug fixes.

Discuss...
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Offline papercut

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Re: what needs balancing?
« Reply #1 on: December 09, 2006, 12:17:44 am »
Minigun should be the only auto without bink. Worrying about bink by shooting in bursts with a weapon that has a delay before fire time is way too much of a hassle. Especially for its painfully long reload time, which never pays off after finishing reloading. Minigun I think is the only thing that's missing a place in the soldat arsenal.

And maybe give the socom a little longer reload time.
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Offline jrgp

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Re: what needs balancing?
« Reply #2 on: December 09, 2006, 01:28:16 am »
Maybe give the law like 1/4 of a second more startup time, and the same for the barret.
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Offline SadistAtHeart

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Re: what needs balancing?
« Reply #3 on: December 09, 2006, 07:11:04 am »
I personally think we are at a near-perfect balance, we only need to give the minigun more use- as of right now it's more of a tool to give somebody truckloads of bink than an actual weapon. Also, I love the steyr. (just not as much as the mp5 <3)

Offline Outcast

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Re: what needs balancing?
« Reply #4 on: December 09, 2006, 07:42:04 am »
Steyr is an absulute fucking killer what are you talking about. Learn how to use it correctly and then you'll see.
o/

Offline popsofctown

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Re: what needs balancing?
« Reply #5 on: December 09, 2006, 12:13:06 pm »
the balance is very near-perfect.  the only two things i think should happen are 1. minigun becomes useful and 2. m79 becomes a powerful midrange, rather than a weaker midrange and deadly short range.
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Offline -Vis-

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Re: what needs balancing?
« Reply #6 on: December 09, 2006, 12:38:10 pm »
Steyr is an absulute ****ing killer what are you talking about. Learn how to use it correctly and then you'll see.


Offline Outcast

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Re: what needs balancing?
« Reply #7 on: December 09, 2006, 02:58:22 pm »
the balance is very near-perfect.  the only two things i think should happen are 1. minigun becomes useful and 2. m79 becomes a powerful midrange, rather than a weaker midrange and deadly short range.

M79 is a deadly mid range weapon if you actually know how to hit from mid range.
And yes minigun is pretty much useless.
« Last Edit: December 09, 2006, 02:59:54 pm by Outcast »
o/

Offline Commander Kitsune

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Re: what needs balancing?
« Reply #8 on: December 09, 2006, 03:28:14 pm »
Maybe give the law like 1/4 of a second more startup time, and the same for the barret.

I get killed all the time due to the Laws current startup time..NO MORE T_T.

Offline popsofctown

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Re: what needs balancing?
« Reply #9 on: December 09, 2006, 04:00:56 pm »
laws need bink, not start up.. def. overpowered
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Offline JonWood007

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Re: what needs balancing?
« Reply #10 on: December 10, 2006, 11:31:48 am »
M79 and Barret, more the M79 are overpowered. However, the one solution about varying damage with distance is a good idea (nerf the weapons at close range), see the one M79 topic for this.

The AUG could use a SLIGHT power up, not much of one though. Maybe from 73 (i think that's what it is) to like 77.

The Minigun needs...uh...something. Since the real minigun is supposed to fire like 600 rounds per minute, why not increase the firing rate a bit? I've been fooling around with it and I think it might be a good idea, as long as it's not made TOO fast. Expanding the clip to 150 or so might also be a good idea.

I think the law is fine the way it is, a slightly shorter reload time might be good though (maybe 6-7 seconds isntead of 8?).

Offline Clawbug

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Re: what needs balancing?
« Reply #11 on: December 10, 2006, 05:35:58 pm »
Err... Current MP5 fires 600 rounds per minute. Minigun fires 900 rounds per minute. :|
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Offline y0da

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Re: what needs balancing?
« Reply #12 on: December 10, 2006, 06:58:42 pm »
In my opinion the whole weapons supposed to be balanced again. Primo - the delay thingie. Delete it. Secundo - lower bink while hit by a bullet. Th... 3 - Lower the power of spray guns. Leave any other weapons as in 1.2.1.

That's a perfect weapon setup, imho.

