Author Topic: Confused about weapon damage ini  (Read 2072 times)

0 Members and 2 Guests are viewing this topic.

Offline apex

  • Major(1)
  • Posts: 18
Confused about weapon damage ini
« on: December 09, 2006, 12:05:57 am »
So Im suppose to check the ini's in soldat to find weapon damage but all the ones I seem to have say weapons mod or their older versions and some other crap.

How do I find weapon damage?, thx in advance.

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: Confused about weapon damage ini
« Reply #1 on: December 09, 2006, 12:57:29 am »
Go into your soldat folder and look for the weapons.ini file.  Just open that up in notepad. :)

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline apex

  • Major(1)
  • Posts: 18
Re: Confused about weapon damage ini
« Reply #2 on: December 09, 2006, 01:05:47 am »
I did, but when I open that up at the top it says weapon mod.

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: Confused about weapon damage ini
« Reply #3 on: December 09, 2006, 01:13:46 am »
Yeah, don't worry about that.  As long as you haven't previously modified anything in there, those are the the defaults.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline apex

  • Major(1)
  • Posts: 18
Re: Confused about weapon damage ini
« Reply #4 on: December 09, 2006, 02:24:45 am »
Wow I have some questions then there are some very strange stats.

[USSOCOM]
Damage=172

[Desert Eagles]
Damage=176

The damage is nearly identical, why should anyone use the deagles?.

[HK MP5]
Damage=104

[Steyr AUG]
Damage=73

The assault rifle is WEAKER?.. is this stat correct?.

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1904
Re: Confused about weapon damage ini
« Reply #5 on: December 09, 2006, 02:26:52 am »
Yeah, but speed also affects the bullet damage. Experiment a bit and find out what you get! ;)

Offline apex

  • Major(1)
  • Posts: 18
Re: Confused about weapon damage ini
« Reply #6 on: December 09, 2006, 02:59:40 am »
So ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: Confused about weapon damage ini
« Reply #7 on: December 09, 2006, 06:36:15 am »
Socom Kills in 6-8 Bullets Deagles kill in 2-4 Shots (4-8 Bullets)
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Leo

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1011
Re: Confused about weapon damage ini
« Reply #8 on: December 09, 2006, 07:11:26 am »
So ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.

Not even the game's creator knows :P

Offline apex

  • Major(1)
  • Posts: 18
Re: Confused about weapon damage ini
« Reply #9 on: December 09, 2006, 09:38:49 am »
Socom Kills in 6-8 Bullets Deagles kill in 2-4 Shots (4-8 Bullets)
Ah I stupidly forgot each deagle shot was really 2 shots.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Confused about weapon damage ini
« Reply #10 on: December 09, 2006, 10:26:05 am »
So ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.

Not even the game's creator knows :P
What are you talking about? :D It's really simple! Damage is a value which tells how strong the bullet is at any point in time. Speed is another power variable, but instead is merely changing constantly due to gravity. Damage says that if gravity was removed from Soldat, and a bullet is just floating out in space with no Speed at all, it will deal that much injury to a soldat who runs into it.

If a bullet is traveling slow enough and Damage is in the negatives, it will heal. But if Damage is a negative value but Speed is super-high, it will still injure. They just add together, quite simple.

Of course, explosives can get pretty complicated; I think a third strength factor plays on them, because frankly, I can never get the M79 to not kill in one shot... consistently :-\

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Confused about weapon damage ini
« Reply #11 on: December 09, 2006, 12:30:48 pm »
So ur saying faster bullet = more damage?. Well then, whats the average REAL damage with those weapons?.

Not even the game's creator knows :P
What are you talking about? :D It's really simple! Damage is a value which tells how strong the bullet is at any point in time. Speed is another power variable, but instead is merely changing constantly due to gravity. Damage says that if gravity was removed from Soldat, and a bullet is just floating out in space with no Speed at all, it will deal that much injury to a soldat who runs into it.

If a bullet is traveling slow enough and Damage is in the negatives, it will heal. But if Damage is a negative value but Speed is super-high, it will still injure. They just add together, quite simple.

