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So ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.
Socom Kills in 6-8 Bullets Deagles kill in 2-4 Shots (4-8 Bullets)
Quote from: apex on December 09, 2006, 02:59:40 amSo ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.Not even the game's creator knows
Quote from: Leo on December 09, 2006, 07:11:26 amQuote from: apex on December 09, 2006, 02:59:40 amSo ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.Not even the game's creator knows What are you talking about? It's really simple! Damage is a value which tells how strong the bullet is at any point in time. Speed is another power variable, but instead is merely changing constantly due to gravity. Damage says that if gravity was removed from Soldat, and a bullet is just floating out in space with no Speed at all, it will deal that much injury to a soldat who runs into it.If a bullet is traveling slow enough and Damage is in the negatives, it will heal. But if Damage is a negative value but Speed is super-high, it will still injure. They just add together, quite simple.Of course, explosives can get pretty complicated; I think a third strength factor plays on them, because frankly, I can never get the M79 to not kill in one shot... consistently
...So why not calculate them yourself?
@-Vis-: you can't determine a plain, true damage count for the very reason you gave—depending on the direction, gravity will affect the projectile which is constantly affecting it.