Offline Predator0520

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Re: what needs balancing?
« Reply #13 on: December 11, 2006, 07:55:37 am »
I dont know about previous versions but barret and its startup time needs fixing.
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Offline Clawbug

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Re: what needs balancing?
« Reply #14 on: December 12, 2006, 01:18:13 pm »
I dont know about previous versions but barret and its startup time needs fixing.
What kind of fixing do you mean?
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Offline a-4-year-old

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Re: what needs balancing?
« Reply #15 on: December 12, 2006, 07:34:52 pm »
Steyr is an absulute ****ing killer what are you talking about. Learn how to use it correctly and then you'll see.
Maybe in normal when you pump someone full of 20 bullets and still have to chase them down with soccom, then use three grenades on them with 60 ping and they are almost half health when you just leave because of stupid shit called hit detection.
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Offline Outcast

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Re: what needs balancing?
« Reply #16 on: December 12, 2006, 11:50:49 pm »
Steyr is an absulute ****ing killer what are you talking about. Learn how to use it correctly and then you'll see.
Maybe in normal when you pump someone full of 20 bullets and still have to chase them down with soccom, then use three grenades on them with 60 ping and they are almost half health when you just leave because of stupid **** called hit detection.

So how is that steyrs fault, you're clearly talking about lag.
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Offline Clawbug

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Re: what needs balancing?
« Reply #17 on: December 13, 2006, 10:28:30 am »
And that kind of a lag does not usually occur. Talking about bad luck there, which is the same for everyone. :)
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Offline popsofctown

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Re: what needs balancing?
« Reply #18 on: December 13, 2006, 10:48:28 am »
sad lag
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Offline a-4-year-old

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Re: what needs balancing?
« Reply #19 on: December 14, 2006, 08:48:54 pm »
Steyr is an absulute ****ing killer what are you talking about. Learn how to use it correctly and then you'll see.
Maybe in normal when you pump someone full of 20 bullets and still have to chase them down with soccom, then use three grenades on them with 60 ping and they are almost half health when you just leave because of stupid **** called hit detection.

So how is that steyrs fault, you're clearly talking about lag.
Lots of lag there, clearly.
Styer has difficulty with bink and damage, mp5 is for short range, ak or minimi are for long range, styer is for_____?
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Offline Outcast

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Re: what needs balancing?
« Reply #20 on: December 15, 2006, 01:46:05 am »
Steyr is an absulute ****ing killer what are you talking about. Learn how to use it correctly and then you'll see.
Maybe in normal when you pump someone full of 20 bullets and still have to chase them down with soccom, then use three grenades on them with 60 ping and they are almost half health when you just leave because of stupid **** called hit detection.

So how is that steyrs fault, you're clearly talking about lag.
Lots of lag there, clearly.
Styer has difficulty with bink and damage, mp5 is for short range, ak or minimi are for long range, styer is for_____?

medium range.
o/

Offline Clawbug

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Re: what needs balancing?
« Reply #21 on: December 15, 2006, 04:58:32 am »
I wouldn't say Minimi is for long range, due to it's inaccuracy. Pretty hard to be accurate with it. ._.
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Offline Veritas

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Re: what needs balancing?
« Reply #22 on: December 15, 2006, 06:48:01 pm »
Who needs accuracy when you have spray?  [retard]
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Offline Clawbug

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Re: what needs balancing?
« Reply #23 on: December 15, 2006, 07:42:30 pm »
Who needs accuracy when you have spray?  [retard]
No one likes spraying, especially not in clanwars. Spraying kills the fun anyway. :p

If minimi is meant to be long-range weapon, it has failed, miserably. ;_;
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Offline JonWood007

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Re: what needs balancing?
« Reply #24 on: December 15, 2006, 09:45:04 pm »
I think the ruger in realistic mode needs to be nerfed a little. In normal gameplay, it's fine, but in R/S, it's a 1 hit kill machine. It might be good to make it less damaging.