Of course, explosives can get pretty complicated; I think a third strength factor plays on them, because frankly, I can never get the M79 to not kill in one shot... consistently :-\

You still haven't told us what the average real damage with any of the weapons are though, just the methods by which damage is calculated. :P


Offline peemonkey

  • Soldier
  • **
  • Posts: 157
  • Member Since: June 24th, 2003
Re: Confused about weapon damage ini
« Reply #12 on: December 09, 2006, 12:51:55 pm »
...So why not calculate them yourself?

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Confused about weapon damage ini
« Reply #13 on: December 09, 2006, 12:58:03 pm »
...So why not calculate them yourself?

It's impossible for me to work out because I have no way of knowing how fast any given bullet is travelling at any given time. Even if I had a way, I'd have to calculate the speed for every angle, as well as every point along the bullets' path, unless I had some magic formula that could do it all in one go, which I don't, and have no way of obtaining.

That, and I really couldn't care less.


Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: Confused about weapon damage ini
« Reply #14 on: December 09, 2006, 01:16:34 pm »
MM should release the algorithm for bullet shooting and damage then we could find out. I dont see how it could comprimise anything in the game aslong as he didnt give out server request information and stuff.

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Confused about weapon damage ini
« Reply #15 on: December 09, 2006, 01:34:15 pm »
speed * damage = real damage.

I've found that around 120,000 real damage kills at headshot.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Confused about weapon damage ini
« Reply #16 on: December 09, 2006, 02:04:48 pm »
No! :-\ Speed +, not •, Damage = strength. They add, they don't multiply. If you insist that they multiply, explain to me why a negative-Damage bullet still deals regular injury when combined with high Speed; the super-fast Speed cancels out the Damage's original negativity. If they multiplied, the projectile would have to heal instead (-X • Y = -XY, not positive XY).

@-Vis-: you can't determine a plain, true damage count for the very reason you gave—depending on the direction, gravity will affect the projectile which is constantly affecting it.
« Last Edit: December 09, 2006, 02:06:45 pm by Keron Cyst »

Offline -Vis-

  • Flagrunner
  • ****
  • Posts: 980
  • Zarch
Re: Confused about weapon damage ini
« Reply #17 on: December 09, 2006, 04:11:47 pm »
@-Vis-: you can't determine a plain, true damage count for the very reason you gave—depending on the direction, gravity will affect the projectile which is constantly affecting it.

We were talking about an average, which in theory would be possible to determine, if someone were clever enough to develop a formula for the average speed on any given trajectory. Unfortunately, to correctly determine an average damage for a weapon, you would also have to take into account the fact that there is also an average distance between origin and target. It's a bit too complex for my feeble mind, but like I said, I really couldn't care less. ;)


5th_account

  • Guest
Re: Confused about weapon damage ini
« Reply #18 on: December 10, 2006, 01:31:32 pm »
Not sure why this is in the buggy section :o


Keyron, you're completely wrong, and Mistercharles is right.

Weapon strength is Damage times Speed, thus also falsifying joor claim that greater positive speed cancels out negative damage.


For joo stat-*****s:
- 100% health on a soldier is equivalent to 150 000 units of health
- Max health state aquired from healing guns is 200 000 units, or 133%
- Min health state on a soldier is -400 000 units, or -267%

Test á la ruger dans la théorie:
252 (dmg) * 330 (speed) = 83 160 (strength)
2x Body Shot results in 166 320 units of force, 110.88% dealth, or aprox. -11% health state

et dans la pratique:
Health state after first body shot at zero range: 45%
Health state after second: -11%


Test á la barret dans la théorie:
495 (dmg) * 550 (speed) = 272 250 (strength)
1x Head Shot (+15% bonus dmg) results in 313 087.5 units of force, 208.725% dealth, or aprox. -109% health state

et dans la pratique:
Health state after first head shot at zero range: -109%

OMG GUYZ IT WORKS
« Last Edit: December 10, 2006, 01:33:15 pm by 5th_account »