Author Topic: How do i make a poly that dosnt collide but does hurt?  (Read 1140 times)

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Offline valion

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How do i make a poly that dosnt collide but does hurt?
« on: September 24, 2006, 01:13:52 pm »
 How do i make a poly that dosnt collide but does hurt? i cant find anything that says how

also while im at it, how do i set a back ground inside of another area
« Last Edit: September 24, 2006, 01:15:33 pm by valion »
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Offline The Geologist

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Re: How do i make a poly that dosnt collide but does hurt?
« Reply #1 on: September 24, 2006, 01:27:49 pm »
As far as I know there is no poly that doesn't collide but doesn't hurt.

As for your second question, you can use sceneries (like a texture), change the color a bit so it stands out from the polys, and then set it to "back" with a little transparency.
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Offline valion

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Re: How do i make a poly that dosnt collide but does hurt?
« Reply #2 on: September 24, 2006, 02:34:34 pm »
thank you
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Offline Keron Cyst

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Re: How do i make a poly that dosnt collide but does hurt?
« Reply #3 on: September 24, 2006, 06:54:33 pm »
If you're trying to force players to go through something like a radioactive passage, you could try making a thin tunnel that forces them to be touching hurtful ground or ceiling all the way through... but that's all that comes to mind

Offline O.R.I.O.N.

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Re: How do i make a poly that dosnt collide but does hurt?
« Reply #4 on: September 26, 2006, 01:18:30 pm »
Notice that some maps that have barbed wire or water only hurt you when you're in contact with the respective poly, not the scenery.
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