Offline a-4-year-old

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Re: what needs balancing?
« Reply #25 on: December 16, 2006, 07:51:07 am »
I think the ruger in realistic mode needs to be nerfed a little. In normal gameplay, it's fine, but in R/S, it's a 1 hit kill machine. It might be good to make it less damaging.
only if you took some bink away as well, so it won't be completely useless on realistic (and normal) mode.
« Last Edit: December 16, 2006, 09:18:06 pm by a-4-year-old »
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Offline popsofctown

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Re: what needs balancing?
« Reply #26 on: December 16, 2006, 07:01:54 pm »
of course 4 year old, of course
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Offline a-4-year-old

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Re: what needs balancing?
« Reply #27 on: December 16, 2006, 09:20:39 pm »
Who needs accuracy when you have spray?  [retard]
No one likes spraying, especially not in clanwars. Spraying kills the fun anyway. :p

If minimi is meant to be long-range weapon, it has failed, miserably. ;_;
Spray kills all skills,
minimi definantly works well in bursts, if it had more bink it would force people to use it as a support weapon, but of course, nobody would use it. Minimi is the medium range weapon, if there is such a thing.
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Offline popsofctown

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Re: what needs balancing?
« Reply #28 on: December 16, 2006, 09:56:07 pm »
id concur.  on u13, it is near the weakest weapon for dm..  Because of the faster rate but bigger bink factor, it works better than ak for engagements where the shooter starts with midrange shots, then close the gap some, so the minimi's bink doesnt matter as much.  could u tell wut i just said?
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Offline The Bone Collector

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Re: what needs balancing?
« Reply #29 on: December 17, 2006, 12:03:56 am »
laws need bink, not start up.. def. overpowered


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Offline popsofctown

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Re: what needs balancing?
« Reply #30 on: December 17, 2006, 01:09:51 pm »
its too useful
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Offline M.rSnow

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Re: what needs balancing?
« Reply #31 on: December 17, 2006, 01:28:27 pm »
I don't think were never gonna be happy. But if the AK-47 (74 don't remember) should have slightly less damage then it wood be more balanced. Well of curse m79 ain't really balanced but the pretty short range and the relode speed balances it. [retard]
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Offline oneironaut

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Re: what needs balancing?
« Reply #32 on: December 19, 2006, 08:29:37 am »
Eagles... need a slight power up, or faster firing rate.

HK is fine

AK is fine

Steyr... has too much bink for its low power.

Spas... needs less arch... its way strong but sometimes i feel like it just farts bullets.  womp womp waahh.  give the shotgun a dose of viagra and itll be a killer.

ruger... either needs more ammo, or shorter reload time... but only a little

M79... less power but bigger explosion radius.  once that, shorten the reload time.

Barret... errr... i dunno, one shot kills are lame, but the barret is evened by its lengthy reload time. Its the people who use barrets ALL the time that need balancing.

FN Mini... pretty all round weapon.  maybe a boost in power, or a quicker firing rate without increasing the bink.

minigun...  haha is a useless joke.  but i kind of like it that way.  maybe just decrease the reload time a tad... or less bink.

USSOCOM is fine.

Knife is fine

Chainsaw is fine

Law definitely needs some work.  less power. maybe  just nerf the aim or something.     




« Last Edit: December 19, 2006, 11:12:40 am by oneironaut »

Offline JonWood007

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Re: what needs balancing?
« Reply #33 on: December 19, 2006, 11:04:25 am »
only if you took some bink away as well, so it won't be completely useless on realistic (and normal) mode.

^^Well if it is possible, I think the ruger is perfect in normal mode. I think it just needs some power downs in realistic. Ive seen it do 1 hit kills and I dont think it's meant to be a 1 hit kill weapon. If the power is weakened, taking some bink away would be a good idea too.

Eagles... need a slight power up, and perhaps a little boost in range.

^^Just a little, not too much though, they're already a killer weapon.

HK is fine

^^Almost, with the high firing rate, it needs maybe a slight (maybe -3%) decrease in power.

AK is fine

^^Agreed.

Steyr... has too much bink for its low power.

^^I say keep the bink as is and increase the power to like 76 or 77 (from 73)

Spas... needs less arch... its way strong but sometimes i feel like it just farts bullets.  womp womp waahh.  give the shotgun a dose of viagra and itll be a killer.

^^XD, just a little, just remember, it's meant to be a close range weapon.

ruger... either needs more ammo, or shorter reload time... but only a little

^^It's fine as it is IMO.

M79... less power but bigger explosion radius.  once that, shorten the reload time.

^^I dont know what is a practical solution for the M79...it needs...something.

Barret... errr... i dunno, one shot kills are lame, but the barret is even because of its lengthy reload time. Its the people who use barrets ALL the time that need balancing.

^^Agreed. Maybe take a modifcation of pop's idea of making damage differently at different distances. The barret is meant to be long range, but a lot of people use it short range. Dont they have something that makes bullets weaker when they're off the screen? I read something about that once. Maybe it would be a good idea to make barret bullets weaker at, say, less than 5-10 meters. Sometihng similar might be good for the M79 too. The barret needs something too. It's a balanced weapon, but then some people are WAY too good with it.

FN Mini... pretty all round weapon.  maybe a boost in power, or a quicker firing rate without increasing the bink.

^^Slightly shorter reload time would help too. It's underpowered because of the reload time, look at the AK to see why. The AK has 40 bullets, and a moderate reload time. The Mini has 50 bullets, a terrible reload time, and bullets apporoximately the same strength as the AK. Not to mention high bink.

minigun...  haha is a useless joke.  but i kind of like it that way.  maybe just decrease the reload time a tad... or less bink.

I've been fooling around with the minigun myself. Either increasing the bullet power a bit would be good, or here is another idea I came up with. Increase the fire rate to 3 (it is a minigun after all), make the bullets weaker (down to around 40 strength), incrase the reload time, and possibly increase the bink. This makes the Minigun a killing machine, but maybe it is still too powerful. So maybe just increasing the bullet power might make it better.

USSOCOM is fine.

^^Agreed.

Knife is fine

^^Agreed.

Chainsaw is fine

^^Agreed

Law definitely needs some bink.  or less power.  just nerf the aim or something. 

^^It's fine as is. Its actually one of the most balanced 1 hit kill weapons in the game IMO.
« Last Edit: December 19, 2006, 11:16:35 am by JonWood007 »

Offline a-4-year-old

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Re: what needs balancing?
« Reply #34 on: December 19, 2006, 04:58:30 pm »
Spas... needs less arch... its way strong but sometimes i feel like it just farts bullets.  womp womp waahh.  give the shotgun a dose of viagra and itll be a killer.
haha, fart... I totally agree, it seems like the bullets would just fall out of the barrel if it was pointed down,

I think there should be 1 more little bullet in the shot, that or just give it some more speed (a teeny tiny bit of course)
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Offline ElGato

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Re: what needs balancing?
« Reply #35 on: December 19, 2006, 05:08:43 pm »
If you are smart with the Steyr it is an amazing gun. The only gun I can think of that may need a change is the D Eagles but even that is questionable. People say it kills in what, 3 shots? Well maybe servers have a problem with me because about 90% of the time it takes 4 or more shots for me to kill someone, and yes they are upper body hits.
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Offline M.rSnow

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Re: what needs balancing?
« Reply #36 on: December 20, 2006, 03:15:34 am »
Knife is fine
Well u may think I'm wicked but i don't think knife isn´t balanced, its overpowered I'm used to play R/S there its balanced. But in the other modes its... ehrr just too dam good u can take on a whole team whit a knife. (its a sec wep for crying out loud!) But I'm happy whit it.
(BUT IT AINT BALANCED)
Quote
Spas... needs less arch... its way strong but sometimes i feel like it just farts bullets.  womp womp waahh.  give the shotgun a dose of viagra and itll be a killer.
Agree.
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Offline Clawbug

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Re: what needs balancing?
« Reply #37 on: December 20, 2006, 03:59:28 am »
If you can take out the whole team with knife, why I haven't seen anyone doing it? :| Same you could say about chainsaw, no one is going sto stop you if you are fast enough, have lots of health packs under you and a bit of luck.
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Offline popsofctown

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Re: what needs balancing?
« Reply #38 on: December 20, 2006, 09:03:15 am »
id say knife is    fine enough
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